Hole of Beasts: Difference between revisions
(Undo: Policy states that enemies are "it".) Tag: Undo |
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
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Line 25: | Line 25: | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Stone of Glory|y}} | ** {{icon|Stone of Glory|y}} | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Female Sheargrub|y}} × 6 | ** {{icon|Female Sheargrub|y}} × 6 | ||
**{{icon|Male Sheargrub|y}} × 4 | ** {{icon|Male Sheargrub|y}} × 4 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**{{icon|Clover|y}} × 4 | ** {{icon|Clover|y}} × 4 | ||
**{{icon|Figwort|y}} (small) × 2 | ** {{icon|Figwort|y}} (small brown) × 2 | ||
**{{icon|Horsetail|y}} × 2 | ** {{icon|Horsetail|y}} × 2 | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{{listen|filename=HoB sub 1.ogg|title=Excerpt of the level's music}} | |||
The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the room after the landing site. There are roughly equal numbers of both genders; only the [[Male Sheargrub|males]] need defeating. Once that has been done, it is time to retrieve the Stone of Glory, the sublevel's only treasure. | |||
{{sublevel technical | {{sublevel technical | ||
Line 66: | Line 69: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Male Sheargrub|y}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Clover|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Horsetail|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 7 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Stone of Glory|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{clear}} | {{clear}} | ||
Line 77: | Line 141: | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | *'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**None | ** None | ||
*'''Enemies''': | * '''Enemies''': | ||
** | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**{{icon|Common Glowcap|y}} × 6 | ** {{icon|Common Glowcap|y}} × 6 | ||
**{{icon|Figwort|y}} (small) × 2 | ** {{icon|Figwort|y}} (small brown) × 2 | ||
** {{icon|Violet Candypop Bud|y}} × 2 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met) | |||
**{{icon| | * '''Others''': | ||
**{{icon| | ** {{icon|Egg|y}} × 2 | ||
If 20 or more [[Purple Pikmin]] have been collected, the two [[Violet Candypop Bud]]s here will not show up, leaving the sublevel nearly completely empty. This is possible only if the 10 Purples in [[Emergence Cave]] have been obtained twice or more. If that is the case, besides the two [[egg]]s that provide [[nectar]] and [[spray]], there is nothing to do here. | |||
{{sublevel technical | {{sublevel technical | ||
Line 118: | Line 184: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 2 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 2 | |||
| {{icon|Common Glowcap|y}} | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
| 3 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{clear}} | {{clear}} | ||
Line 127: | Line 232: | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | *'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Cosmic Archive|y}} | ** {{icon|Cosmic Archive|y}} | ||
**{{icon|Strife Monolith|y}} | ** {{icon|Strife Monolith|y}} | ||
*'''Enemies''': | * '''Enemies''': | ||
**None | ** None | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**{{icon|Fire geyser|y}} × 14 | ** {{icon|Fire geyser|y}} × 14 | ||
*''' | * '''Vegetation''': | ||
**{{icon|Common Glowcap|y}} × 8 | ** {{icon|Common Glowcap|y}} × 8 | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{{listen|filename=HoB sub 2.ogg|title=}} | |||
This sublevel has no enemies, but may be the first place where you are introduced to the game's most common [[hazard]]: fire. As long as you have at least 15 [[Red Pikmin]], which should've been brought, this dungeon should pose no problems. If any [[Purple Pikmin|Purple]] or other non-Red Pikmin catch on fire, just [[whistle]] them to save them. | |||
Take only Red Pikmin through into the next room and [[Group move|swarm]] them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the entrance to the next sublevel. | |||
{{sublevel technical | {{sublevel technical | ||
Line 167: | Line 277: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fire geyser|y}} | |||
| 7 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Fire geyser|y}} | |||
| 7 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 3 | |||
| {{icon|Common Glowcap|y}} | |||
| 8 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Cosmic Archive|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 5 | |||
| {{icon|Strife Monolith|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{clear}} | {{clear}} | ||
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*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | *'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Dream Architect|y}} (inside | ** {{icon|Dream Architect|y}} (inside Red Bulborb) | ||
**{{icon|Luck Wafer|y}} | ** {{icon|Luck Wafer|y}} | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Mitite|y}} × | ** {{icon|Mitite|y}} (group of 10) × 1 | ||
**{{icon|Red Bulborb|y}} × 1 | ** {{icon|Red Bulborb|y}} × 1 | ||
*'''Obstacles''': | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ||
**{{icon|Fire geyser|y}} × 4 | * '''Obstacles''': | ||
*''' | ** {{icon|Fire geyser|y}} × 4 | ||
**{{icon|Common Glowcap|y}} × 6 | * '''Vegetation''': | ||
**{{icon|Violet Candypop Bud|y}} × 1 | ** {{icon|Common Glowcap|y}} × 6 | ||
*'''Others''': | ** {{icon|Violet Candypop Bud|y}} × 1 | ||
**{{icon|Egg|y}} × 2 | * '''Others''': | ||
** {{icon|Egg|y}} × 2 | |||
{{listen|filename=HoB sub 3.ogg|title=}} | |||
Find the [[Red Bulborb]], where its location may vary, and pound it with [[Purple Pikmin]] to vanquish the beast and get the Dream Architect. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable piece. Nearby is a [[Violet Candypop Buds|Violet Candypop Bud]]; luckily, this one never disappears no matter how many Purples you possess. | |||
In one of the alcoves not containing any of the [[Egg|eggs]] found here, there will be a swarm of [[Mitite]]s that reveal themselves before scuttling around. [[Throw]] your Purple Pikmin to defeat them in order to get, in some cases, much-needed [[nectar]]. After your thorough scavenging is complete, proceed to the final sublevel of this cave. | |||
{{sublevel technical | {{sublevel technical | ||
Line 222: | Line 379: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
{{ | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Red Bulborb|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Dream Architect|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Fire geyser|y}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Common Glowcap|y}} | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Luck Wafer|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Mitite|y}} (group of 10) | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 7 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Sublevel 5== | ==Sublevel 5== | ||
Line 235: | Line 452: | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | *'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Prototype Detector|y}} (inside | ** {{icon|Prototype Detector|y}} (inside Empress Bulblax) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Empress Bulblax|y}} × 1 | ** {{icon|Empress Bulblax|y}} × 1 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**{{icon|Common Glowcap|y}} × 8 | ** {{icon|Common Glowcap|y}} × 8 | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}} | |||
The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax; as the name suggests, it is a female matriarch, making it seem simple why it is a boss. This one, though, out of the several you are yet to see, ''does not'' produce the small, aggravating vermin known as [[Bulborb Larva]]e. If you know what these are beforehand, you should be relieved that you will not find them ''in this sublevel''. | |||
Just follow the instructions on how to defeat it [[Empress Bulblax#Strategy|here]], and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call them to prevent them from being shaken off when necessary. The boss will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally. | |||
However, '''do not''' attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off it and landing right in the path of the Empress, enabling it to crush them. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed. | |||
Should you be standing in its track, you will still have time to [[Group move|swarm]] your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the [[Prototype Detector]]. This device allows you to unlock the [[Treasure Gauge]], a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser. | |||
{{sublevel technical | {{sublevel technical | ||
Line 265: | Line 491: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Empress Bulblax|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Prototype Detector|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 2 | |||
| {{icon|Common Glowcap|y}} | |||
| 8 | |||
| None | |||
| Plant spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{clear}} | {{clear}} | ||
Revision as of 17:51, January 29, 2022
Hole of Beasts | |
---|---|
Location | Awakening Wood |
Sublevels | 5 |
Treasures | 6 |
Hazards |
The following article or section contains guides. |
The Hole of Beasts (けだものの穴?, lit.: "Hole of Beasts") is one of the first caves that the player will likely go in first in the Awakening Wood, and is slightly harder and deeper than the Emergence Cave, but still very easy. This cave's potential hazard is the element of fire, and its boss is an Empress Bulblax: the only one in the game not to give birth to Bulborb Larvae. In this cave, there are × 1,100 worth of treasure.
How to reach
Near the landing site is a pair of Burgeoning Spiderworts bearing ultra-spicy berries. Beyond is a Cloaking Burrow-Nit and Creeping Chrysanthemum. Following the path both are on and turning right leads to the cave, located in the spot where the Extraordinary Bolt was found in Pikmin.
Like the Emergence Cave, very few Pikmin are likely available to you, and your squad is thus equally limited. Bringing all Purple Pikmin available to you (usually around twenty), and filling the remainder of your squad with as many Red Pikmin as you can is recommended.
Notes
Ship's dialogs
“Krrzt! Bzzrrt! Biological sensors are reacting violently. The readings are ominous.
A beast of unknown power lurks in these depths. A large Pikmin group would be reassuring.
My sound sensors are picking up hostile roars of many beasts. Expect dangerous encounters.
Sensors are also showing extreme heat pockets. You may need flame-resistant Pikmin...
But my sensors indicate no such data! Are my records incomplete?”Sublevel 1
- Theme: Soil
- Music: Soil 1
- Treasures:
- Enemies:
- Female Sheargrub × 6
- Male Sheargrub × 4
- Obstacles:
- None
- Vegetation:
- Others:
- None
The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the room after the landing site. There are roughly equal numbers of both genders; only the males need defeating. Once that has been done, it is time to retrieve the Stone of Glory, the sublevel's only treasure.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent3_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Male Sheargrub | 4 | None | "Hard" enemy spots |
2 | Female Sheargrub | 2 | None | "Easy" enemy spots |
3 | Female Sheargrub | 2 | None | "Easy" enemy spots |
4 | Female Sheargrub | 2 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Clover | 4 | None | Plant spots |
6 | Horsetail | 2 | None | Plant spots |
7 | Figwort (small brown) | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | Stone of Glory | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Soil
- Music: Rest
- Treasures:
- None
- Enemies:
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- None
- Vegetation:
- Common Glowcap × 6
- Figwort (small brown) × 2
- Violet Candypop Bud × 2 (if max Pikmin requirement is met)
- Others:
- Egg × 2
If 20 or more Purple Pikmin have been collected, the two Violet Candypop Buds here will not show up, leaving the sublevel nearly completely empty. This is possible only if the 10 Purples in Emergence Cave have been obtained twice or more. If that is the case, besides the two eggs that provide nectar and spray, there is nothing to do here.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent2_tsuchi.txt | ||||
Lighting file (?) | muraon_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Violet Candypop Bud | 2 | None | "Special" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Common Glowcap | 6 | None | Plant spots |
3 | Figwort (small brown) | 2 | None | Plant spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Egg | 2 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3
- Theme: Soil
- Music: Fire
- Treasures:
- Enemies:
- None
- Obstacles:
- Fire geyser × 14
- Vegetation:
- Common Glowcap × 8
- Others:
- None
This sublevel has no enemies, but may be the first place where you are introduced to the game's most common hazard: fire. As long as you have at least 15 Red Pikmin, which should've been brought, this dungeon should pose no problems. If any Purple or other non-Red Pikmin catch on fire, just whistle them to save them.
Take only Red Pikmin through into the next room and swarm them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the entrance to the next sublevel.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_norhiba_blkhiba_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit | Room with hole in wall |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Fire geyser | 7 | None | "Hard" enemy spots |
2 | Fire geyser | 7 | None | "Special" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
3 | Common Glowcap | 8 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Cosmic Archive | 1 | None | Treasure spots |
5 | Strife Monolith | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4
- Theme: Soil
- Music: Soil 2
- Treasures:
- Dream Architect (inside Red Bulborb)
- Luck Wafer
- Enemies:
- Mitite (group of 10) × 1
- Red Bulborb × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- Fire geyser × 4
- Vegetation:
- Common Glowcap × 6
- Violet Candypop Bud × 1
- Others:
- Egg × 2
Find the Red Bulborb, where its location may vary, and pound it with Purple Pikmin to vanquish the beast and get the Dream Architect. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable piece. Nearby is a Violet Candypop Bud; luckily, this one never disappears no matter how many Purples you possess.
In one of the alcoves not containing any of the eggs found here, there will be a swarm of Mitites that reveal themselves before scuttling around. Throw your Purple Pikmin to defeat them in order to get, in some cases, much-needed nectar. After your thorough scavenging is complete, proceed to the final sublevel of this cave.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_mid1_nor3_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits | Room with long dead end |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Red Bulborb | 1 | None | "Hard" enemy spots |
- | Dream Architect | Carried inside entry with ID 1 | ||
2 | Violet Candypop Bud | 1 | None | "Special" enemy spots |
3 | Fire geyser | 4 | None | "Hard" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Common Glowcap | 6 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Luck Wafer | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Mitite (group of 10) | 1 | None | Dead ends |
7 | Egg | 2 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 5
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Prototype Detector (inside Empress Bulblax)
- Enemies:
- Empress Bulblax × 1
- Obstacles:
- None
- Vegetation:
- Common Glowcap × 8
- Others:
- None
- See also: Empress Bulblax strategy.
The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax; as the name suggests, it is a female matriarch, making it seem simple why it is a boss. This one, though, out of the several you are yet to see, does not produce the small, aggravating vermin known as Bulborb Larvae. If you know what these are beforehand, you should be relieved that you will not find them in this sublevel.
Just follow the instructions on how to defeat it here, and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call them to prevent them from being shaken off when necessary. The boss will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally.
However, do not attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off it and landing right in the path of the Empress, enabling it to crush them. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed.
Should you be standing in its track, you will still have time to swarm your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the Prototype Detector. This device allows you to unlock the Treasure Gauge, a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | Yes | ||||
Cave units file (?) | 1_units_boss_tsuchi.txt | ||||
Lighting file (?) | qchap_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Empress Bulblax arena |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Empress Bulblax | 1 | None | "Hard" enemy spots |
- | Prototype Detector | Carried inside entry with ID 1 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Common Glowcap | 8 | None | Plant spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | けだものの穴? Keda Mono no Ana |
Hole of Beasts |
French | Gîte des Bêtes | Gite of Beasts |
German | Höhle der Bestien | Cave of Beasts |
Italian | Covo di Bestie | Lair of Beasts |
Spanish (NoA) | Sima de las Bestias | Hole of the Beasts |
See also
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves