44,467
edits
SupremeKirb (talk | contribs) (→In Pikmin Adventure: Added info about combat in PA) |
mNo edit summary |
||
Line 140: | Line 140: | ||
Combat in {{pa}} takes many cues from the main series games, but it differs greatly. Combat is more akin to that of a 3D dungeon crawler game, but mechanics like [[throw|throwing]] still exist. Combat differs between [[Captain Olimar|Olimar]] and the Pikmin. | Combat in {{pa}} takes many cues from the main series games, but it differs greatly. Combat is more akin to that of a 3D dungeon crawler game, but mechanics like [[throw|throwing]] still exist. Combat differs between [[Captain Olimar|Olimar]] and the Pikmin. | ||
Enemies have weak points often identified by purple orbs, that are usually the only place where they can be attacked. Pikmin (both Mii and robotic) can latch on to these points to deal quick and steady damage. | Enemies have weak points often identified by purple orbs, that are usually the only place where they can be attacked. Pikmin (both Mii and robotic) can latch on to these points to deal quick and steady damage. Besides enemies, Blocks, Question Blocks, and other players that have been rendered unable to attack by an enemy can all be attacked. | ||
;Combat as Olimar | |||
Olimar commands a [[squad]] of small Pikmin robots that each deal a small amount of damage, just like the main series. Tapping with | Olimar commands a [[squad]] of small Pikmin robots that each deal a small amount of damage, just like the main series. Tapping with {{button|wiiu|stylus}} will throw one of these Pikmin to the location tapped. They will attack automatically if they latch on to a weak point, but will attempt to return to Olimar if they miss. They can be regathered by using {{button|wiiu|zr|wiiu|zl}}. When calling Pikmin, the Mii Pikmin will also fly to Olimar and stack atop his head, where he can then throw them like the robotic Pikmin. Powerups change how Olimar and his Pikmin attack, but the core concepts remain. | ||
;Combat as the Pikmin | |||
The other players control [[Mii | The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently. | ||
{{todo|Add behaviours for powerups, and complete the table if anything is missing.}} | {{todo|Add behaviours for powerups, and complete the table if anything is missing.}} | ||
{| class = "wikitable" | {| class = "wikitable" | ||
! Move | ! Move | ||
! Controls | ! Controls | ||
! Description | ! Description | ||
Line 160: | Line 160: | ||
| Single smack that deals small damage. | | Single smack that deals small damage. | ||
|- | |- | ||
| | | Repeated attack | ||
| {{button|wii|1}} repeatedly. | | {{button|wii|1}} repeatedly. | ||
| A short series of smacks, each dealing small damage. | | A short series of smacks, each dealing small damage. | ||
|- | |- | ||
| | | Charged attack | ||
| Hold {{button|wii|1}}, then release. | | Hold {{button|wii|1}}, then release. | ||
| A strong smack that deals higher damage. | | A strong smack that deals higher damage. | ||
|- | |- | ||
| Air | | Air attack | ||
| {{button|wii|1}} in midair. | | {{button|wii|1}} in midair. | ||
| Flips in the air, attacking in a loop. | | Flips in the air, attacking in a loop. | ||
|- | |- | ||
| Latched | | Latched attack | ||
| {{button|wii|1}} while latched onto an enemy. | | {{button|wii|1}} while latched onto an enemy. | ||
| Similar to the standard attack, but it will always hit and is quicker. | | Similar to the standard attack, but it will always hit and is quicker. |