Template:Sublevel technical: Difference between revisions

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:''Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.''
:''Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.''


{|class = "wikitable mw-collapsible mw-collapsed" style="min-width: 380px;"
{|class = "wikitable mw-collapsible mw-collapsedtechnicaltable" style="min-width: 380px;"
! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}}
! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}}
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Revision as of 16:14, September 30, 2021

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name {{{cave}}}
(?) Enemy maximum {{{enemymax}}}
(?) Item maximum {{{itemmax}}}
(?) Gate maximum {{{gatemax}}}
(?) Dead end unit maximum {{{capmax}}}
(?) Number of rooms {{{rooms}}}
(?) Corridor-to-room ratio {{{ctrratio}}}
(?) Escape geyser {{{geyser}}}
(?) Clogged hole {{{clog}}}
(?) Unit file {{{unitfile}}}
(?) Light file {{{lightfile}}}
(?) Background None
Cave units (?)

Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of enemies. This is property {f002} (敵最大数).
itemmax Yes Maximum number of items. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of gates. This is property {f004} (ゲート最大数).
capmax Yes Maximum number of dead ends (caps). This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
ctrratio Yes Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt". This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini". This is property {f009} (使用ライト).
bg No Background model file. If none, omit it. This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Skeleton

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|ctrratio    = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
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 {{sublevel units
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}}