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Objective: Difference between revisions

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(Created an article for Pikmin 3's daily objectives. This could go in Story Mode but I think there's enough to say about objectives to have a separate article for them. To make this list I ended each day after any notable accomplishment, and documented the text.)
 
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{{p3}}{{'s}} [[Story Mode]] contains a number of '''objectives''' that separate the story into sections based on the current major goal. These objectives are short pieces of text that appear on the [[day selection menu]] in ''Pikmin 3'', and additionally on the the [[saved game selection menu]] and [[Loading|loading screen]] in {{p3d}}. Objectives apply to a specific [[day]], and each day's objective is [[saved game|saved]] for a playthrough. Objectives are a way that the game guides the player towards advancing through the [[Canon|story]].
{{p3}}{{'s}} [[Story Mode]] contains a number of '''objectives''' that separate the story into sections based on the current major goal. These objectives are short pieces of text that appear on the [[day selection menu]] in ''Pikmin 3'', and additionally on the the [[saved game selection menu]], the [[Loading|loading screen]], and the [[radar]] in {{p3d}}. Objectives apply to a specific [[day]], and each day's objective is [[saved game|saved]] for a playthrough. Objectives are a way for the game to guide the player towards advancing through the [[Canon|story]].


==List==
==List==
{{game help|p3d|This list is incomplete.}}
{{game help|p3d|This list is incomplete. Also, the four different places that have these objectives call them different names sometimes.}}
{{game help|p3|Check for differences between the original game and the Deluxe version, as well as between regions.}}
{{game help|p3|Check for differences between the original game and the Deluxe version, as well as between regions.}}
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{| class="wikitable"
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Note that these objectives will only appear in ''Pikmin 3 Deluxe''{{'s}} [[Loading|loading screen]] if the player lands in an [[area]] where the objective is relevant; for example, [[boss]]-related objectives will not appear in the areas the boss is not found in.
Note that these objectives will only appear in ''Pikmin 3 Deluxe''{{'s}} [[Loading|loading screen]] if the player lands in an [[area]] where the objective is relevant; for example, [[boss]]-related objectives will not appear in the areas the boss is not found in.
== See also ==
* [[Hint]]

Revision as of 14:10, April 9, 2021

Since this subject has no official name, the name "Objective" is conjectural.

Pikmin 3's Story Mode contains a number of objectives that separate the story into sections based on the current major goal. These objectives are short pieces of text that appear on the day selection menu in Pikmin 3, and additionally on the the saved game selection menu, the loading screen, and the radar in Pikmin 3 Deluxe. Objectives apply to a specific day, and each day's objective is saved for a playthrough. Objectives are a way for the game to guide the player towards advancing through the story.

List

The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe.
Particularly: This list is incomplete. Also, the four different places that have these objectives call them different names sometimes.

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Check for differences between the original game and the Deluxe version, as well as between regions.

Progress Objective
Day 1 Exploration Day 1
Completed day 1 Where's Brittany?
Seen Brittany Save Brittany!
Got Rock Pikmin Brittany and the Fruit
Rescued Brittany The Captain's Signal?
Seen the Armored Mawdad Defeat the Armored Mawdad!
Defeated the Armored Mawdad Recover the Device!
Collected the Data Glutton Find the Captain!
Got Yellow Pikmin Reunite with Brittany!
Completed the double bridge Where's the Captain?
Seen the Vehemoth Phosbat Defeat the Vehemoth Phosbat!
Defeated the Vehemoth Phosbat Find the Cosmic-Drive Key!

Note that these objectives will only appear in Pikmin 3 Deluxe's loading screen if the player lands in an area where the objective is relevant; for example, boss-related objectives will not appear in the areas the boss is not found in.

See also