Pikmin (game)
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Hey! Pikmin

Day results menu: Difference between revisions

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==''Hey! Pikmin''==
==''Hey! Pikmin''==
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In {{hp}}, a similar '''area results menu''' appears when completing an [[area]]. After the cutscene at the end of an area, a screen titled "Results" will appear, with several sections. First, the menu shows the amount of [[Sparklium]] collected. At the top is a list of treasures collected, displayed as treasure icons and the value of each treasure. Below that is a row with the text "Sparklium Seed" and the value of all the [[Sparklium Seed]]s collected in the area. Below that is a row with the text "Area Total", which displays the total value of seeds and treasure, but this value is not shown straight away. It counts upwards from 0 to the final value by adding the value of each treasure (from left to right), followed by the value of the seeds. This value is then added to a section at the bottom, with the text "Sparklium Collected" and the value of all the Sparklium collected throughout the [[saved game]], along with a bar displaying the value as a proportion out of 30000.
 
After the numbers finish adding up, boxes appear on the top screen displaying the treasures and enemies added to the [[Hey! Pikmin logs|logs]], the number of Pikmin added to the [[Pikmin Park]], and any other relevant information, such as if the level was completed without losing a single Pikmin. These boxes are shown 3 at a time, and are advanced by tapping anywhere on the bottom screen. If the [[S.S. Dolphin II]] has anything to say, it will say it after all the boxes have been shown, and tapping anywhere will close the text box.
 
After this, 3 buttons appear on the bottom screen. The left one goes to the [[Hey! Pikmin logs menu|logs menu]], the center one goes to the Pikmin Park, and the right one goes to the [[area selection menu]] and is labeled "Next". (In certain situations, other screens are shown in between this one and the area selection menu.)


==See also==
==See also==

Revision as of 02:43, January 26, 2021

The day results menu (or area results menu) appears at the end of each day (or at the end of an area in Hey! Pikmin) to give the player statistics on what was achieved that day.

Pikmin

The sunset screen in Pikmin, showing a detailed analysis of the day.
Day results menu in Pikmin.

The first screen to appear is a voyage log entry. After closing that, the analysis screen pops in. On the top-right corner, there is the current total of Pikmin. The top section of the screen contains a chart that demonstrates the change in Pikmin population over the course of the day, for each type. It also contains a bubble that says which day it is, and which saved game (named "Ship's Log") the player is playing under.

The central section of the menu contains some birth and death statistics: it numbers how many Pikmin sprouted, died in battle and were left behind, both for the current day and in total throughout the story. The bottom section of the screen indicates how many Pikmin each Onion has, as well as the number of collected parts, the number of parts remaining, and the number of days remaining.

After pressing the A Button on the GameCube controller / the A Button on the Wii Remote, a message box appears, asking the player if they wish to save. Should they choose "Don't Save", another message box will appear, asking them if they wish to continue onto the next day ("Continue") or return to the saved game selection menu ("Continue From Last Save").

Pikmin 2

After the ship takes off, the words "Today's Report" appear. A screen like the one on the cave results menu appears, detailing the treasures salvaged today. After pressing the A Button on the GameCube controller / the A Button on the Wii Remote, the Pikmin stats appear, detailing the difference in Pikmin numbers between the previous and the current day. These numbers appear both for individual Pikmin types and for all of them combined. After the numbers are filled up, arrows appear indicating whether the population increased or decreased. By pressing the Z Button on the GameCube controller / the Z Button on the Nunchuk, the player can switch to a different page that details the deaths. It lists how many Pikmin died battling, from being left behind, from being set ablaze, from drowning, from dying of electrical shock, from exploding, and from choking to death, as well as the combined deaths. These numbers exist both for the current day and the total for the adventure.

By pressing the A Button on the GameCube controller / the A Button on the Wii Remote, the player is taken to the mail menu, that shows them the e-mail received today. The player can press the L Button on the GameCube controller / the + Control Pad left on the Wii Remote and the R Button on the GameCube controller / the + Control Pad right on the Wii Remote to check the mails of a previous or following day, respectively, between the 20 most recent mails. Interestingly, in the GameCube release, the player can hold down one of the buttons to flip through the pages automatically, but not in the Wii version. At this point, if the player goes back to the Pikmin stats, and then returns to this screen, the e-mail window will rise from the bottom of the screen and squash the sender's icon on the way up.

Pressing the A Button on the GameCube controller / the A Button on the Wii Remote on the e-mail page will make a prompt appear, asking the player if they wish to save or not. If the player chooses "Don't Save", another prompt appears, asking if the player wants to continue the adventure ("Continue"), or if they wish to go to the saved game selection menu ("Start Over From Last Save").

Cave results

The cave results menu in Pikmin 2.

A similar menu appears upon completing a cave. The main section of the screen contains a scrollable list of collected treasures in this trip (their names and icons, followed by their value), as well as the number of Pokos earned from enemies. The top-right corner of the screen indicates the total number of treasures in the cave that have been salvaged thus far, and the total number of treasures within (only after all of the cave's treasures have been gathered, or the debt has been repaid). The bottom section of the screen contains the total of Pokos collected from the trip, and the total collected so far. Finally, this section also contains the number of Pikmin killed in the trip. Pressing the A Button on the GameCube controller / the A Button on the Wii Remote will make the game ask if the player wants to save. If at the end of the current trip, all of the cave's treasures have been collected, a message saying "CAVE COMPLETE!" will also appear, and confetti will drop from above. If the player waits a few minutes on this state, they can hear Totaka's song.

Pikmin 3

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Hey! Pikmin

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In Hey! Pikmin, a similar area results menu appears when completing an area. After the cutscene at the end of an area, a screen titled "Results" will appear, with several sections. First, the menu shows the amount of Sparklium collected. At the top is a list of treasures collected, displayed as treasure icons and the value of each treasure. Below that is a row with the text "Sparklium Seed" and the value of all the Sparklium Seeds collected in the area. Below that is a row with the text "Area Total", which displays the total value of seeds and treasure, but this value is not shown straight away. It counts upwards from 0 to the final value by adding the value of each treasure (from left to right), followed by the value of the seeds. This value is then added to a section at the bottom, with the text "Sparklium Collected" and the value of all the Sparklium collected throughout the saved game, along with a bar displaying the value as a proportion out of 30000.

After the numbers finish adding up, boxes appear on the top screen displaying the treasures and enemies added to the logs, the number of Pikmin added to the Pikmin Park, and any other relevant information, such as if the level was completed without losing a single Pikmin. These boxes are shown 3 at a time, and are advanced by tapping anywhere on the bottom screen. If the S.S. Dolphin II has anything to say, it will say it after all the boxes have been shown, and tapping anywhere will close the text box.

After this, 3 buttons appear on the bottom screen. The left one goes to the logs menu, the center one goes to the Pikmin Park, and the right one goes to the area selection menu and is labeled "Next". (In certain situations, other screens are shown in between this one and the area selection menu.)

See also