Talk:HUD: Difference between revisions
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:Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:06, 28 October 2015 (EDT) | :Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:06, 28 October 2015 (EDT) | ||
::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT) | ::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT) | ||
:::Right. Well, we better have pretty much all HUD elements. Like the ones we currently have on the article: Pikmin counter, spray counter, day counter, health meters, standby Pikmin icon, etc. etc. We have images of those already, of course, but those are from ''Pikmin 2''. The ''Pikmin 3'' ones are radically different, so we better have those too. Heck, we should try to get ''Pikmin'' HUD element images as well, for the sake of completion. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:41, 28 October 2015 (EDT) | |||
::::Few bits of bad news. Number one, I can't take Wii images. I was all set to get the ''Pikmin'' ones, but then I remembered I couldn't. With the Forest Navel, it shouldn't be too terribly tricky to get them. But then there's ''Pikmin 3''... oh boy, there's ''Pikmin 3''. So much attention to detail... where there would be black nothingness in the Gamecube/Wii titles, there's always something like stone texture, and even in the Clockwork Chasm and other abyss levels have something to brighten the monotony. I don't think there's any black story mode locations, and you could only get away with some of the Mission/Bingo interfaces if you got really lucky with camera angles. I'll get the images I managed to snap up to the site for truncation (they're at least somewhat darker)... [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 00:05, 29 October 2015 (EDT) | |||
:::::Good job nonetheless. I'll try to edit the lighter ones a bit to see if I can fake complete blackness behind the HUD elements, and I'll also try to get the textures from the game files. Leave ''Pikmin'' to me. Should be easy with Dolphin. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:05, 29 October 2015 (EDT) | |||
Okay, I used the [[Glitches in Pikmin 3#Yellow Onion skip|Yellow Onion skip]] and the dark cave to get images of the day counter, standby Pikmin, etc. on a black background. For bigger stuff like the Sun Meter, the background isn't as black, but it'll do. I also took your images for whatever was missing and I'll add it all to the article in the next few minutes. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 13:13, 31 October 2015 (EDT) |
Latest revision as of 15:48, December 4, 2020
I have (hopefully) collected screenshots for most, if not all, Pikmin 3 HUD displays. Unfortunately, I am unable to retrieve them at present- I took them via Miiverse, but it got taken down for maintenance as soon as I was done (I hope), but once I have them, where could I put them so that they can be analysed for what needs to be added to this page? Phineas81707 (talk) 21:47, 27 October 2015 (EDT) Update: Miiverse wasn't down for long, so I now have all screenshots on display on my user page until the information can be added to the main page. The only reason I haven't done it immediately is that I suspect a large overhaul of some kind may need to be done. Phineas81707 (talk) 22:56, 27 October 2015 (EDT)
- Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. — {EspyoT} 05:06, 28 October 2015 (EDT)
- Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background (Clockwork Chasm and the abyss levels in Bingo Battle sound like good places to start). Phineas81707 (talk) 10:57, 28 October 2015 (EDT)
- Right. Well, we better have pretty much all HUD elements. Like the ones we currently have on the article: Pikmin counter, spray counter, day counter, health meters, standby Pikmin icon, etc. etc. We have images of those already, of course, but those are from Pikmin 2. The Pikmin 3 ones are radically different, so we better have those too. Heck, we should try to get Pikmin HUD element images as well, for the sake of completion. — {EspyoT} 11:41, 28 October 2015 (EDT)
- Few bits of bad news. Number one, I can't take Wii images. I was all set to get the Pikmin ones, but then I remembered I couldn't. With the Forest Navel, it shouldn't be too terribly tricky to get them. But then there's Pikmin 3... oh boy, there's Pikmin 3. So much attention to detail... where there would be black nothingness in the Gamecube/Wii titles, there's always something like stone texture, and even in the Clockwork Chasm and other abyss levels have something to brighten the monotony. I don't think there's any black story mode locations, and you could only get away with some of the Mission/Bingo interfaces if you got really lucky with camera angles. I'll get the images I managed to snap up to the site for truncation (they're at least somewhat darker)... Phineas81707 (talk) 00:05, 29 October 2015 (EDT)
- Right. Well, we better have pretty much all HUD elements. Like the ones we currently have on the article: Pikmin counter, spray counter, day counter, health meters, standby Pikmin icon, etc. etc. We have images of those already, of course, but those are from Pikmin 2. The Pikmin 3 ones are radically different, so we better have those too. Heck, we should try to get Pikmin HUD element images as well, for the sake of completion. — {EspyoT} 11:41, 28 October 2015 (EDT)
- Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background (Clockwork Chasm and the abyss levels in Bingo Battle sound like good places to start). Phineas81707 (talk) 10:57, 28 October 2015 (EDT)
Okay, I used the Yellow Onion skip and the dark cave to get images of the day counter, standby Pikmin, etc. on a black background. For bigger stuff like the Sun Meter, the background isn't as black, but it'll do. I also took your images for whatever was missing and I'll add it all to the article in the next few minutes. — {EspyoT} 13:13, 31 October 2015 (EDT)