Breeding Ground: Difference between revisions
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The '''Breeding Ground''' is the twenty-sixth level in [[ | The '''Breeding Ground''' is the twenty-sixth level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. While the number of Pikmin is small at first, there are many [[Queen Candypop Bud]]s available to increase your numbers, hence the name. | ||
== Sublevel 1 == | == Sublevel 1 == |
Revision as of 10:29, December 1, 2020
Breeding Ground | |||
---|---|---|---|
Sublevels | 3 | Ultra-bitter sprays | 2 |
Red Pikmin | 4 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Breeding Ground is the twenty-sixth level in Pikmin 2's Challenge Mode. While the number of Pikmin is small at first, there are many Queen Candypop Buds available to increase your numbers, hence the name.
Sublevel 1
- Theme: Garden
- Music: Yard
- Time: 100 (200 seconds)
- Starting Pikmin:
- Red Pikmin × 4 (flower)
- Treasures:
- Mirrored Element × 2 (inside the Creeping Chrysanthemums)
- The Key × 1
- Enemies:
- Obstacles:
- None
- Plants and fungi:
- Clover × 8
- Dandelion × 2
- Figwort (small) × 8
- Margaret × 6
- Queen Candypop Bud × 5 (3 in dead ends)
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_big2_kusachi.txt | ||||
Lighting file (?) | kusachi_light_lv0.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 5 exits |
Snatch your 4 Red Pikmin and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.
Sublevel 2
- Theme: Concrete
- Music: Concrete 2
- Time: +150 (+300 seconds)
- Treasures:
- Crystallized Telepathy × 2
- Lustrous Element × 1
- The Key × 1
- Enemies:
- Red Bulborb × 2
- Obstacles:
- None
- Plants and fungi:
- Queen Candypop Bud × 7 (5 in dead ends)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 10 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4b_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Sublevel 3
- Theme: Tiles
- Music: Tile 1
- Time: +180 (+360 seconds)
- Treasures:
- Crystallized Telepathy × 3 (inside 3 Fiery Blowhogs)
- Danger Chime × 5
- The Key × 1 (inside a Fiery Blowhog)
- Enemies:
- Fiery Blowhog × 4
- Obstacles:
- Fire geyser × 14
- Electrical wire × 6
- Plants and fungi:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 24 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | 0.2 | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_d_f_ujikou_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor |
Corridor | Long corridor | Room with 4 exits | Room with 4 exits and a raised edge | Room with a pathway with grill |
We meet the Shower Room style and you will need all Pikmin types. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 倍々ゲームの穴? | Multiplication Hole |
French (NoA) | Terres fertiles | Fertile lands |
Spanish (NoA) | Críadero | Breeding Ground |