Pikmin (game)
Pikmin 3

Final results menu: Difference between revisions

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{{game icons|p=y|p3=y}}
{{game icons|p=y|p3=y}}
Upon completing the game in {{p}} or {{p3}}, the '''final results''' menu appears, giving overall statistics on an entire [[saved game]].
Upon completing the game in {{p}} or {{p3}}, the '''final results menu''' appears, giving overall statistics on an entire [[saved game]]. In {{p2}}, this menu is replaced by the [[Menu/High scores|high scores menu]].


==''Pikmin''==
==''Pikmin''==
The menu contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total of Pikmin sprouted.
[[File:Pikmin Final Analysis.jpg|thumb|right|250px|The Final Analysis screen in ''Pikmin''.]]
[[File:Ship parts.jpg|thumb|right|200px|The Ship parts page of the Final Analysis screen in ''Pikmin''.]]
In {{p}}, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.


After pressing {{button|gc|a|wii|a}}, the player is taken to another screen, that contains the list of existing [[ship part]]s, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing {{button|gc|a|wii|a}} here opens a message box with only one option, "Save", while pressing {{button|gc|b|wii|b}} returns to the previous menu.
After pressing {{button|gc|a|wii|a}}, the player is taken to another screen, that contains the list of existing [[ship part]]s, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing {{button|gc|a|wii|a}} here opens a message box with only one option, "Save", while pressing {{button|gc|b|wii|b}} returns to the previous menu.


<gallery>
{{clear}}
Pikmin Final Analysis.jpg|Final Analysis screen in ''Pikmin''.
==''Pikmin 3''==
Ship parts.jpg|Ship parts page of the Final Analysis screen in ''Pikmin''.
[[File:Pikmin 3 zero death run.jpg|thumb|right|250px|The Final Report screen in ''Pikmin 3''.]]
</gallery>
[[File:P3D Final Report 20 Fruits 11 Days.jpg|thumb|right|250px|The Final Report screen in ''Pikmin 3 Deluxe''.]]
In {{p3}}, the menu (called Final Report) details several statistics about each run. The menu is shown after the game saves after the [[Cutscene#Endings|ending cutscene]].


==''Pikmin 3''==
At the top of the screen is a list of [[fruit]] recovered. Each type of fruit collected gets a circle, and this circle has the fruit icon and the number of that fruit collected. The fruits will be listed in order of when they were first collected, in 2 rows of 15 types. Uncollected types of fruits will appear as empty circles. At the right of the list is a counter for the overall number of fruits collected, displayed as a fraction out of 66.
{{stub}}
 
In the middle is a section called Clear Time. This displays the day that the player defeated the [[Plasm Wraith|final boss]] on, and the time of in-game day that this event took place.
 
At the bottom is a section on [[Pikmin family|Pikmin]] counts. 2 rows of values are shown, one for Pikmin remaining at the end, and one for Pikmin who perished. Each row has 6 values: 1 for each type of Pikmin, and a total value on the right side.
 
Below the table is a large button in the center labeled "Finish" that returns to the [[Menu/Title screen|title screen]]. To the right of that are buttons to view the 2 types of [[Menu/High scores|high scores]], though in {{p3d}}, those buttons are replaced with a notice to press {{button|switch|x}} or {{button|switch|y}} to view the Rankings and Top 5 respectively. Also in ''Pikmin 3 Deluxe'' is a button on the left to see the [[badge]]s. Once this menu is closed with the Finish button, there is no way to view it again.


[[Category:Menus]]
[[Category:Menus]]

Revision as of 15:45, November 27, 2020

Upon completing the game in Pikmin or Pikmin 3, the final results menu appears, giving overall statistics on an entire saved game. In Pikmin 2, this menu is replaced by the high scores menu.

Pikmin

The Final Analysis screen in Pikmin.
A screenshot from the final results menu of Pikmin showing all 30 ship parts.
The Ship parts page of the Final Analysis screen in Pikmin.

In Pikmin, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.

After pressing the A Button on the GameCube controller / the A Button on the Wii Remote, the player is taken to another screen, that contains the list of existing ship parts, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing the A Button on the GameCube controller / the A Button on the Wii Remote here opens a message box with only one option, "Save", while pressing the B Button on the GameCube controller / the B Button on the Wii Remote returns to the previous menu.

Pikmin 3

The Final Report screen in Pikmin 3.
The Final Report menu in Pikmin 3 Deluxe, showing the results of a run with 20 fruits collected, 11 days taken, and 0 Pikmin deaths.
The Final Report screen in Pikmin 3 Deluxe.

In Pikmin 3, the menu (called Final Report) details several statistics about each run. The menu is shown after the game saves after the ending cutscene.

At the top of the screen is a list of fruit recovered. Each type of fruit collected gets a circle, and this circle has the fruit icon and the number of that fruit collected. The fruits will be listed in order of when they were first collected, in 2 rows of 15 types. Uncollected types of fruits will appear as empty circles. At the right of the list is a counter for the overall number of fruits collected, displayed as a fraction out of 66.

In the middle is a section called Clear Time. This displays the day that the player defeated the final boss on, and the time of in-game day that this event took place.

At the bottom is a section on Pikmin counts. 2 rows of values are shown, one for Pikmin remaining at the end, and one for Pikmin who perished. Each row has 6 values: 1 for each type of Pikmin, and a total value on the right side.

Below the table is a large button in the center labeled "Finish" that returns to the title screen. To the right of that are buttons to view the 2 types of high scores, though in Pikmin 3 Deluxe, those buttons are replaced with a notice to press the X Button on the Switch or the Y Button on the Switch to view the Rankings and Top 5 respectively. Also in Pikmin 3 Deluxe is a button on the left to see the badges. Once this menu is closed with the Finish button, there is no way to view it again.