Back-and-Forth Road: Difference between revisions
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== Cutscenes == | == Cutscenes == | ||
{{game help|hp|Check if the | {{game help|hp|Check if the Spectralids cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Cutscene || Screenshot || Trigger || Description | ! Cutscene || Screenshot || Trigger || Description | ||
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| Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its [[spirit]]. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | | Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its [[spirit]]. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | ||
|- | |- | ||
! Yellow | ! Yellow Spectralids | ||
| [[File:Back-and-Forth Road Spectralid cutscene.jpg|200px]] | | [[File:Back-and-Forth Road Spectralid cutscene.jpg|200px]] | ||
| The player explores a bit after the room with [[vine]]s and [[Shooting Spiner (Female)|female Shooting Spiners]]. | | The player explores a bit after the room with [[vine]]s and [[Shooting Spiner (Female)|female Shooting Spiners]]. | ||
| Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a [[Yellow | | Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a [[Yellow Spectralids]]. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | ||
|- | |- | ||
! Horn | ! Horn | ||
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* {{icon|Male Sheargrub|y|v=HP}} × | * {{icon|Male Sheargrub|y|v=HP}} × | ||
* {{icon|Crested Mockiwi|y}} × 2 | * {{icon|Crested Mockiwi|y}} × 2 | ||
* {{icon|Yellow | * {{icon|Yellow Spectralids|y}} × 1 (Only in cutscene) | ||
=== Obstacles === | === Obstacles === |
Revision as of 16:50, November 16, 2020
Back-and-Forth Road Sector 1 – Area D | |
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Treasures | 3 |
Pikmin available | Red Pikmin, Yellow Pikmin |
Requirements | Complete Mushroom Valley or Cherrystone Pass |
Next area | The Shadow in the Brush |
Music | Brilliant Garden area Brilliant Garden area - back side |
Back-and-Forth Road (おせば ひらくみち?)is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.
Description
At the beginning, the player can call some Red Pikmin that are jumping on some Seeding Dandelions. After that, Olimar will encounter some Red Pikmin, trying to push an iron block. Those obstacles are omnipresent in this level, and need to be pushed in order to progress in the area. Some time after this, the player will meet some Yellow Pikmin, that are required in order to access the first treasure, the Stopped Doomsday Clock. After walking some time, the player needs to push an iron block, and to place it right under a doorway, in order to access the second treasure, the Smile Detector, which is buried. Not so long after this, the player has to solve a little puzzle to reach the Independence Monument. To do this, the player has to break a dirt block with a Pikmin to reveal a doorway, then, Olimar has to push an iron block to create a path towards the door. On the other side, the player has to push a huge iron block and kill a Crested Mockiwi in order to go through a door that leads to the last treasure, and the exit.
Cutscenes
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Cutscene | Screenshot | Trigger | Description |
---|---|---|---|
Male Sheargrub | The player enters the first doorway in the area, with at least four Pikmin. | Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | |
Yellow Spectralids | The player explores a bit after the room with vines and female Shooting Spiners. | Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralids. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | |
Horn | The player proceeds past the room with three levels and two doorways. | Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. |
Pikmin locations
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Spot | Location | Pikmin | Requirements | Notes |
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On a Seeding Dandelion | At the start of the area. | 2 Red Pikmin | ||
Behind an Iron block | Right after the Seeding Dandelions. | 2 Red Pikmin | First-time only | |
In a twig | ||||
In a twig | After some vines, close to an Iron block. | |||
In a bush | After the first doorway, next to a line of Female Shooting Spiners. | 4 Yellow Pikmin | ||
In a bush | Next to the exit of a doorway, under an Iron Block. | |||
In a horn | After pushing an Iron block. | 4 Yellow Pikmin | First-time only | |
In a twig | ||||
In a twig | After entering a doorway, next to a big-sized Iron block. | |||
In a twig |
Objects
Treasures
Enemies
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
- Shooting Spiner (Female) × 13
- Male Sheargrub ×
- Crested Mockiwi × 2
- Yellow Spectralids × 1 (Only in cutscene)
Obstacles
- Buried treasure × 1
- Buried Sparklium Seeds × 1
- Dirt block × 4
- Iron block × 8 (small)
- Iron block × 1 (large)
Plants
- Seeding Dandelion × 1
- Vine × 13
Others
- Yellow Sparklium Seed × 57 (4 of them come from Crested Mockiwis, 10 of them come from a pulley vine, and 10 of them are buried)
- Red Sparklium Seed × 6
- Heart × 3 (small)
Guide
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Gallery
The first obstacle in the area.
The room with several Shooting Spiners and vines.
The room where the player must evade the Male Sheargrubs.
Location of the Stopped Doomsday Clock.
Location of the Smile Detector.
The Independence Monument on the other side of the exit.
Names in other languages
Language | Name | Meaning |
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Japanese | おせば ひらくみち? Oseba hiraku michi |
|
Dutch | Kronkelpad | Twirlpath |
French | Route déroutante | Confusing road |
German | Schiebung | Cheating |
Italian | Sentiero viavai | Coming and going trail |
Spanish (NoA) | Senda vaivén | Swaying footpath |
Spanish (NoE) | Senda Vaivén | Swaying Footpath |
Sector 1: Brilliant Garden | |
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Normal areas | 1-A: First Expedition • 1-B: Cavern of Confusion • 1-C: Mushroom Valley • 1-D: Back-and-Forth Road • 1-E: The Shadow in the Brush |
Extra areas | 1-X: Cherrystone Pass • Secret Spot 1 • Secret Spot 2 • Secret Spot 3 • Secret Spot 4 • Sparklium Springs |