Pikmin (game)

New Play Control! Pikmin: Difference between revisions

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{{DISPLAYTITLE:''New Play Control! Pikmin''}}
{{DISPLAYTITLE:''New Play Control! Pikmin''}}{{game icons|p=y}}
{{Infobox game
{{Infobox game
|name=New Play Control! Pikmin
|name=New Play Control! Pikmin

Revision as of 16:34, August 7, 2020

New Play Control! Pikmin
Box art of New Play Control! Pikmin.
New Play Control! Pikmin
Japanese name Wiiであそぶピクミン? (lit.: "Let's Play On Wii Pikmin")
Rating ESRB rating: E PEGI rating: 3
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Saved game size 31 blocks
Release date
Japan December 25th, 2008
North America March 9th, 2009
Europe February 6th, 2009
Australia February 26th, 2009
South Korea October 27th, 2011
Related games
Re-release of Pikmin

New Play Control! Pikmin is a re-release of Pikmin in the New Play Control! range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.

Changes

Gameplay

To do: Make a video or gif comparing the time it takes for Pikmin to burn up/drown, in the classic and in this port.
Care to do so?

  • A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now call the Pikmin at a greater distance. Throws have also received slight physics changes.
  • An updated save system allows the player to restart play from any previous day, from the saved game menu. This allows the player to fix problems, such as the Libra glitch.
  • Yellow Pikmin holding bomb-rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
  • When Mushroom Pikmin attack Captain Olimar, they pause between each hit, while in the original, they would attack over and over.
  • Pikmin last longer when on fire or drowning.
  • The player can press the B Button on the Wii Remote to cycle through the types of Pikmin they are holding and the + Control Pad down on the Wii Remote to cycle through maturity, a feature which was first introduced in the GameCube version of Pikmin 2.
  • Compared to the American version of the GameCube game, the player can now skip the end of day cutscene by pressing the A Button on the Wii Remote. This feature is already present in the European version of the original Pikmin, (but START/PAUSE on the GameCube controller is pressed instead).
  • When centering the camera with the Z Button on the Nunchuk, it points to the direction Olimar is facing, and not the direction the cursor is at.
  • Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.
  • The cardboard box cutscene softlock glitch has been fixed.
  • On the GameCube, Pikmin thrown at a Pellet Posy will knock down the pellet and then return to Olimar, if he is close enough. In New Play Control! Pikmin, the Pikmin stays idle, leading to it carrying the pellet right after taking it down.
  • Thrown flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower.
  • If a Pikmin holding a bomb rock is killed, its bomb will only explode when the Pikmin succumbs and its spirit appears. In the original game, its bomb would explode right away.

Graphics

  • The game now has widescreen support.
  • The cursor was changed to reflect the new control scheme:
    • The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when thrown.
    • Parts of the cursor located on uneven terrain become gray.
    • A faint trail follows the cursor.
  • When Pikmin are being issued to swarm, some arrows will appear between the leader and the cursor; the latter will also flash yellow.
  • When Olimar is behind the level geometry or an object from the camera's perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
  • The carrying numbers are like in Pikmin 2, which means they show the color of the Onion they are being carried to.
  • Only the "tails" of Pikmin spirits are blue, the main bodies are colored according to the dead Pikmin's type.
  • Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the Challenge Mode screen that says "It's the single day challenge mode!" is all in a single line as opposed to two.
  • The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
  • The enemy reel is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel.
  • Some fonts and text boxes have been cleaned up, most notably on the area selection menu.
  • Bomb rocks are almost twice as big in this version.

Audio

  • Some sound effects are played by the Wii Remote speaker: whistle, dismiss sound, the swarming theme, punches, the elastic noise when stretching a buried Pikmin to pluck it, the sounds played when panning and zooming the radar, the whistle when under an Onion, the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low health" beeps, and the jingle that plays when a task is complete.
    • In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing menus, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto.
  • Some enemy sound effects are different, notably more "squeaky". This is because they have the wrong sample rate, making them play sped up around 6 times. The European and Korean releases fix most of these problems.
    • Almost all Red Bulborb, Dwarf Red Bulborb, Wollywog, and Yellow Wollywog sounds are sped up.
    • With the European and Korean versions, Red Bulborb and Dwarf Red Bulborb sounds are working properly, and Wollywogs and Yellow Wollywogs have all sounds corrected except for the death animation thud.
    • Some Onion sound effects use a lower sampling rate in the European and Korean versions, making them sound faster.
  • During the bad ending, Olimar's Ship makes different malfunctioning noises.
  • The saved game selection menu had a small change in its music, slowing down the sound effect at the beginning of the theme.

Other

  • Naturally, all references to controls in the GameCube version have been altered to their Wii counterparts.
  • The player can now use the D-pad to navigate through menus.
  • The Nintendo logo before the title screen is white.
  • The title screen's copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
  • The "Continue from Last Save" option in the pause menu has been renamed to "Continue from previous save".
  • The options menu lacks the language setting (even in the European version), the rumble setting, and the mono/stereo setting.
  • A typo has been corrected where the Onion menu would say "There are no blues Pikmin to take out.", when attempting to take out more Blue Pikmin than the Onion has.
  • Pikmin can no longer swim through gates.
  • On the European version, Wollywogs have been renamed to Wollyhops. This name difference does not exist in the GameCube game, and is believed to have happened because Nintendo feared British players would take "wog" as being offensive. This change became the norm for the European version of any subsequent Pikmin game.
  • In the Japanese version exclusively, a fifth attract mode movie is present.

Controls

See: New Play Control! Pikmin controls

History

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Development

Release

On September 1st, 2016, the game was made available as an eShop download for the Wii U, in Europe. In North America, it was made available on September 29th, 2016. Finally, in Japan, it become a Virtual Console download in June 20th, 2017.

The Japanese version of the game is only available in Japanese, the American version is available in English, American Spanish, and Canadian French, the European version of the game is available in English, European French, German, Italian, and European Spanish, and the Korean version of the game is only available in Korean.

Versions

Main article: Region.

There are three versions of New Play Control! Pikmin. One version was released in Japan, and uses Japanese text, another was released in North America, and uses English text, and a third was released in Europe and Oceania, and uses European-language texts. Beside language options, there are almost no differences between the North American and the European releases, except for the fact that the latter renamed some enemies in order to avoid controversy.

To note is that New Play Control! Pikmin is a Wii port of the 2001 GameCube original, titled simply Pikmin. The Wii port has some substantial differences to the GameCube release, as seen in the changes section.

Reception

Credits

See: New Play Control! Pikmin credits

Media

To do: Upload the flip side of the covers.
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See also: Promotional material.

Names in other languages

Language Name Meaning Notes
Flag of France French Nouvelle façon de jouer ! Pikmin New way to play! Pikmin From cover, written as Pikmin NOUVELLE FAÇON DE JOUER ! on official website.
Flag of Germany German New Play Control! Pikmin -
Flag of Italy Italian New Play Control! Pikmin -
Flag of Spain Spanish New Play Control! Pikmin -

Trivia

  • The save data description is "Pikmin are alive!"

External links