Unused content in Pikmin: Difference between revisions
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#REDIRECT [[Pik-min]] | #REDIRECT [[Pik-min]] | ||
== Unused Pikmin animations == | == Unused Pikmin animations == |
Revision as of 12:13, October 9, 2019
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Unused Pikmin animations
This article is a stub. You can help Pikipedia by expanding it. |
There are a few animations for the Pikmin that aren't used.
Early S.S. Dolphin
An early prototype of the S.S. Dolphin's model can be found in the game files, inside a few archives. This version of the S.S. Dolphin can be seen in the end credits cutscene.
Some differences can be spotted:
- The top of the Ionium Jets are not hexagonal; they are round.
- The retracted form of the egg-beater-like machine on the S.S. Dolphin is not cubical; it is instead a sphere.
- The Interstellar Radio is blue and yellow with a white top, has two antennas, and has a tilted round grille instead of a red rectangular screen.
- The Bowsprit has a larger, and rounder bulb.
- The Guard Satellite has a more cylindrical design with a different top design.
- There are less rivets on the early model.
- There appears to be no reflection on the early model, although this might be because of a lighting engine issue, since the credits video shows it with reflective surfaces.
Others
- There are 2 test blo files found inside
dataDir\screen\eng_blo
, "test.blo" and "test2.blo" account.blo
contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped.account2.blo
seems to contain the real text for the results screen.- When a Pikmin is held, its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. Pikmin 2 has the same parameters, but the code to change the value is gone.
- An unused parameter in
aiconst.bin
, when set to1
, allows the player to pluck Pikmin by simply whistling at them, like the Pluckaphone in Pikmin 2. The Pikmin come out on their own, with a unique sound an animation.[1] This feature was actually used in the 2000 prototype trailer.
See also
External links
References
- ^ YouTube video of the whistle plucking feature, published on August 25th, 2018, retrieved on August 26th, 2018
Prerelease information | |
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General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |