User:Lorddragonfang/Pikmin 2 guide: Difference between revisions

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Espyo moved page Guide:Pikmin 2 by Lorddragonfang to User:Lorddragonfang/Pikmin 2 guide: New policy -- User-made guides go into the user pages.
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== The Pikmin ==
== The Pikmin ==


[[Red Pikmin]]- The first color you'll find. They're the best fighters, and are  
[[Red Pikmin]]- The first type you'll find. They're the best fighters, and are  
fire-resistant.
fire-resistant.


[[Purple Pikmin]]- One of two new colors, these are basically sumo Pikmin. Each  
[[Purple Pikmin]]- One of two new type, these are basically sumo Pikmin. Each  
one has the strength and weight of 10 normal Pikmin, but are really  
one has the strength and weight of 10 normal Pikmin, but are really  
slow.
slow.
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[[Bulbmin]] - You'll find these Pikmin/Bulborb hybrids in caves. When you  
[[Bulbmin]] - You'll find these Pikmin/Bulborb hybrids in caves. When you  
kill their leader, you can command them with your other Pikmin.
kill their leader, you can command them with your other Pikmin.


== Walkthrough ==
== Walkthrough ==


While [[Olimar]] was trying to survive on Earth in the original [[Pikmin]], his  
While [[Olimar]] was trying to survive on Earth in ''[[Pikmin (game)|Pikmin]]'', his  
company, [[Hocotate Freight]], had to send another employee, [[Louie]], on a  
company, [[Hocotate Freight]], had to send another employee, [[Louie]], on a  
job delivering golden Pikpik carrots. Unfortunately, a huge space bunny  
job delivering golden Pikpik carrots. Unfortunately, a huge space bunny  
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== [[Perplexing Pool|The Perplexing Pool]] ==
== [[Perplexing Pool|The Perplexing Pool]] ==


This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [[Fiery Bulblax]](if a [[Bumbling Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm).
This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [Fiery Bulblax]](if a [[Bumbling Snitchbug]] Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm).


Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge.
Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge.
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Sublevel 3: A level for yellows. [[Anode Beetle|Anode Beetles]] and [[Bumbling Snitchbug|Bumbling Snitchbugs]] abound. The treasures are the Patience Tester (water chestnuts can; 130 pokos) and the [[Memorial Shell]] (shell; 100 pokos).
Sublevel 3: A level for yellows. [[Anode Beetle|Anode Beetles]] and [[Bumbling Snitchbug|Bumbling Snitchbugs]] abound. The treasures are the Patience Tester (water chestnuts can; 130 pokos) and the [[Memorial Shell]] (shell; 100 pokos).


Sublevel 4: We've got some [[Water Dumple|Water Dumples]] going round that pretty much instantly kill Pikmin; I used Olimar to kill them. I also used him to kill the crab-thing ( [[HermitCrawmad]] )(lure him out, attack his butt). Otherwise, fire spouts make red Pikmin excellent for exploring. You can find a [[Flame of Tomorrow]] (matchbox; 10 pokos), and there's a [[Time Capsule]] (locket; 70 pokos) somewhere, and one of the crabs is holding a [[King of Sweets]] (dark chocolate; 15 pokos).
Sublevel 4: We've got some [[Water Dumple|Water Dumples]] going round that pretty much instantly kill Pikmin; I used Olimar to kill them. I also used him to kill the crab-thing (lure him out, attack his butt). Otherwise, fire spouts make red Pikmin excellent for exploring. You can find a [[Flame of Tomorrow]] (matchbox; 10 pokos), and there's a [[Time Capsule]] (locket; 70 pokos) somewhere, and one of the crabs is holding a [[King of Sweets]] (dark chocolate; 15 pokos).


Sublevel 5: This final level pits you against a [[Beady Longlegs]]. About 15 Pikmin (try not to use whites) should suffice. Take them and throw them on his body when he rests, then call them off before he spins. Don't let him squish your Pikmin. He'll drop [[The Key]] (key; 100 pokos), which will unlock [[Challenge Mode]]. Use your white Pikmin to dig up a  
Sublevel 5: This final level pits you against a [[Beady Longlegs]]. About 15 Pikmin (try not to use whites) should suffice. Take them and throw them on his body when he rests, then call them off before he spins. Don't let him squish your Pikmin. He'll drop [[The Key]] (key; 100 pokos), which will unlock [[Challenge Mode]]. Use your white Pikmin to dig up a  
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the above-ground treasure hunt here.
the above-ground treasure hunt here.


Return to the poison bridge with an all-colored army of 76 Pikmin (you  
Return to the poison bridge with an all-typed army of 76 Pikmin (you  
can get 24 from Queen Candypops in the cave). Take only about 15-20  
can get 24 from Queen Candypops in the cave). Take only about 15-20  
agile ones (and by agile, I mean not purple) over to fight a Burrowing  
agile ones (and by agile, I mean not purple) over to fight a Burrowing  
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Unspeakable Wonder (crown; 120 pokos). You've collected all of the  
Unspeakable Wonder (crown; 120 pokos). You've collected all of the  
above-ground treasure now, so take an army of 80 Pikmin (you can get 20  
above-ground treasure now, so take an army of 80 Pikmin (you can get 20  
from the next cave) of all colors past that slope and have them kill  
from the next cave) of all types past that slope and have them kill  
the Puffy Blowhog. Unroll the bridge and enter the Frontier Cavern.
the Puffy Blowhog. Unroll the bridge and enter the Frontier Cavern.


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look mean, but all they'll do is replant your Pikmin. You can flower  
look mean, but all they'll do is replant your Pikmin. You can flower  
them that way, if you want. Also try to kill the butterflies, and  
them that way, if you want. Also try to kill the butterflies, and  
remember to change your Bulbmin to another color (preferably purple) so  
remember to change your Bulbmin to another type (preferably purple) so  
you can take them out of the cave. There is a water Dweevil here, but  
you can take them out of the cave. There is a water Dweevil here, but  
he's no problem. One of the Mamuta's packing the Brute Knuckles (fist;  
he's no problem. One of the Mamuta's packing the Brute Knuckles (fist;