Template:Frames: Difference between revisions

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<includeonly>{{tt|{{{1}}} frames|{{#expr:{{{1}}} / 30}} second{{#ifeq:{{#expr:{{{1}}}/30}}|1||s}} (at 30 frames per second){{#if:{{{2|}}}|&nbsp;{{#expr:{{{1}}}/25}} second{{#ifeq:{{#expr:{{{1}}}/25}}|1||s}} in the European version of Pikmin (25 frames per second)}}}}</includeonly><noinclude>
<includeonly>{{tt|{{{1}}} frames|{{#expr:{{{1}}} / 30}} second{{#ifeq:{{#expr:{{{1}}}/30}}|1||s}} (at 30 frames per second){{#if:{{{2|}}}|&nbsp;&ndash; {{#expr:{{{1}}}/25}} second{{#ifeq:{{#expr:{{{1}}}/25}}|1||s}} in the European version of Pikmin (25 frames per second)}}}}</includeonly><noinclude>


==Info==
==Info==

Revision as of 15:49, July 16, 2018


Info

This template is to be used whenever an amount of frames is being written. This provides a tooltip with a conversion to seconds. Because it's only really possible to accurately measure frames in the first two games, these conversions are made at 30 FPS (the framerate those games run at). A parameter allows a another conversion to also be made at 25 FPS (for the European version of Pikmin).

Parameters

Parameter Mandatory Default Purpose Detailed description
1 Yes Number of frames The number of frames to be displayed.
2 No Use 25 FPS If it has a value (like "y"), the number of frames will also be converted to seconds at 25 FPS.

Skeleton

{{frames|<number>|<25fps>}}

Examples

Code Result
{{frames|54}}
54 frames
{{frames|77|y}}
77 frames