Pikmin (game)

Unused content in Pikmin: Difference between revisions

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== Usuba ==
== Usuba ==
[[File:Usuba.png|thumb|Screenshot of Usuba.]]
[[File:Usuba.png|thumb|Screenshot of Usuba.]]
'''Usuba''' is the internal name for another unused enemy.  The name is a Romanization of "ウスバ", which is shorthand for ウスバカゲロウ.  This, in turn, translates to Antlion.  As its name and appearance indicates, it would have flown, though not much else is known about it.  Attempting to spawn Usuba by any method crashes the game for an unknown reason.  The surprisingly developed parameters for this enemy suggests that it was last developed around the same time as Iwagen.  Interestingly, these same parameters suggest it would have been tied for the highest HP of any enemy (at 5000 HP) and supposedly would have spawned Smoky Proggs! However, it is possible that the enemy in Smoky Progg's position changed during development, so the latter fact cannot be confirmed.
'''Usuba''' is the internal name for another unused enemy.  The name is a Romanization of {{j|ウスバ|usuba}}, which is shorthand for {{j|ウスバカゲロウ|Usubakagerō}}.  This, in turn, translates to "antlion".  As its name and appearance indicate, it would have flown, though not much else is known about it.  Attempting to spawn Usuba by any method crashes the game for an unknown reason.  The surprisingly developed parameters for this enemy suggests that it was last developed around the same time as Iwagen.  Interestingly, these same parameters suggest it would have been tied for the highest {{Health|HP}} of any enemy (at 5000 HP) and supposedly would have spawned Smoky Proggs. However, it is possible that the enemy in Smoky Progg's position changed during development, so the latter fact cannot be confirmed.


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Revision as of 09:16, June 24, 2018


File:TCRF.png

This article or section is a short summary on unused content in Pikmin.
The Cutting Room Floor features more in-depth content.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Pikmin has a fair amount of unused content left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well.

Debug menu

There is a leftover menu with several debugging features present in the game. Each option has a value, and pressing the A Button on the GameCube controller will activate the option, with the specified value. The options, in order, display the following:

Unused voyage log content

Main article: Olimar's voyage log.

There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that.

Unused monolog content

Main article: Olimar's monologs.

There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese.

Unused areas

The following unused areas have been found inside the game's files:

Unused bomb-rock textures

Some unused textures have been found on the game's disc, portraying Red and Blue Pikmin with bomb-rocks. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.

Iwagen

The unused "iwagen".
Screenshot of Iwagen.

Iwagen is the internal name for an unused object in the game. The name is a Romanization of "rock generator" and, as its name indicates, it spits out boulders, much like an Armored Cannon Beetle. It lacks a health counter, meaning it was possibly planned to serve as an obstacle. Its removal from the game could've come from its odd appearance, and how it does not match the surrounding elements in the Pikmin franchise. It can be found in some unused stages, like testmap. Curiously, It resembles the Withering Blowhog.

Usuba

Usuba in a "T-pose" when swapped for spacebg.mod in the intro cutscene of Pikmin. This is the only feasible way to view the model currently, as MOD extraction tools are not nearly complete at this time. Note that the eyes of this enemy are translucent blue films with a texture applied. That is the only texture on the entire model. Everything else is vertex coloring.
Screenshot of Usuba.

Usuba is the internal name for another unused enemy. The name is a Romanization of ウスバ?, which is shorthand for ウスバカゲロウ?. This, in turn, translates to "antlion". As its name and appearance indicate, it would have flown, though not much else is known about it. Attempting to spawn Usuba by any method crashes the game for an unknown reason. The surprisingly developed parameters for this enemy suggests that it was last developed around the same time as Iwagen. Interestingly, these same parameters suggest it would have been tied for the highest Template:Health of any enemy (at 5000 HP) and supposedly would have spawned Smoky Proggs. However, it is possible that the enemy in Smoky Progg's position changed during development, so the latter fact cannot be confirmed.

Unused Pikmin animations

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

There are a few animations for the Pikmin that aren't used.

{{#ev:youtube|5zcbEQqOVJk}}

Others

  • There are 2 test blo files found inside dataDir\screen\eng_blo, "test.blo" and "test2.blo"
  • account.blo contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. account2.blo seems to contain the real text for the results screen.

See also

External links