Hey! Pikmin

Back-and-Forth Road: Difference between revisions

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Revision as of 11:57, June 1, 2018

Back-and-Forth Road
Sector 1 – Area D
The room right before the exit in Back-and-Forth Road.
Treasures 3
Pikmin available Red Pikmin, Yellow Pikmin
Requirements Complete Mushroom Valley or Cherrystone Pass
Next area The Shadow in the Brush
Music

Back-and-Forth Road is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.


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Plot

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Particularly: Describe plot points in this area, if there are any.

Description

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Cutscenes

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Particularly: Check if the Spectralid cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.

Cutscene Screenshot Trigger Description
Male Sheargrub The Male Sheargrub cutscene in Back-and-Forth Road. The player enters the first doorway in the area, with at least four Pikmin. Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward.
Yellow Spectralid The Spectralids visible in a cutscene in Back-and-Forth Road. The player explores a bit after the room with vines and female Shooting Spiners. Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralid. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups.
Horn The horn cutscene in Back-and-Forth Road. The player proceeds past the room with three levels and two doorways. Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar.

Pikmin locations

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Spot Location Pikmin Requirements Notes

Objects

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Treasures

Enemies

Obstacles

Others

Guide

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The strategies shown are just suggestions.

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Gallery

Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Kronkelpad Twirlpath
Flag of France French Route déroutante Zigagging path
Flag of Germany German Schiebung Cheating
Flag of Italy Italian Sentiero viavai Coming and going trail
Flag of Mexico Spanish (NoA) Senda vaivén Swaying footpath
Flag of Spain Spanish (NoE) Senda Vaivén Swaying Footpath