Template:Enemy stats: Difference between revisions

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{{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}}
{{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}}
{{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}}
{{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}}
{{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds. Not that regeneration is not revival.}}|{{{regen2}}}}}}}
{{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds. Note that regeneration is not revival.}}|{{{regen2}}}}}}}
{{!}}-
{{!}}-
}}
}}

Revision as of 07:21, March 30, 2018

Game Weight Max.
carriers
Seeds Health

Info

This template creates a table with an enemy's basic stats. It should be used on a "Stats" section near the start of the enemy's article.

Parameters

For each of these parameters' names, replace the asterisk with the number of the game (1, 2, or 3, or h for Hey! Pikmin) for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it.

Parameter Mandatory Default Detailed description
weight* Yes How much its corpse weighs. If it doesn't drop a corpse, write "N/A".
carriers* Yes Maximum number of Pikmin that can carry its corpse. If it doesn't drop a corpse, write "N/A".
seeds* Yes Number of seeds it gives when its corpse is delivered to an Onion. If it doesn't drop a corpse, write "N/A".
value* Yes Poko or point value. Used in caves, Challenge Mode, and Mission Mode. The Pikmin version of this parameter doesn't exist. If it doesn't have a value, write "N/A".
hp* Yes Health value.
regen* Yes Regeneration rate, in health points per second. If it doesn't regenerate, write 0. The Pikmin 3 version of this parameter doesn't exist.

Skeleton

{{enemy stats
|weight1 =    |weight2 =    |weight3 = 
|carriers1 =  |carriers2 =  |carriers3 = 
|seeds1 =     |seeds2 =     |seeds3 =    | seedsh = 
              |value2 =     |value3 = 
|hp1 =        |hp2 =        |hp3 =       | hph = 
|regen1 =     |regen2 =                  | regenh = 
}}