Back-and-Forth Road: Difference between revisions
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|Ita=Sentiero viavai | |Ita=Sentiero viavai | ||
|ItaM=Coming and going trail | |ItaM=Coming and going trail | ||
| | |SpaA=Senda vaivén | ||
| | |SpaAM=Swaying footpath | ||
|SpaE=Senda Vaivén | |||
|SpaEM=Swaying Footpath | |||
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{{Brilliant Garden}} | {{Brilliant Garden}} |
Revision as of 12:37, February 20, 2018
Back-and-Forth Road Sector 1 – Area D | |
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Treasures | 3 |
Pikmin available | Red Pikmin, Yellow Pikmin |
Requirements | Complete Mushroom Valley or Cherrystone Pass |
Next area | The Shadow in the Brush |
Music |
Back-and-Forth Road is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Plot
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Description
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Cutscenes
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Cutscene | Screenshot | Trigger | Description |
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Male Sheargrub | The player enters the first doorway in the area, with at least four Pikmin. | Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | |
Yellow Spectralid | The player explores a bit after the room with vines and female Shooting Spiners. | Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralid. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | |
Horn | The player proceeds past the room with three levels and two doorways. | Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. |
Pikmin locations
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Spot | Location | Pikmin | Requirements | Notes |
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Objects
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Treasures
Enemies
Obstacles
Others
Guide
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Gallery
The first obstacle in the area.
The room with several Shooting Spiners and vines.
The room where the player must evade the Male Sheargrubs.
Location of the Stopped Doomsday Clock.
Location of the Smile Detector.
The Independence Monument on the other side of the exit.
Names in other languages
Language | Name | Meaning |
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Dutch | Kronkelpad | Twirlpath |
French | Route déroutante | Zigagging path |
German | Schiebung | Cheating |
Italian | Sentiero viavai | Coming and going trail |
Spanish (NoA) | Senda vaivén | Swaying footpath |
Spanish (NoE) | Senda Vaivén | Swaying Footpath |
Sector 1: Brilliant Garden | |
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Normal areas | 1-A: First Expedition • 1-B: Cavern of Confusion • 1-C: Mushroom Valley • 1-D: Back-and-Forth Road • 1-E: The Shadow in the Brush |
Extra areas | 1-X: Cherrystone Pass • Secret Spot 1 • Secret Spot 2 • Secret Spot 3 • Secret Spot 4 • Sparklium Springs |