Sparklium Springs: Difference between revisions
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* Describe how long a spring takes to re-enable. | * Describe how long a spring takes to re-enable (see [[Talk:{{PAGENAME}}|talk]]). | ||
* Write down a list of levels, their requirement for unlocking, a general overview of how they look like, and how many rocks of each type they have. | * Write down a list of levels, their requirement for unlocking, a general overview of how they look like, and how many rocks of each type they have. | ||
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{{image}} | {{image}} | ||
'''Sparklium Springs''' are special [[area]]s in {{hp}} in which [[Captain Olimar]] can | '''Sparklium Springs''' are special [[area]]s in {{hp}} in which [[Captain Olimar]] can collect [[Sparklium]] from the rocks that enter and exit the playing field, under a time limit. | ||
These areas take place in a single room, in which the [[camera]] does not move, | These areas take place in a single room, in which the [[camera]] does not move. If there are any Pikmin, they are trapped inside a large bubble during the starting countdown. Once the challenge starts, the bubble bursts, the Pikmin join Olimar, and the player can start controlling him. Shortly thereafter, Sparklium rocks start appearing from the edges of the screen, and move about in some pattern before eventually leaving the screen, or touching a wall and disappearing. These rocks are collected by having either Olimar or a Pikmin touch them. Considering [[throw]]n Pikmin do not bounce back after touching them, and that the rocks usually move in groups, having Olimar collect rocks from one group while throwing Pikmin to handle a group farther away is key to getting the most out the spring. | ||
Throughout this, a timer ticks down. Occasionally, clocks | Throughout this, a timer ticks down. Occasionally, clocks appear that act just like rocks, and can be collected in the same way. Once they're collected, they add 10 seconds to the timer. There are three types of rocks: | ||
* [[File:Sparklium Springs yellow rock.png]] Small yellow rocks: The most common type. They are worth {{Sparklium|1}} each. | * [[File:Sparklium Springs yellow rock.png]] Small yellow rocks: The most common type. They are worth {{Sparklium|1}} each. | ||
* [[File:Sparklium Springs red rock.png]] Larger red rocks: These are rarer, and appear in harder patterns. They are worth {{Sparklium|3}} each. | * [[File:Sparklium Springs red rock.png]] Larger red rocks: These are rarer, and appear in harder patterns. They are worth {{Sparklium|3}} each. | ||
* [[File:Sparklium Springs rainbow rock.png]] Big rainbow rocks: These usually appear at final seconds of the challenge, so it is important to collect as many clocks as possible. They are worth {{Sparklium|5}} each. | * [[File:Sparklium Springs rainbow rock.png]] Big rainbow rocks: These usually appear at the final seconds of the challenge, so it is important to collect as many clocks as possible. They are worth {{Sparklium|5}} each. | ||
Once a spring is entered, it cannot be reentered until some real-time hours have passed. | Once a spring is entered, it cannot be reentered until some real-time hours have passed. Other springs can be accessed in the meantime though, if they aren't locked out from their own timers as well. | ||
== Sector 1 == | == Sector 1 == | ||
[[Brilliant Garden]]'s Sparklium Springs take place in a simple vertical shaft, with dirt walls, and a flowered floor. | [[Brilliant Garden]]'s Sparklium Springs take place in a simple vertical shaft, with dirt walls, and a flowered floor. The objects in this stage simply fall from the top of the screen to the bottom, and disappear when they touch the floor. | ||
* '''Pikmin''': 10 Red Pikmin | * '''Pikmin''': 10 Red Pikmin |
Revision as of 05:44, August 9, 2017
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Sparklium Springs are special areas in Hey! Pikmin in which Captain Olimar can collect Sparklium from the rocks that enter and exit the playing field, under a time limit.
These areas take place in a single room, in which the camera does not move. If there are any Pikmin, they are trapped inside a large bubble during the starting countdown. Once the challenge starts, the bubble bursts, the Pikmin join Olimar, and the player can start controlling him. Shortly thereafter, Sparklium rocks start appearing from the edges of the screen, and move about in some pattern before eventually leaving the screen, or touching a wall and disappearing. These rocks are collected by having either Olimar or a Pikmin touch them. Considering thrown Pikmin do not bounce back after touching them, and that the rocks usually move in groups, having Olimar collect rocks from one group while throwing Pikmin to handle a group farther away is key to getting the most out the spring.
Throughout this, a timer ticks down. Occasionally, clocks appear that act just like rocks, and can be collected in the same way. Once they're collected, they add 10 seconds to the timer. There are three types of rocks:
- Small yellow rocks: The most common type. They are worth each.
- Larger red rocks: These are rarer, and appear in harder patterns. They are worth each.
- Big rainbow rocks: These usually appear at the final seconds of the challenge, so it is important to collect as many clocks as possible. They are worth each.
Once a spring is entered, it cannot be reentered until some real-time hours have passed. Other springs can be accessed in the meantime though, if they aren't locked out from their own timers as well.
Sector 1
Brilliant Garden's Sparklium Springs take place in a simple vertical shaft, with dirt walls, and a flowered floor. The objects in this stage simply fall from the top of the screen to the bottom, and disappear when they touch the floor.
- Pikmin: 10 Red Pikmin
- Starting time: 30 seconds
- Requirements: Complete Mushroom Valley
- Objects:
- Yellow: 161 ()
- Red: 84 ()
- Rainbow: 7 ()
- Clocks: 3
- Sparklium total:
Sector 2
- Pikmin:
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total:
Sector 3
- Pikmin: 13 Rock Pikmin
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total:
Sector 4
- Pikmin:
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total:
Sector 5
- Pikmin:
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total:
Sector 6
- Pikmin:
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total:
Sector 7
- Pikmin:
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total:
Sector 8
- Pikmin:
- Starting time:
- Requirements:
- Objects:
- Yellow: ()
- Red: ()
- Rainbow: ()
- Clocks:
- Sparklium total: