Pikmin (game)

Unused content in Pikmin: Difference between revisions

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== Debug menu ==
== Debug menu ==
There is a leftover [[menu]] with several debugging features present in the game. Each option has a value, and pressing {{button|gcn|A}} will activate the option, with the specified value. The options, in order, display the following:
There is a leftover [[menu]] with several debugging features present in the game. Each option has a value, and pressing {{button|gc|a}} will activate the option, with the specified value. The options, in order, display the following:
*[[Menu#Title screen|Title screen]]. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*[[Menu#Title screen|Title screen]]. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*A set of [[Olimar's voyage log|voyage log entries]]. Set #19 is untranslated for some reason.
*A set of [[Olimar's voyage log|voyage log entries]]. Set #19 is untranslated for some reason.

Revision as of 12:10, September 5, 2016


File:TCRF.png

This article or section is a short summary on unused content in Pikmin.
The Cutting Room Floor features more in-depth content.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Pikmin has a fair amount of unused content left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well.

Debug menu

There is a leftover menu with several debugging features present in the game. Each option has a value, and pressing the A Button on the GameCube controller will activate the option, with the specified value. The options, in order, display the following:

Unused voyage log content

Main article: Olimar's voyage log.

There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that.

Unused monolog content

Main article: Olimar's monologs.

There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese.

Unused areas

The following unused areas have been found inside the game's files:

Unused bomb-rock textures

Some unused textures have been found on the game's disc, portraying Red and Blue Pikmin with bomb-rocks. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.

Iwagen

The unused "iwagen".
Screenshot of iwagen.

Iwagen is the internal name for an unused object in the game. The name is a Romanization of "rock generator" and, as its name indicates, it spits out boulders, much like an Armored Cannon Beetle. It lacks a health counter, meaning it was possibly planned to serve as an obstacle. Its removal from the game could've come from its odd appearance, and how it does not match the surrounding elements in the Pikmin franchise. It can be found in some unused stages, like testmap.

Unused Pikmin animations

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

There are a few animations for the Pikmin that aren't used.

{{#ev:youtube|5zcbEQqOVJk}}

Others

  • There are 2 test blo files found inside dataDir\screen\eng_blo, "test.blo" and "test2.blo"
  • account.blo contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. account2.blo seems to contain the real text for the results screen.

See also

External links