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===''Pikmin'' and ''Pikmin 2''=== | ===''Pikmin'' and ''Pikmin 2''=== | ||
{{button| | {{button|gc|l|wii|z}} can be used to rotate the camera sideways. When fully pressed, the camera faces the direction of the [[HUD#Cursor|cursor]] in the GameCube games, and the direction of the [[leader]] in the Wii games. If the button is lightly or fully pressed, {{button|gc|stick|wii|stick}} can also be used to rotate the camera manually. In order to rotate the camera without moving the leader, {{button|gc|stick|wii|stick}} can be only partially tilted. | ||
By pressing {{button| | By pressing {{button|gc|z|wii|padu}}, the camera toggles between a 3/4 view and a top-down view. The former is preferred when the player wants to see more of what is ahead, whereas the latter is useful when there are several walls in the way. | ||
Pressing {{button| | Pressing {{button|gc|r|wii|padlr}} causes the camera to toggle between the three available zoom values. The closest zoom value places the camera at roughly half of the regular distance from the leader, while the farthest zoom level places it at roughly twice the distance. When the button is pressed, the camera toggles happen in the following order: normal, far, close. For the first 100 [[pluck]]ed Pikmin in ''[[Pikmin (game)|Pikmin]]'', the camera temporarily switches to the zoomed in value whenever Captain Olimar is plucking them, and stays that way for a few seconds, before returning to the previous value. | ||
In ''Pikmin 2'', {{button| | In ''Pikmin 2'', {{button|gc|r|wii|padlr}} can be held down to make the camera switch to a ground level of altitude, after a second. This camera mode allows the player to see a lot of what is ahead, but not much of what is behind. Because of the new cursor in ''[[New Play Control! Pikmin 2]]'', the player can call Pikmin from any place where the cursor can point on the screen. This means that, if the player uses this camera feature, they can whistle Pikmin from much farther away than normally possible. If the Pikmin are too far away to remain in the party, they will walk towards the leader when whistled, but instantly become idle when the whistle ends. The other leader, if whistled, will attempt to come to the current leader, and will only give up if he finds an obstacle. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
{{button|wiiu| | {{button|wiiu|zl|wii|z|wiiu|pczl}} rotates the camera horizontally, and makes it face whichever way the cursor is facing with the GamePad and Pro Controller, and the direction the leader is facing while using the Wii Remote. Doing this also [[Lock-on|locks on]] the cursor. If locked-on to the ground, nothing special happens, but if locked-on to an enemy or object, it will cause the camera to zoom and rotate in such a way that it always shows the target and the current leader, until it is unlocked. | ||
The camera can also be rotated horizontally with {{button|wiiu| | The camera can also be rotated horizontally with {{button|wiiu|rstick|wiiu|pcrstick}} on the Wii U Pro Controller or GamePad with the classic controls, by holding a press near the left or right edges of the screen with the stylus controls, or by pointing at the left or right edges of the screen with the Wii Remote. When using the Wii Remote or the stylus mode, having the leader walk left or right will make the camera smoothly rotate in order to gradually show what is ahead of the leader. Much like the manual camera rotations, this automatic smooth rotation also doesn't make the leader change direction; the player must change their movement input so that it starts behaving according to the new camera angle. | ||
==Impact on gameplay mechanics== | ==Impact on gameplay mechanics== |