Pikmin 2

Clog: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
mNo edit summary
(→‎Gallery: Added images + removed {{image}})
Line 18: Line 18:


==Gallery==
==Gallery==
{{image|We could use an image with a clog out of the water, and the crack that's left on the floor after one is removed.}}
 
<gallery>
<gallery>
File:Clog Shower Room.png|A clog blocking the entrance to the [[Shower Room]].
File:Clog Shower Room.png|A clog blocking the entrance to the [[Shower Room]].
File:Clog out of water.jpg|A clog out of water blocking the entrance to the next sublevel.
File:Crack clog.jpg|The crack that is left on the floor after a clog is removed.
</gallery>
</gallery>



Revision as of 09:17, July 15, 2016

A clog in the Awakening Wood.


Because this subject has no official name, the name "Clog" is conjectural.

A clog is an obstacle in Pikmin 2 that looks like a cracked rock, used to block the entrance of caves and geysers, and to plug holes underwater so that areas remain flooded. They can be destroyed with Pikmin; often, only Blue Pikmin are able to approach them due to them being submerged. By destroying an underwater clog, a hole is opened up that drains the water from the surrounding area. However, clogs also appear on certain caves, and block the hole that leads to the next sublevel.

Template:-

Locations

Gallery

Trivia

  • In Pikmin 2's game files, the holes on the final sublevels of the Subterranean Complex, the Hole of Beasts and the Bulblax Kingdom are told to contain a clog. This setting is ignored however, as final sublevels don't have holes.
  • By entering a cave just before a clog's destruction cutscene takes place, it is possible to bypass the cutscene and still have the clog count as being destroyed.[1]

See also

References

  1. ^ YouTube video showing the effects of entering a cave just before the clog cutscene begins