Marty

Joined 9 years ago
m
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* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time)
* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time)
* Semi mature Pellet Posies will trigger the music:
* Semi mature Pellet Posies will trigger the music:
**if the player was near them when they evolved
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks them (and wasn't near them when they evolved)
* Mature Pellet Posies trigger the enemy variation:
* Mature Pellet Posies trigger the enemy variation:
**if the player was near them when they evolved
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks them (and wasn't near them when they evolved)
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
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