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(→Music in Pikmin: oddities: ...) |
m (→Music in Pikmin: oddities: I have to experiment more. Sorry for flooding the RC log, by the way.) |
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**if the player attacks them (and wasn't near them when they evolved) | **if the player attacks them (and wasn't near them when they evolved) | ||
* Mature Pellet Posies trigger the enemy variation: | * Mature Pellet Posies trigger the enemy variation: | ||
**when | **if the player was near them when they evolved | ||
** | **if the player attacks them (and wasn't near them when they evolved) | ||
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds) | *Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds) | ||
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time) | *When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time) |
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