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(This is just an enormous mess... and I have other things to try...) |
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* Semi mature Pellet Posies will trigger the music when approached (except if they used to hold only one pellet colour in the past) | * Semi mature Pellet Posies will trigger the music when approached (except if they used to hold only one pellet colour in the past) | ||
* Mature Pellet Posies trigger the enemy variation: | * Mature Pellet Posies trigger the enemy variation: | ||
**when attacked in The Forest Navel and the Impact Site (can disappear) | **when attacked in The Forest Navel, the Forest of Hope (Challenge mode) and the Impact Site (can disappear) | ||
**when approached on the Forest of Hope | **when approached on the Forest of Hope (story mode) | ||
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds) | *Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds) | ||
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time) | *When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time) |
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