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(Fixed certain things.) Tag: Mobile edit |
(This is just an enormous mess... and I have other things to try...) |
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==Music in Pikmin: oddities== | |||
* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time) | |||
* Semi mature Pellet Posies will trigger the music when approached (except if they used to hold only one pellet colour in the past) | |||
* Mature Pellet Posies trigger the enemy variation: | |||
**when attacked in The Forest Navel and the Impact Site (can disappear) | |||
**when approached on the Forest of Hope | |||
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds) | |||
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time) | |||
*Fire geysers will trigger the enemy variation when approached | |||
*Candypop Buds will trigger the enemy variation: | |||
**If touched (can disappear if going far away) | |||
**If a Pikmin is thrown into it (can disappear) | |||
*Inactive water geysers will trigger the enemy variation only when attacked | |||
*Active geysers will trigger the enemy variation when approached | |||
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation | |||
*Honeywisps, when attacked, trigger the enemy variation (only for a few seconds). | |||
==Monita's monologues ( {{EU|y}} )== | ==Monita's monologues ( {{EU|y}} )== |
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