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(Added digging speed.) |
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| colspan="2" style="text-align: center;" | {{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}{{{size|200px}}}]]|}} | | colspan="2" style="text-align: center;" | {{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}{{{size|200px}}}]]|}} | ||
|- | |- | ||
{{#if:{{{caption|}}}|{{!}} colspan="2" style="text-align:center" {{!}} {{{caption}}} | {{#if:{{{caption|}}}|{{!}} colspan="2" style="text-align:center" {{!}} {{{caption}}}}} | ||
|- | |||
! style="width: 30%;" | Resistance | ! style="width: 30%;" | Resistance | ||
| {{{resistance}}} | | {{{resistance}}} | ||
|- | |||
{{per-game field | n = Attack | v = {{{strength|}}} | v1 = {{{strength1|}}} | v2 = {{{strength2|}}} | v3 = {{{strength3|}}} | dv = Unknown }} | {{per-game field | n = Attack | v = {{{strength|}}} | v1 = {{{strength1|}}} | v2 = {{{strength2|}}} | v3 = {{{strength3|}}} | dv = Unknown }} | ||
|- | |- | ||
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! [[Throw]] | ! [[Throw]] | ||
| {{{throw}}} | | {{{throw}}} | ||
|- | |||
{{per-game field | n = [[Digging]] speed | v = {{{digging|}}} | v1 = {{{digging1|}}} | v2 = {{{digging2|}}} | v3 = {{{digging3|}}} | dv = Unknown }} | |||
|- | |- | ||
! [[Carrying]] capacity | ! [[Carrying]] capacity | ||
| {{{carry}}} | | {{{carry}}} | ||
{{#if:{{{psize|}}}| | |- | ||
! {{tt|Size|Value listed on its e-card.}} | {{#if:{{{psize|}}}|! {{tt|Size|Value listed on its e-card.}} | ||
{{!}} {{{psize}}} }} | {{!}} {{{psize}}} }} | ||
|}<includeonly>{{#if:{{{nocat|}}}||[[Category:Pikmin family]]}}</includeonly><noinclude> | |}<includeonly>{{#if:{{{nocat|}}}||[[Category:Pikmin family]]}}</includeonly><noinclude> | ||
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| '''Yes''' || || Lethal [[hazards]] the Pikmin type is resistant to. | | '''Yes''' || || Lethal [[hazards]] the Pikmin type is resistant to. | ||
|- | |- | ||
! strength | ! strength<ref name="pgf">This is a per-game field. If this field has the exact same value in all three games, use this parameter. Otherwise, use the parameters named after it, but with a 1, 2 or 3 at the end. Example: use "strength" when the strength is the same in all games, but "strength1", "strength2" and "strength3" when each game has a different one.</ref> | ||
| '''Yes''' || || Relative attack strength. This is qualitative, so "Normal", "High" or "Low" should work. | | '''Yes''' || || Relative attack strength. This is qualitative, so "Normal", "High" or "Low" should work. | ||
|- | |- | ||
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! carry | ! carry | ||
| '''Yes''' || || Carrying capacity. | | '''Yes''' || || Carrying capacity. | ||
|- | |||
! digging<ref name="pgf" /> | |||
| '''Yes''' || || Digging speed relative to a Blue Pikmin. This is qualitative, so "Normal", "Fast" or "Slow" should work. | |||
|- | |- | ||
! psize | ! psize | ||
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| No || || Give this a value, like "y", to make it so that the page the template is on is not categorized. | | No || || Give this a value, like "y", to make it so that the page the template is on is not categorized. | ||
|} | |} | ||
<references /> | |||
==Skeleton== | ==Skeleton== | ||
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|throw = | |throw = | ||
|carry = | |carry = | ||
|digging = | |||
|psize = | |psize = | ||
|name = | |name = |