Pikmin (game)

The Impact Site: Difference between revisions

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===Enemies===
===Enemies===
{{game help|p1|Are there two or three Clamclamps?}}
*{{icon|Goolix|y}} × 1 (after day 9, on odd-numbered days)
*{{icon|Goolix|y}} × 1 (after day 9, on odd-numbered days)
*{{icon|Iridescent Flint Beetle|y}} × 3 (after day 1)
*{{icon|Iridescent Flint Beetle|y}} × 3 (after day 1)

Revision as of 09:23, January 29, 2016

The Impact Site

TIS start 2.png

High definition map of The Impact Site. This was made by taking screenshots using Dolphin's free camera mode, stitching them together with Hugin, and readjusting any details with GIMP.

Ship parts 2
Pikmin available Red
Requirements None
Music The Impact Site

The Impact Site (遭難地点?, lit.: "Impact Point") is where Captain Olimar first lands after his ship crashes on the Planet of the Pikmin in Pikmin, and so the first day is spent there. The area is near the edge of the vast forest on the area select map, not far from The Forest of Hope. The Impact Site is the location of the discovery of the Red Onion with its associated Red Pikmin. This area and The Final Trial make up the Wistful Wild in Pikmin 2. Because of its size and few ship parts, this area is one of the least visited in a regular playthrough, but is also the best one to increase Pikmin population in.

Plot

Olimar first crashes here on day 1, with the entirety of the day taking place here. Here, Olimar first meets the Red Pikmin, and with their assistance, is able to collect his first ship part, his missing ship engine. Later in the game, after Blue Pikmin have been obtained, Olimar returns here to retrieve the Positron Generator, which is in the mouth of a Pearly Clamclamp surrounded in water.

Overview

This area features lush green grass terrain and natural environments, giving it a forest-like vibe. The level consists of a small pool of water that is not accessible on day 1, a number of tree stumps, and a few relatively small grassy clearings. It is not very large in size, since it is mostly meant to teach the player how the game works. The main defining parts of the area are quite open, but the paths between them are very narrow, which helps split the area into well-defined sections. This, combined with the area progression's linear nature make it an easy level to navigate on. Even so, it manages to incorporate slanted terrain and a fair amount of vertical variation, which helps the player understand that the ground is not flat all the time.

The Impact Site contains only two ship parts, one of which is collected on the first day in the tutorial-like beginning of the game. After day 1, the amount of Pellet Posies increases, and some enemies appear: the large amounts of pellets from then on make this area arguably the best place for boosting Pikmin population. The only hazard on the area is water, but it cannot be reached on day 1, which stops the player from having Pikmin killed before they are ready to understand the consequences.

There are two main sections to this area: the grassy plane where Olimar lands, at the south, and the beach section with a large tree trunk at the north. To reach the trunk, the player must first drag the cardboard box out of the way, in day 1. Reaching the beach requires breaking a stone wall, with the help of Yellow Pikmin.

Starting on day 8, the large tree stump near the water becomes the only location of the Goolix and the Mamuta in this game, with the former being found on odd-numbered days, and the later on even-numbered days.

To note is that the Pellet Posies, Pearly Clamclamps, and Iridescent Flint Beetles will be there every day. The highest amount of Pikmin one could raise in The Impact Site in one day is 301 (unless one were to hit the Flint Beetles more than eight times – hitting each nine times would produce 307, hitting each one twelve times would produce 322 – but this is highly unlikely).

Key sections

Crash site

This is the landing site for the area. The terrain is quite open and flat, except for the tree stumps that have small paths that curve upwards, some higher tree stumps that cannot be reached, and one or two higher ledges that help show the importance of throwing Pikmin. It has of a few Pellet Posies, with some 10 pellets on the large stump. To the north, it connects to the Main Engine room, but it is blocked off by a cardboard box.

Main Engine room

This is the small area that holds the Main Engine. It is quite crowded and small, serving mostly to show how important navigating an area is, and utilizing the objects scattered around for the player's advantage. There is a ramp at the center of this room, and after pushing the cardboard box, it can then be walked on top of from the ramp, and used as a bridge to go to the stump arena. On later days, inside the cardboard box, there are a few bomb rocks.

Stump arena

This large open stump is where the player fights either the Goolix or the Mamuta, depending on the day. It has walls stopping the player from walking out of it, except to the east, where the access cardboard box is, and to the west, where there is a reinforced wall leading to the pond. Some of the walls surrounding the arena have high ledges with pellets on them.

Pond

This section has a beach and a large pond. The beach connects all the way to the south, where it curves and leads back down to the crash site, although it is blocked by a white bramble gate. This is a one-way path, since the beach is at a higher level. This section houses three Pearly Clamclamps, as well as a red 20 pellet and a blue 20 pellet. One of the Clamclamps also holds the Positron Generator, and must be defeated in order to obtain it.

Objects

Ship parts

Enemies

Obstacles

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Plants

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Challenge Mode breakdown

Pikmin source Seeds Amount Total
Starting Reds 3 3
Starting Yellows 3 3
Starting Blues 3 3
Red 1 pellets 2 16 32
Red 5 pellets 5 2 10
Red 10 pellets 10 1 10
Red 20 pellets 20 1 20
Yellow 1 pellets 2 11 22
Yellow 5 pellets 5 4 20
Yellow 10 pellets 10 1 10
Yellow 20 pellets 20 1 20
Blue 1 pellets 2 10 20
Blue 5 pellets 5 4 20
Blue 10 pellets 10 1 10
Blue 20 pellets 20 1 20
Pellet Posy 2 2 4
Pellet Posy 2 2 4
Pellet Posy 2 2 4
Pellet Posy 2 8 16
Breadbug 13 1 13
Iridescent Flint Beetle 14 1 14
Total 278

Gallery

Other images

Trivia

See also