Glitches in Pikmin 3: Difference between revisions

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|effects = Obtaining the Tremendous Sniffer in the Twilight River without bomb rocks.
|effects = Obtaining the Tremendous Sniffer in the Twilight River without bomb rocks.
|prerequisites = Keep the Reinforced Wall up.
|prerequisites = Keep the Reinforced Wall up.
|howto = At the Twilight River, approach the Tremendous Sniffer. Throw Yellow Pikmin at the pear, having them carry it into the wall. Call them back and end the day. The next day, the Tremendous Sniffer will be outside of its alcove.
|howto = At the Twilight River, approach the Tremendous Sniffer. Swarm Winged Pikmin at the Tremendous Sniffer, having them carry it into the wall. Call them back into the squad. The next day, the Tremendous Sniffer will be outside of its alcove.
|notes = Pikmin will become idle quickly if they can't return to you, so end the day immediately after calling them back.
|notes = This can also be done with Yellow Pikmin, but they will become idle verry quickly after so end the day soon after.
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not moved, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the wall.
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not moved, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the wall.
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