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<h3>Music in ''Pikmin 2''</h3>
<h3>Fruit</h3>
[[File:Pikmin 2 Theme.png|thumb|280px|The ''Pikmin 2'' motif.]]
[[File:Screenshot 2014-04-18 at 12.43.36 PM.png|thumb|250px|A [[Sunseed Berry]], the first fruit found in {{p3}}.]]
The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms.
'''Fruits''' are the reason for [[Alph]], [[Brittany]] and [[Charlie]]'s visit to [[PNF-404]] &ndash; by retrieving pieces of fruit scattered around the planet, and extracting the seeds, they are able to solve the hunger problem in their home planet, [[Koppai]].


During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few [[wikipedia:Leitmotif|leitmotifs]], or musical gestures that become associated with characters or ideas.
Similarly to [[ship part]]s and [[treasure]]s in the previous two games, the collection of these items is necessary in order to complete the game, and they are normally found in specific locations, commonly accompanied by some sort of challenge which must be completed to access them. Some fruits are split into parts, where all parts must be recovered before the fruit is recognized. On top of working towards the goal of kick-starting cultivation on Koppai, the fruits are directly useful to the explorers, as they need to feed on their [[Fruit#Juice|juice]] every day.


([[Music in Pikmin 2|'''''Read more...''''']])<noinclude>
([[Fruit|'''''Read more...''''']])<noinclude>


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Revision as of 18:03, September 30, 2015

Fruit

Fruits are the reason for Alph, Brittany and Charlie's visit to PNF-404 – by retrieving pieces of fruit scattered around the planet, and extracting the seeds, they are able to solve the hunger problem in their home planet, Koppai.

Similarly to ship parts and treasures in the previous two games, the collection of these items is necessary in order to complete the game, and they are normally found in specific locations, commonly accompanied by some sort of challenge which must be completed to access them. Some fruits are split into parts, where all parts must be recovered before the fruit is recognized. On top of working towards the goal of kick-starting cultivation on Koppai, the fruits are directly useful to the explorers, as they need to feed on their juice every day.

(Read more...)

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