Unused content in Pikmin 3: Difference between revisions

(Removing data from the infobox.)
(→‎Unused enemies: Expansion.)
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==Unused enemies==
==Unused enemies==
The following [[enemy]] data can be found in the <code>/content/CMCmn/enemy</code>, referring to unused enemies.
The following [[enemy]] data can be found in the <code>/content/CMCmn/enemy</code>, referring to unused enemies.
To note is that almost all enemies have a <code>lockon.txt</code> file that determines how the [[lock-on]] works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8.


===''kakureimo''===
===''kakureimo''===
{{infobox enemy
{{infobox enemy
|enemy_name = ''kakureimo''
|enemy_name = kakureimo
|image      = Kakureimo 1.png
|image      = Kakureimo 1.png
|attacks    = Unknown
|attacks    = Unknown
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[[File:Kakureimo 2.png|thumb|left|Front view.]]
[[File:Kakureimo 2.png|thumb|left|Front view.]]


A model and textures for a leech-like enemy exist under the name <code>kakureimo</code>. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かくれみの|kakuremino}} translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the [[Vehemoth Phosbat]].
A model and textures for a leech-like enemy exist under the name <code>kakureimo</code>. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かくれみの|kakuremino}} translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the [[Vehemoth Phosbat]]. From analysis of the game files, the following can be concluded:
 
*It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: <code>lookout</code>, <code>lookin</code>, and <code>sense</code>.
*The lock-on data's format version is 0, and the health parameter data's format version is 2.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It has the ability to drop [[nectar]].


{{enemy stats
{{enemy stats
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|value3 = 20
|value3 = 20
|hp3 = 3000
|hp3 = 3000
|regen3 = Unknown
}}
 
{{p3 enemy technical
|name      = kakureimo
|hp        = 3000
|rock      = 40
|white    = 0
|brout    = 2.4000001
|brin      = 0
|direct    = 0
|damage    = N/A
|territory = 100
|value    = 20
}}
}}


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===''crystal_maro_frog''===
===''crystal_maro_frog''===
{{infobox enemy
{{infobox enemy
|enemy_name = ''crystal_maro_frog''
|enemy_name = crystal_maro_frog
|image      = Crystal Wollywog.png
|image      = Crystal Wollywog.png
|attacks    = Unknown
|attacks    = Unknown
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|nofamily  = y
|nofamily  = y
}}
}}
Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog.
Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. The following can be observed from the files:
 
*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 5, and the health parameter data's format version is 6.


{{enemy stats
{{enemy stats
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|value3 = 30
|value3 = 30
|hp3 = 750
|hp3 = 750
|regen3 = Unknown
}}
 
{{p3 enemy technical
|name      = crystal_maro_frog
|hp        = 750
|rock      = 15
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 200
|value    = 30
}}
}}


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===''iwadama''===
===''iwadama''===
{{infobox enemy
{{infobox enemy
|enemy_name = ''iwadama''
|enemy_name = iwadama
|image      = Pikmin 3 unused Beady Long Legs.png
|image      = Pikmin 3 unused Beady Long Legs.png
|attacks    = Unknown
|attacks    = Unknown
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|nofamily  = y
|nofamily  = y
}}
}}
There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock ball". The Beady Long Leg's old internal name, <code>damagumo</code>, is now being used for the [[Shaggy Long Legs]].
There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock ball". The Beady Long Leg's old internal name, <code>damagumo</code>, is now being used for the [[Shaggy Long Legs]]. The following can be noted from the game files:
 
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It has animations for dying, landing, idling, shaking off Pikmin, and attacking.
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.


{{enemy stats
{{enemy stats
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|value3 = 100
|value3 = 100
|hp3 = 2250
|hp3 = 2250
|regen3 = Unknown
}}
 
{{p3 enemy technical
|name      = iwadama
|hp        = 2250
|rock      = 50
|white    = 0
|brout    = 3.5999999
|brin      = 0
|direct    = 0
|damage    = N/A
|territory = N/A
|value    = 100
}}
}}


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===''buriko''===
===''buriko''===
{{infobox enemy
{{infobox enemy
|enemy_name = ''buriko''
|enemy_name = buriko
|image      = Pikmin 3 unused Male Sheargrub.png
|image      = Pikmin 3 unused Male Sheargrub.png
|attacks    = Unknown
|attacks    = Unknown
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|nofamily  = y
|nofamily  = y
}}
}}
A fat variant of a [[Male Sheargrub]], around roughly the same size, too. It resembles a tick, and in a sense, the [[Ujadani]]. The texture that comes with the model is the same as the one in ''Pikmin 2''. The internal name is <code>buriko</code>, and the used Male Sheargrub's name is <code>ujinko_b</code>, whereas it used to be <code>ujib</code> in ''Pikmin 2''.
A fat variant of a [[Male Sheargrub]], around roughly the same size, too. It resembles a tick, and in a sense, the [[Ujadani]]. The texture that comes with the model is the same as the one in ''Pikmin 2''. The internal name is <code>buriko</code>, and the used Male Sheargrub's name is <code>ujinko_b</code>, whereas it used to be <code>ujib</code> in ''Pikmin 2''. From examining the game's files, the following can be noted:
 
*It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called <code>caution</code> and <code>calm</code>.
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data.
*The health parameter data's format version is 2.


{{enemy stats
{{enemy stats
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|value3 = 5
|value3 = 5
|hp3 = 75
|hp3 = 75
|regen3 = Unknown
}}
 
{{p3 enemy technical
|name      = buriko
|hp        = 75
|rock      = 1
|white    = 1
|brout    = 1
|brin      = 0
|direct    = 1
|damage    = 10
|territory = N/A
|value    = 5
}}
}}


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===''moguraimo''===
===''moguraimo''===
{{infobox enemy
{{infobox enemy
|enemy_name = ''moguraimo''
|enemy_name = moguraimo
|image      = Pikmin 3 Ravenous Whiskerpillar.png
|image      = Pikmin 3 Ravenous Whiskerpillar.png
|attacks    = Unknown
|attacks    = Unknown
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|nofamily  = y
|nofamily  = y
}}
}}
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code>, when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone.
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code>, when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. The following can be observed from the game's files:
 
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
*It has the ability to drop [[nectar]].


{{enemy stats
{{enemy stats
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|value3 = 30
|value3 = 30
|hp3 = 1125
|hp3 = 1125
|regen3 = Unknown
}}
 
{{p3 enemy technical
|name      = moguraimo
|hp        = 1125
|rock      = 15
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = N/A
|territory = 100
|value    = 30
}}
}}


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===''Pikmin 2'' copies===
===''Pikmin 2'' copies===
The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game.
The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game.
*[[Honeywisp]] (<code>clione</code>, 1 HP, value: {{pokos|40}})
 
*[[Emperor Bulblax]] (<code>kingchappy</code>, 3000 HP, value: {{pokos|100}})
;Honeywisp
*[[Wollywog]] (<code>marofrog</code>, 1500 HP, value: {{pokos|30}})
 
*[[Breadbug]] (<code>panmodoki</code>, properties are missing)
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 6.
 
{{p3 enemy technical
|name      = clione
|hp        = 1
|rock      = 1
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 40
}}
 
;Emperor Bulblax
 
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
 
{{p3 enemy technical
|name      = kingchappy
|hp        = 3000
|rock      = 75
|white    = 4
|brout    = 6
|brin      = 3
|direct    = 0
|damage    = N/A
|territory = N/A
|value    = 100
}}
 
;Wollywog
 
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It has an animation for burrowing itself.
*The lock-on data's format version is 5, and the health parameter data's format version is 6.
 
{{p3 enemy technical
|name      = marofrog
|hp        = 1500
|rock      = 30
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 300
|value    = 30
}}
 
;Breadbug
 
This enemy's data is missing several files: <code>anim_define.txt</code>, <code>cull_info.txt</code>, <code>dynamics.txt</code>, <code>lockon.txt</code>, and <code>params.txt</code>. In addition, it has a <code>panmodoki.txt</code> file which is just a copy of <code>coll_tree.txt</code>. Because of this, no parameter information is known about it.


===Armored Cannon Larva variants===
===Armored Cannon Larva variants===