Template:Infobox enemy: Difference between revisions

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{{per-game field | n = Max. carriers | v = {{{max_pikmin|}}} | v1 = {{{max_pikmin1|}}} | v2 = {{{max_pikmin2|}}} | v3 = {{{max_pikmin3|}}} | dv = N/A }}
{{per-game field | n = Max. carriers | v = {{{max_pikmin|}}} | v1 = {{{max_pikmin1|}}} | v2 = {{{max_pikmin2|}}} | v3 = {{{max_pikmin3|}}} | dv = N/A }}
{{per-game field | n = Seed worth | v = {{{seeds|}}} | v1 = {{{seeds1|}}} | v2 = {{{seeds2|}}} | v3 = {{{seeds3|}}} | dv = N/A }}
{{per-game field | n = Seed worth | v = {{{seeds|}}} | v1 = {{{seeds1|}}} | v2 = {{{seeds2|}}} | v3 = {{{seeds3|}}} | dv = N/A }}
{{#if:{{{pikmin2|}}}{{{pikmin3|}}} | {{per-game field | n = Value | v = {{{value|}}} | v2 = {{{value2|}}} | v3 = {{{value3|}}} | c = {{pokos|{{{value}}}}}{{#if:{{{pikmin3|}}}| / {{icon|Spirit|v=BE enemy|l=Battle Enemies!|n=Points}} × {{{value}}}}} | c2 = {{pokos|{{{value2}}}}} | c3 = {{pokos|{{{value3}}}}} / {{icon|Spirit|v=BE enemy|l=Battle Enemies!|n=Points}} × {{{value3}}} | dv = N/A }} }}
{{#if:{{{pikmin2|}}}{{{pikmin3|}}} | {{per-game field | n = Value | v = {{{value|}}} | v2 = {{{value2|}}} | v3 = {{{value3|}}} | c = {{pokos|{{{value}}}}}{{#if:{{{pikmin3|}}}| / {{icon|Spirit||12px|v=BE enemy|l=Battle Enemies!|n=Points}} × {{{value}}}}} | c2 = {{pokos|{{{value2}}}}} | c3 = {{pokos|{{{value3}}}}} / {{icon|Spirit||12px|v=BE enemy|l=Battle Enemies!|n=Points}} × {{{value3}}} | dv = N/A }} }}
{{per-game field | n = Attacks | v = {{{attacks|}}} | v1 = {{{attacks1|}}} | v2 = {{{attacks2|}}} | v3 = {{{attacks3|}}} | dv = N/A }}
{{per-game field | n = Attacks | v = {{{attacks|}}} | v1 = {{{attacks1|}}} | v2 = {{{attacks2|}}} | v3 = {{{attacks3|}}} | dv = N/A }}
{{per-game field | n = [[Health|Hit points]] | v1 = {{{hp1|}}} | v2 = {{{hp2|}}} | v3 = {{{hp3|}}} | c1 = {{tt|{{{hp1|}}} HP|For reference, in Pikmin, a Dwarf Red Bulborb has 130 HP, and a Red Bulborb has 1100.}} | c2 = {{tt|{{{hp2|}}} HP|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}} | c3 = {{tt|{{{hp3|}}} HP|For reference, in Pikmin 3, a Dwarf Red Bulborb has 100 HP, and a Red Bulborb has 1000. Rock Pikmin throws use their own damage calculation.}} | dv = N/A }}
{{per-game field | n = [[Health|Hit points]] | v1 = {{{hp1|}}} | v2 = {{{hp2|}}} | v3 = {{{hp3|}}} | c1 = {{tt|{{{hp1|}}} HP|For reference, in Pikmin, a Dwarf Red Bulborb has 130 HP, and a Red Bulborb has 1100.}} | c2 = {{tt|{{{hp2|}}} HP|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}} | c3 = {{tt|{{{hp3|}}} HP|For reference, in Pikmin 3, a Dwarf Red Bulborb has 100 HP, and a Red Bulborb has 1000. Rock Pikmin throws use their own damage calculation.}} | dv = N/A }}

Revision as of 16:54, August 17, 2015

Infobox enemy
Appears in N/A
Scientific name Unknown
Technical name Unknown
Family Unknown
Areas None
Carry weight N/A Max. carriers N/A Seed worth N/A Attacks N/A Hit points N/A


Info

This template is to be used at the top of enemy pages. It places an information box on the top-right corner of the page.

Pages with this template are automatically categorized on the corresponding categories: Category:Pikmin 1 enemies, Category:Pikmin 2 enemies, Category:Pikmin 3 enemies and Category:Pikmin Adventure enemies (or the equivalent plant categories).

Parameters

Parameter Mandatory Default Detailed description
pikmin No If this enemy appears in Pikmin, give this a value like "y".
pikmin2 No Same as above, but Pikmin 2.
pikmin3 No Same as above, but Pikmin 3.
pikminadventure No Same as above, but Pikmin Adventure.
plant No If this is actually a plant or fungus (e.g. Pellet Posy), give this a value like "y".
enemy_name No {{PAGENAME}} If the name of the enemy is different from the title of the page, specify it here.
image No Image for the infobox, extension included.
size No The image's size.
caption No The image's caption, if needed.
image* No Secondary or tertiary image. Replace the asterisk with the number 2 or 3. Useful for enemies with multiple forms.
image*title No Primary, secondary or tertiary image's title. Replace the asterisk with the number 2 or 3 (or with nothing, for the primary image).
icon No If the enemy has an icon, specify its image here, extension included.
custom_icon No If the icon is custom-made, give this a value like "y".
name No Unknown Scientific name.
technical No Unknown Technical name, as given by Prima guides.
family No Unknown Family name, without the word "family". If the family is unknown, omit. If nocat is defined, then nofamily should be also, if the family is unknown.
areas No None Areas in which it appears.
underground No None Caves in which it appears.
challenge No None Pikmin and Pikmin 2 Challenge Mode levels it appears in.
missionct No None Collect treasure! Mission Mode levels it appears in.
missionbe No None Battle enemies! Mission Mode levels it appears in.
2p No None 2-Player Battle stages in which it appears.
bingo No None Bingo Battle levels it appears in.
weight No N/A Corpse carrying weight.[1]
esize No Size, as given by the e-Reader cards. Example: "Diameter: {{mm|50}}".
maxpikmin No N/A Maximum number of carrier Pikmin.[1]
seeds No N/A Number of seeds it's worth when delivered to an Onion.[1]
value No N/A Number of Pokos it is worth, in either Pikmin 2, or Pikmin 3. In Pikmin 3, this is also the amount of points in Battle Enemies!
attacks No N/A The creature's attacks.[1]
hp1 No Health in Pikmin.[2]
music No The creature's musical theme song.[1]
piklopedia No N/A Piklopedia number.
noicons No Giving this a value like "y" disables the display of game icons, to avoid conflicts with other templates.
nocat No Giving this a value like "y" makes the template not auto-categorize the creature (for instance, for objects that aren't enemies, like eggs).
nofamily No Giving this a value like "y hides the family attribute (for instance, for objects that aren't enemies, like eggs).
  1. ^ a b c d e This is a per-game field. If this field has the exact same value in all three games, use this parameter. Otherwise, use the parameters named after it, but with a 1, 2 or 3 at the end. Example: use "weight" when the weight is the same in all games, but "weight1", "weight2" and "weight3" when each game has a different one.
  2. ^ Like the previous note, except the "same in all games" parameter should not be used. Even if it's the same in all games, write all three of them individually.

Skeleton

{{infobox enemy
|pikmin      = 
|pikmin2     = 
|pikmin3     = 
|plant       = 
|enemy_name  = 
|image       = 
|size        = 
|caption     = 
|image2      = 
|image3      = 
|imagetitle  = 
|image2title = 
|image3title = 
|icon        = 
|custom_icon = 
|name        = 
|technical   = 
|family      = 
|areas       = 
|underground = 
|challenge   = 
|missionct   = 
|missionbe   = 
|2p          = 
|bingo       = 
|weight      = 
|weight1     = 
|weight2     = 
|esize       = 
|max_pikmin  = 
|max_pikmin1 = 
|max_pikmin2 = 
|seeds       = 
|seeds1      = 
|seeds2      = 
|value       = 
|attacks     = 
|attacks1    = 
|attacks2    = 
|hp1         = 
|hp2         = 
|hp3         = 
|music       = 
|music1      = 
|music2      = 
|music3      = 
|piklopedia  = 
|noicons     = 
|nocat       = 
|nofamily    = 
}}