Unused content: Difference between revisions
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Some '''unused content''' is left inside the final release of some ''Pikmin'' games. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game. | |||
The following pages exist with information about unused content: | |||
*'''[[Unused content in Pikmin|Unused content in ''Pikmin'']]''' | |||
*'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]''' | |||
*'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]''' | |||
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[[ | |||
==See also== | ==See also== | ||
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*[[Easter eggs]] | *[[Easter eggs]] | ||
==External | ==External links== | ||
*[http://tcrf.net/ | *[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor's article on the ''Pikmin'' series] | ||
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | *[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | ||
[[Category:Prerelease]] | [[Category:Prerelease]] | ||
[[Category:Real world]] | [[Category:Real world]] | ||
[[Category:Technical]] | [[Category:Technical]] |
Revision as of 04:53, July 27, 2015
This article or section is in need of more images. |
Some unused content is left inside the final release of some Pikmin games. This can range from debugging tools used by the developers, to entire enemies, textures, or other assets that got cut entirely. This information can help understand what sort of content was meant to be included for the final game.
The following pages exist with information about unused content: