Creeping Chrysanthemum: Difference between revisions
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|name = Taraxacum rovinia | |name = Taraxacum rovinia | ||
|family = Chrysanthemum | |family = Chrysanthemum | ||
|esize = | |esize = Height: {{mm|135}} | ||
|areas = [[Awakening Wood]], [[Wistful Wild]] | |areas = [[Awakening Wood]], [[Wistful Wild]] | ||
|underground = [[Snagret Hole]], [[Cavern of Chaos]], [[Hole of Heroes]] | |underground = [[Snagret Hole]], [[Cavern of Chaos]], [[Hole of Heroes]] | ||
Line 116: | Line 116: | ||
213px-Pikmin2Kfes_NARI_07whitepurpleFL2.png|The Creeping Chrysanthemum chasing Olimar in an [[unused content|unused]] cave. | 213px-Pikmin2Kfes_NARI_07whitepurpleFL2.png|The Creeping Chrysanthemum chasing Olimar in an [[unused content|unused]] cave. | ||
Crysan.png|A comparison of the Creeping Chrysanthemum and the plant it resembles. Note the absence of leaves on the beast. | Crysan.png|A comparison of the Creeping Chrysanthemum and the plant it resembles. Note the absence of leaves on the beast. | ||
File:R10.JPG|The creature's [[e-card]]. | File:R10.JPG|The creature's [[e-card]], #58 (10<sup>th</sup> red card). | ||
</gallery> | </gallery> | ||
Revision as of 11:20, July 24, 2015
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Appears in | Pikmin 2 | ||
Scientific name | Taraxacum rovinia | ||
Family | Chrysanthemum | ||
Areas | Awakening Wood, Wistful Wild | ||
Caves | Snagret Hole, Cavern of Chaos, Hole of Heroes | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Eats Pikmin |
The Creeping Chrysanthemum (ビックリ菊?, lit.: "Surprising Chrysanthemum") is an enemy in Pikmin 2. When dormant, it greatly resembles the large yellow flowers known as the Margaret used for level scenery. It can be told apart from the normal flowers, as it has one less flower, no leaves on the "stem", and the large flowers have the Chrysanthemum's eyes visible.
When Pikmin or the pilots get close, it will spring out of the ground, revealing its root-arms, its bulbous body, and its gigantic mouth that emerges from its tallest flower. It moves moderately slowly, and will return to its original spot if left alone for a while. It replants itself by standing above the spot where it originally came from and sucking itself into the ground until only the "flowers" remain. This enemy cannot be petrified while it is in the ground.
The Chrysanthemum is also a collectible trophy in Super Smash Bros. Brawl.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
Its large mouth will pick up the Pikmin to eat them, but if it fails to capture any, it will slam its head into its body and fall to the ground, struggling to get back up. This presents an opportunity for the player to attack the Chrysanthemum. Its weak point is its body, which can be hit at all times. It is generally weak against medium-sized groups of Pikmin. The best way to defeat it is to simply swarm it, being careful not to let it eat any Pikmin. Another way is to daze it with Purple Pikmin then swarm to kill it. Yet another way is to quickly dart forward and attack, and when it tries to eat Pikmin, retreat. It will hit itself, knocking itself down. Use Purple Pikmin to quickly kill it when it is struggling to regain balance. Another good method of defeating it is to have one captain dismissed without any Pikmin and the other captain close by with Pikmin. Then, have the captain without any Pikmin wake up the creature and switch captains as soon as it wakes up and start swarming or throwing Pikmin at the beast until it's dead.
Captains
After waking it, attack it until it does its recoil move, avoid it, then attack again. It's best to attack the Chrysanthemum from behind to minimize risk to the attacking captain. Alternatively, allowing the Chrysanthemum to bite and stun itself will allow for some extra punching time at the cost of increased risk to the captain.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | hana
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 2500 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 30 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 100 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 足元範囲 | Unknown (foot range? – seemingly unused) | 30 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 2500 |
In Super Smash Bros. Brawl
This enemy appears as a trophy in Super Smash Bros. Brawl.
File:CrysanthemumTrophy.jpg | Description:
“An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves—just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around. | |
How to obtain: Collect all fighter-related trophies. | Type: Fighter Related |
Naming
Pronunciation: cree-pee-ng creeh-san-thu-mum.
"Chrysanthemum" is the family name for the enemy and the Margaret, known in the real world as a chrysanthemum. "Creeping" refers to its hiding and emerging behavior. The Japanese name, ビックリ菊?, translates to something closer to "Surprising Chrysanthemum", given the surprise caused when it reveals itself. The Taraxacum in its scientific name is the real world genus for the Dandelion. Its internal name, hana
, simply means 花?, lit.: "flower".
Gallery
To do: What's the unused cave? |
- Normal 23 Pikmin2 GCN screen12.jpg
A Creeping Chrysanthemum being attacked.
- 213px-Pikmin2Kfes NARI 07whitepurpleFL2.png
The Creeping Chrysanthemum chasing Olimar in an unused cave.
- Crysan.png
A comparison of the Creeping Chrysanthemum and the plant it resembles. Note the absence of leaves on the beast.
- R10.JPG
The creature's e-card, #58 (10th red card).
Trivia
- The Creeping Crysanthemum shares a genus name with the Dandelion even though they are in separate families; in real life, this is impossible, as different species cannot be in the same genus and different families.
- This enemy, having a red top and a big green belly, resembles Petey Piranha from the Mario series, especially when filled with water in Super Mario Sunshine.