Breeding Ground: Difference between revisions
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(Music and cleanup.) |
(Updated music links.) |
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== Sublevel 1 == | == Sublevel 1 == | ||
*'''Theme''': Garden | *'''Theme''': Garden | ||
*'''Music''': ''[[Music | *'''Music''': ''[[Music in Pikmin 2#Yard|Yard]]'' | ||
*'''Time''': 100 (200 seconds) | *'''Time''': 100 (200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 64: | Line 64: | ||
== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music | *'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
*'''Time''': +150 (+300 seconds) | *'''Time''': +150 (+300 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 110: | Line 110: | ||
== Sublevel 3 == | == Sublevel 3 == | ||
*'''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Music''': ''[[Music | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
*'''Time''': +180 (+360 seconds) | *'''Time''': +180 (+360 seconds) | ||
*'''Treasures''': | *'''Treasures''': |
Revision as of 16:37, July 20, 2015
Breeding Ground | |||
---|---|---|---|
Sublevels | 3 | Ultra-bitter sprays | 2 |
Red Pikmin | 4 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Breeding Ground is the twenty-sixth level in Challenge Mode in Pikmin 2.
Sublevel 1
- Theme: Garden
- Music: Yard
- Time: 100 (200 seconds)
- Treasures:
- Mirrored Element × 2 (inside the Creeping Chrysanthemums)
- The Key × 1
- Enemies:
- Obstacles:
- None
- Plants and fungi:
- Clover × 8
- Dandelion × 2
- Figwort (small) × 8
- Margaret × 6
- Queen Candypop Bud × 5 (3 in dead ends)
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_big2_kusachi.txt | ||||
Lighting file (?) | kusachi_light_lv0.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 5 exits |
Snatch your 4 Red Pikmin and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.
Sublevel 2
- Theme: Concrete
- Music: Concrete 2
- Time: +150 (+300 seconds)
- Treasures:
- Crystallized Telepathy × 2
- Lustrous Element × 1
- The Key × 1
- Enemies:
- Red Bulborb × 2
- Obstacles:
- None
- Plants and fungi:
- Queen Candypop Bud × 7 (5 in dead ends)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 10 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4b_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Sublevel 3
- Theme: Tiles
- Music: Tile 1
- Time: +180 (+360 seconds)
- Treasures:
- Crystallized Telepathy × 3 (inside 3 Fiery Blowhogs)
- Danger Chime × 5
- The Key × 1 (inside a Fiery Blowhog)
- Enemies:
- Fiery Blowhog × 4
- Obstacles:
- Fire geyser × 14
- Electrical wire × 6
- Plants and fungi:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 24 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_d_f_ujikou_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor |
Corridor | Long corridor | Room with 4 exits | Room with 4 exits and a raised edge | Room with a pathway with grill |
We meet the Shower Room style and you will need all Pikmin types. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 倍々ゲームの穴? | |
Spanish (NoA) | Críadero | Breeding Ground |