Vegetation: Difference between revisions
m (→Special plants) |
(Complete revamp.) |
||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:19.jpg|thumb|right|Some [[clover]]s, one of the many plants in [[PNF-404]].]] | |||
[[PNF-404]] is covered in all sorts of '''vegetation''' in addition to its [[Enemy|animal wildlife]]. This includes an assortment of '''plants''' and '''fungi'''. Gameplay-wise, these can either be static background or [[area]] geometry elements, or they can be game objects that react to the world around them. For the most part, plants and fungi serve only an aesthetic purpose, but in some instances, they can directly contribute to the gameplay. With the [[Piklopedia]] in ''[[Pikmin 2]]'', some plants and fungi were given a bit of importance inside the game itself, but because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakingly categorize things like [[Glowstem|LED lights]] as plants. In addition, [[Captain Olimar]] refers to [[Pikmin family|Pikmin]] as being "both plant and animal"<ref>"''"What exactly are these Pikmin? One could classify them as both plant and animal.''" – Captain Olimar in his [[Olimar's voyage log#Partial extinction|voyage log]].</ref>. | |||
==Vegetation as game objects== | |||
As stated above, some forms of vegetation are game objects, much like the [[leader]]s or the [[Pikmin family|Pikmin]]. They are dotted about the terrain, and most of them have minimal impact on the gameplay, serving only for decoration; at most, they gently sway when brushed against. However, while some plants and fungi may be decorative in and of themselves, upon touching them they may release some helpful enemies hiding within, like [[Unmarked Spectralids]], [[Honeywisp]]s or [[Iridescent Flint Beetle]]s. Others can also act as [[hiding]] spots from predators. Finally, there is a small handful of plant and fungus objects that have an important role as a gameplay mechanic. | |||
===Piklopedia=== | ===Piklopedia=== | ||
{{Main|Piklopedia}} | {{Main|Piklopedia}} | ||
The Piklopedia is an in-game feature in ''[[Pikmin 2]]''. When the leaders interact with [[Enemy|enemies]] and | The Piklopedia is an in-game feature in ''[[Pikmin 2]]''. When the leaders interact with [[Enemy|enemies]] and vegetation, a record about the entity is created on the Piklopedia. In order for the player to complete the Piklopedia, they must touch at least one specimen of every recognizable plant and fungus in the game. | ||
=== | ===Gameplay mechanics=== | ||
Some | Some forms of vegetation in PNF-404 are actually helpful to the [[leader]]s and their Pikmin, and serve as important gameplay mechanics – some must even be interacted with so that the game may be completed. | ||
'''[[Pellet Posy|Pellet Posies]]''' have a single pellet on top of their stem. When the plant is taken down, it releases the pellet inside, which can be brought to an [[Onion]]. This provides a safe way of increase Pikmin population without having to interact with enemies or their corpses. | '''[[Pellet Posy|Pellet Posies]]''' have a single pellet on top of their stem. When the plant is taken down, it releases the pellet inside, which can be brought to an [[Onion]]. This provides a safe way of increase Pikmin population without having to interact with enemies or their corpses. | ||
Line 28: | Line 23: | ||
'''[[Nectar weed]]''' are strands of grass that, when pulled out, have a chance of releasing a drop of [[nectar]]. Pikmin can be told to weed out these blades of grass in order to obtain the nectar within. | '''[[Nectar weed]]''' are strands of grass that, when pulled out, have a chance of releasing a drop of [[nectar]]. Pikmin can be told to weed out these blades of grass in order to obtain the nectar within. | ||
===Treasures as | '''[[Common Glowcap]]s''' in ''[[Pikmin 3]]'' light up the area around them. This provides both lighting and protection from [[Phosbat]]s. | ||
'''[[Bloominous Stemple]]s open up when lit, and serve as bridges to cross gaps. | |||
'''[[Bouncy Mushroom]]s throw any Pikmin or leaders to a specific spot nearby. | |||
'''[[Lily pad]]s float on the surface of rivers, and allow leaders and Pikmin to ride them to new sections of the area. | |||
===Treasures as vegetation=== | |||
{{stub|This list is incomplete.}} | {{stub|This list is incomplete.}} | ||
In ''Pikmin 2'', the | In ''Pikmin 2'', the leaders attribute a high value to some otherwise mundane plants and fungi. These forms of vegetation have been upgraded from mere decorative objects to important [[treasure]]s that the player must collect in order to complete the game. The following is a list of objects that do not act as regular in-game plants and fungi, but are instead treasures: | ||
*{{icon|Anxious Sprout|y}} | *{{icon|Anxious Sprout|y}} | ||
*{{icon|Science Project|y}} | *{{icon|Science Project|y}} | ||
Line 36: | Line 39: | ||
*{{icon|Child of the Earth|y}} | *{{icon|Child of the Earth|y}} | ||
===Enemies as | ===Enemies as vegetation=== | ||
Some enemies in the Pikmin world take advantage of the unassuming characteristics of flora in order to disguise themselves as | Some [[Enemy|enemies]] in the Pikmin world take advantage of the unassuming characteristics of flora and fungi in order to disguise themselves as common vegetation. This can be either a defensive or offensive mechanism, in that the disguise could serve as a way to hide from predators, or as a means for an ambush. In addition, some enemies also seem to be part plant or part fungus, much like the Pikmin are part plant themselves. A list of enemies with these plant and fungus connections is as follows: | ||
*{{icon|Bulbmin|y}}: as they are but a parasitic form of Pikmin, they too are half-plant in nature. | *{{icon|Bulbmin|y}}: as they are but a parasitic form of Pikmin, they too are half-plant in nature. | ||
*{{icon|Creeping Chrysanthemum|y}}: they belong to the same family of plants as the [[Margaret]], and disguise themselves as one in order to ambush prey. | *{{icon|Creeping Chrysanthemum|y}}: they belong to the same family of plants as the [[Margaret]], and disguise themselves as one in order to ambush prey. | ||
Line 43: | Line 46: | ||
*{{icon|Desiccated Skitter Leaf|y}}: ditto. | *{{icon|Desiccated Skitter Leaf|y}}: ditto. | ||
==List== | ==Vegetation as terrain== | ||
The following is a list of plants in the ''Pikmin'' games. This list refers only to | The [[terrain]] in [[PNF-404]] consists of all sorts of surfaces. Given the [[Pikmin series|series]]' highlights of nature, a large part of the terrain Pikmin and leaders walk on is made up of flora or fungi. This can range from grass to tree trunks. These different terrains count simply for decoration, as they have no impact on the gameplay, other than providing different footstep sounds when leaders walk on top of them. | ||
==Vegetation as background== | |||
In order to give the areas some physical context, the out-of-bounds sections of the terrain are filled with plants and fungi. At times, it is even in much larger amounts than what can be found in the area's in-bound terrain; the reason for this is to stop the gameplay section of the area to be too cluttered. The outside of maps can consist of normal vegetation gameplay objects, dedicated models (e.g. trees, leaves, or unique flowers), or, in the case of the first two games, a wall with a texture of assorted vegetation, like mossy stones or trees. | |||
==List of identified vegetation== | |||
The following is a list of identified plants and fungi in the ''Pikmin'' games. This list refers only to vegetation that is given an actual name or recognition inside the games or other canonical content. Only ''Pikmin 2'' actually names most of these, with the [[Piklopedia]]. You may also browse the categories available on Pikipedia, with the top one being '''[[:Category:Vegetation|Vegetation]]'''. | |||
=== | ===''Pikmin''=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Clover|y}} | *{{icon|Clover|y}} | ||
Line 59: | Line 68: | ||
}} | }} | ||
{{see also|:Category:Pikmin 1 | {{see also|:Category:Pikmin 1 vegetation|t1=''Pikmin'' vegetation category}} | ||
=== | ===''Pikmin 2''=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Burgeoning Spiderwort|y|v=mixed}} | *{{icon|Burgeoning Spiderwort|y|v=mixed}} | ||
Line 84: | Line 93: | ||
}} | }} | ||
{{see also|:Category:Pikmin 2 | {{see also|:Category:Pikmin 2 vegetation|t1=''Pikmin 2'' vegetation category}} | ||
=== | ===''Pikmin 3''=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Bloominous Stemple|y}} | *{{icon|Bloominous Stemple|y}} | ||
Line 110: | Line 119: | ||
}} | }} | ||
{{see also|:Category:Pikmin 3 | {{see also|:Category:Pikmin 3 vegetation|t1=''Pikmin 3'' vegetation category}} | ||
=== | ===''Pikmin Adventure''=== | ||
Plants and fungi in ''Pikmin Adventure'' are once again decorative and hardly interactive, but there are Nintendo Land Plaza statues for each of them. These are unlocked using Nintendo Land Coins. | |||
{{see|Pikmin Adventure plants}} | {{see|Pikmin Adventure plants}} | ||
==List of unidentified vegetation== | |||
{{stub}} | |||
There are forms of vegetation that are not given a name or any sort of importance inside the games themselves. However, their species can still be known by examining how they look and act, compared to plants and fungi in the real world. Some vegetation, however, cannot be identified at all, either because they do not resemble any real world plant, or because the resemblances are too weak to reach conclusive proof. The names given on this list are the real world names. | |||
===Forget-me-not=== | |||
[[wikipedia:Forget-me-not|Forget-me-not]]s only appear in ''Pikmin 3'' in the [[Beastly Caverns]] stage of [[Mission Mode]] and the [[Shaded Terrace]] stage of [[Bingo Battle]]. They are popular garden flowers, only acting as decoration to the garden themes of these two areas. | |||
<gallery> | |||
Forget.jpg|A forget-me-not in ''Pikmin 3''. | |||
Forget me not.jpg|A real life forget-me-not plant. | |||
</gallery> | |||
===Peltate leaves=== | |||
Several large flat leaves appear in the background of the [[Perplexing Pool]], serving no other purpose than decoration. The leaves' stems connect at the bottom, characteristic mainly to tropical plants. Its species name would probably be ''[[wikipedia:Leaf shape|peltata]]''. | |||
<gallery> | |||
Perplexing Pool View.png|Three peltate leaves can be seen in the far background. | |||
RealLifePeltateLeaf.JPG|A real-life peltate leaf, from ''[[wikipedia:Merremia peltata|Merremia peltata]]''. | |||
</gallery> | |||
===Red mushroom/leaves=== | |||
{{clean|Are they the same thing then or not?}} | |||
There is an unknown red object that appears in all ''Pikmin'' games. It is either a red-leafed plant or a red mushroom. It is quite common in ''Pikmin'', appearing in every area. In ''Pikmin 2'', this same red-leafed plant only appears in the [[Valley of Repose]] near the landing area, covered in snow. In ''Pikmin 3'' the plant becomes a trio of mushrooms found only in the [[Tropical Wilds]]; they make a unique sound when disturbed. This new mushroom's look could be based on ''[[wikipedia:Mycena haematopus|mycena haematopus]]''. | |||
{{clear}} | |||
<gallery> | |||
Red mushroom Pikmin 3.png|Artwork of the red mushrooms from ''Pikmin 3''. | |||
Waffles.jpg|Red mushrooms as they appear in ''Pikmin 3''. | |||
Red Mush.png|The red-leafed plant as it appears in ''Pikmin 2''. | |||
Screen Shot 2014-06-30 at 10.49.08 PM.png|The red-leafed plant as it appears in ''Pikmin''. | |||
Red Leaf plant.jpg|The red-leafed plant in sunlight in ''Pikmin''. | |||
ZlCfzSFvDCY9XMug-x.jpg|The undersides of red mushrooms in ''Pikmin 3''. | |||
Mycena haematopus2 PK.jpg|''Mycena haematopus'' in real life. | |||
</gallery> | |||
===Shasta daisy=== | |||
The [[wikipedia:Shasta daisy|shasta daisies]] only appear in ''Pikmin 3''. They only act as decoration, though a [[White Spectralid]] will normally land on a group near the landing site in the [[Garden of Hope]]. | |||
<gallery> | |||
zlCfzSHRzDUbQMqqDA.jpg|Shasta daisies in ''Pikmin 3''. | |||
daisy.jpg|A real life shasta daisy. | |||
</gallery> | |||
===Spiked grass=== | |||
Spiked grass only appears in grouped tufts in ''Pikmin'', as decoration for [[The Forest Navel]]'s landing site. | |||
<gallery> | |||
Spiked Grass.png|Spiked grass in [[The Forest Navel]]. | |||
</gallery> | |||
===Sprout=== | |||
Ambiguous two-leafed sprouts appear in patches in ''Pikmin 3'', acting as [[hiding]] spots. The [[Distant Tundra]] also features patches of brown dried sprouts. | |||
<gallery> | |||
Sprouts.jpg|An image of some sprouts located in the [[Tropical Wilds]]. | |||
P3Brownplant.jpg|A dried sprout in ''Pikmin 3''. | |||
</gallery> | |||
===Succulents=== | |||
The [[Formidable Oak]] in ''Pikmin 3'' features numerous different variants of cacti and succulent plants. These include ''[[wikipedia:Haworthia attenuata|haworthia attenuata]]'', stout [[wikipedia:Barrel cactus|barrel cacti]], [[wikipedia:Aeonium|aeonium succulents]], and large columnar cacti in the distance. The Formidable Oak also houses some more ambiguous but unique flora, including inflorescences of pink wildflowers, sprouts and tufts of dry grasses, and even some tiny lichens in the center of the arena area. Most of these succulents and some of the flower types are also used in the [[Thirsty Desert]] and [[Thirsty Desert Remix|its remix]] in [[Mission Mode]]. | |||
<gallery> | |||
Formidableoak.jpg|A view showing most of the flora in the Formidable Oak. | |||
Haworthia.JPG|Real-life ''haworthia attenutata''. | |||
BarrelCactus.jpg|An example of a real-life barrel cactus. | |||
DesertAeonium.JPG|A real-life example of spiky ''aeonium'' succulents in the desert. | |||
</gallery> | |||
===Trees=== | |||
{{image}} | |||
Nearly every area of every game (excluding [[The Forest Navel]]) contains trees, though most of the time they go unnoticed. Their main effect on gameplay is providing dynamic shadows that make the look of the environment more realistic and interesting. Trees can be seen in most of the backgrounds of the first two games' [[area]]s, but the textures depicting them are simple and looped, and often obscured by distance fog. In ''[[Pikmin 3|Pikmin 3]]'', the entire skybox is rendered, and one can see full trees surrounding the area using the [[KopPad#Camera|KopPad's camera]]. | |||
<gallery> | |||
ValleyofReposeTrees.png|The seamless texture for trees in the [[Valley of Repose]]. | |||
GardenOfHopeGallery-Pikmin3.jpg|Tall oaks in the background of the [[Garden of Hope]]. | |||
Tropical Wilds 3.jpg|More tropical trees in the background of the [[Tropical Wilds]]. | |||
ZlCfzREpJQEMLE9rpD.jpg|A palm tree in the Tropical Wilds. | |||
Twilight Scenery.png|Trees in the background of the [[Twilight River]]. | |||
Formidableoakbackground.jpg|''Acacia''-like trees in the background of the [[Formidable Oak]]. | |||
</gallery> | |||
===Vines=== | |||
An ivy-like vine appears in the [[Tropical Forest]] in ''Pikmin 3'', creeping along the edge of a raised platform and wall until twirling into a curled slide. Leaders and Pikmin can slide down this vine to get from the raised platform to the lower ground quickly, but not vice versa. Several vines are also used for scenery. | |||
<gallery> | |||
TropicalForestShortcut.jpg|The vines can be slid down as a shortcut back to the base. | |||
</gallery> | |||
===Weeds=== | |||
A [[Pikmin 3 prerelease information|prototype of ''Pikmin 3'']] contained an unused patch of weed-like plants. | |||
<gallery> | |||
Pikmin 3 prototype plant.png|A plant used in a prototypical area of ''Pikmin 3''. | |||
</gallery> | |||
===Yellow wood sorrel=== | |||
[[wikipedia:Yellow wood sorrel|Yellow wood sorrels]] only appear in ''Pikmin 3''. They only act as decoration, though one patch near the landing site in the [[Garden of Hope]] hides an [[Iridescent Flint Beetle]]. | |||
<gallery> | |||
YellowWoodSorrel.jpg|A patch of yellow wood sorrel. | |||
Flinty.jpg|An [[Iridescent Flint Beetle]] running out of some yellow wood sorrel. | |||
</gallery> | |||
==See also== | ==See also== | ||
Line 123: | Line 236: | ||
{{refs}} | {{refs}} | ||
{{ | {{vegetation}} | ||
[[Category:Plants| ]] | [[Category:Plants| ]] |
Revision as of 08:42, July 8, 2015
PNF-404 is covered in all sorts of vegetation in addition to its animal wildlife. This includes an assortment of plants and fungi. Gameplay-wise, these can either be static background or area geometry elements, or they can be game objects that react to the world around them. For the most part, plants and fungi serve only an aesthetic purpose, but in some instances, they can directly contribute to the gameplay. With the Piklopedia in Pikmin 2, some plants and fungi were given a bit of importance inside the game itself, but because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakingly categorize things like LED lights as plants. In addition, Captain Olimar refers to Pikmin as being "both plant and animal"[1].
Vegetation as game objects
As stated above, some forms of vegetation are game objects, much like the leaders or the Pikmin. They are dotted about the terrain, and most of them have minimal impact on the gameplay, serving only for decoration; at most, they gently sway when brushed against. However, while some plants and fungi may be decorative in and of themselves, upon touching them they may release some helpful enemies hiding within, like Unmarked Spectralids, Honeywisps or Iridescent Flint Beetles. Others can also act as hiding spots from predators. Finally, there is a small handful of plant and fungus objects that have an important role as a gameplay mechanic.
Piklopedia
- Main article: Piklopedia.
The Piklopedia is an in-game feature in Pikmin 2. When the leaders interact with enemies and vegetation, a record about the entity is created on the Piklopedia. In order for the player to complete the Piklopedia, they must touch at least one specimen of every recognizable plant and fungus in the game.
Gameplay mechanics
Some forms of vegetation in PNF-404 are actually helpful to the leaders and their Pikmin, and serve as important gameplay mechanics – some must even be interacted with so that the game may be completed.
Pellet Posies have a single pellet on top of their stem. When the plant is taken down, it releases the pellet inside, which can be brought to an Onion. This provides a safe way of increase Pikmin population without having to interact with enemies or their corpses.
Burgeoning Spiderworts contain berries that, when delivered to the Hocotate ship, can be used to brew sprays. These plants can generate several berries throughout the day, making them a good origin of sprays; they do, however, need some upkeep in order to remain a healthy and reliable source.
Candypop Buds are plants that can take in Pikmin and convert them to one of a different type. White and Purple Pikmin can only be obtained via these plants.
Nectar weed are strands of grass that, when pulled out, have a chance of releasing a drop of nectar. Pikmin can be told to weed out these blades of grass in order to obtain the nectar within.
Common Glowcaps in Pikmin 3 light up the area around them. This provides both lighting and protection from Phosbats.
Bloominous Stemples open up when lit, and serve as bridges to cross gaps.
Bouncy Mushrooms throw any Pikmin or leaders to a specific spot nearby.
Lily pads float on the surface of rivers, and allow leaders and Pikmin to ride them to new sections of the area.
Treasures as vegetation
This article is a stub. You can help Pikipedia by expanding it. |
In Pikmin 2, the leaders attribute a high value to some otherwise mundane plants and fungi. These forms of vegetation have been upgraded from mere decorative objects to important treasures that the player must collect in order to complete the game. The following is a list of objects that do not act as regular in-game plants and fungi, but are instead treasures:
Enemies as vegetation
Some enemies in the Pikmin world take advantage of the unassuming characteristics of flora and fungi in order to disguise themselves as common vegetation. This can be either a defensive or offensive mechanism, in that the disguise could serve as a way to hide from predators, or as a means for an ambush. In addition, some enemies also seem to be part plant or part fungus, much like the Pikmin are part plant themselves. A list of enemies with these plant and fungus connections is as follows:
- Bulbmin: as they are but a parasitic form of Pikmin, they too are half-plant in nature.
- Creeping Chrysanthemum: they belong to the same family of plants as the Margaret, and disguise themselves as one in order to ambush prey.
- Skitter Leaf: these enemies disguise themselves as mere leaves in order to prevent predation.
- Desiccated Skitter Leaf: ditto.
Vegetation as terrain
The terrain in PNF-404 consists of all sorts of surfaces. Given the series' highlights of nature, a large part of the terrain Pikmin and leaders walk on is made up of flora or fungi. This can range from grass to tree trunks. These different terrains count simply for decoration, as they have no impact on the gameplay, other than providing different footstep sounds when leaders walk on top of them.
Vegetation as background
In order to give the areas some physical context, the out-of-bounds sections of the terrain are filled with plants and fungi. At times, it is even in much larger amounts than what can be found in the area's in-bound terrain; the reason for this is to stop the gameplay section of the area to be too cluttered. The outside of maps can consist of normal vegetation gameplay objects, dedicated models (e.g. trees, leaves, or unique flowers), or, in the case of the first two games, a wall with a texture of assorted vegetation, like mossy stones or trees.
List of identified vegetation
The following is a list of identified plants and fungi in the Pikmin games. This list refers only to vegetation that is given an actual name or recognition inside the games or other canonical content. Only Pikmin 2 actually names most of these, with the Piklopedia. You may also browse the categories available on Pikipedia, with the top one being Vegetation.
Pikmin
- See also: [[::Category:Pikmin 1 vegetation|Pikmin vegetation category]].
Pikmin 2
- See also: [[::Category:Pikmin 2 vegetation|Pikmin 2 vegetation category]].
Pikmin 3
- Bloominous Stemple
- Bouncy Mushroom
- [icon] Burgeoning Spiderwort
- Clover
- Common Glowcap
- Crimson Candypop Bud
- Dandelion
- Flukeweed
- Golden Candypop Bud
- [icon] Gray Candypop Bud (conjectural name)
- Ivory Candypop Bud (Mission and Bingo Modes)
- Kingcap
- Lapis Lazuli Candypop Bud
- Lily pad
- Pellet Posy
- [icon] Pink Candypop Bud (conjectural name)
- Seeding Dandelion
- Shoot
- Spotcap
- Violet Candypop Bud (Mission and Bingo Modes)
- See also: [[::Category:Pikmin 3 vegetation|Pikmin 3 vegetation category]].
Pikmin Adventure
Plants and fungi in Pikmin Adventure are once again decorative and hardly interactive, but there are Nintendo Land Plaza statues for each of them. These are unlocked using Nintendo Land Coins.
List of unidentified vegetation
This article is a stub. You can help Pikipedia by expanding it. |
There are forms of vegetation that are not given a name or any sort of importance inside the games themselves. However, their species can still be known by examining how they look and act, compared to plants and fungi in the real world. Some vegetation, however, cannot be identified at all, either because they do not resemble any real world plant, or because the resemblances are too weak to reach conclusive proof. The names given on this list are the real world names.
Forget-me-not
Forget-me-nots only appear in Pikmin 3 in the Beastly Caverns stage of Mission Mode and the Shaded Terrace stage of Bingo Battle. They are popular garden flowers, only acting as decoration to the garden themes of these two areas.
Peltate leaves
Several large flat leaves appear in the background of the Perplexing Pool, serving no other purpose than decoration. The leaves' stems connect at the bottom, characteristic mainly to tropical plants. Its species name would probably be peltata.
- RealLifePeltateLeaf.JPG
A real-life peltate leaf, from Merremia peltata.
Red mushroom/leaves
This article or section needs to be cleaned up, either its format or general style. |
There is an unknown red object that appears in all Pikmin games. It is either a red-leafed plant or a red mushroom. It is quite common in Pikmin, appearing in every area. In Pikmin 2, this same red-leafed plant only appears in the Valley of Repose near the landing area, covered in snow. In Pikmin 3 the plant becomes a trio of mushrooms found only in the Tropical Wilds; they make a unique sound when disturbed. This new mushroom's look could be based on mycena haematopus.
- Screen Shot 2014-06-30 at 10.49.08 PM.png
The red-leafed plant as it appears in Pikmin.
- ZlCfzSFvDCY9XMug-x.jpg
The undersides of red mushrooms in Pikmin 3.
Shasta daisy
The shasta daisies only appear in Pikmin 3. They only act as decoration, though a White Spectralid will normally land on a group near the landing site in the Garden of Hope.
- ZlCfzSHRzDUbQMqqDA.jpg
Shasta daisies in Pikmin 3.
Spiked grass
Spiked grass only appears in grouped tufts in Pikmin, as decoration for The Forest Navel's landing site.
Spiked grass in The Forest Navel.
Sprout
Ambiguous two-leafed sprouts appear in patches in Pikmin 3, acting as hiding spots. The Distant Tundra also features patches of brown dried sprouts.
An image of some sprouts located in the Tropical Wilds.
Succulents
The Formidable Oak in Pikmin 3 features numerous different variants of cacti and succulent plants. These include haworthia attenuata, stout barrel cacti, aeonium succulents, and large columnar cacti in the distance. The Formidable Oak also houses some more ambiguous but unique flora, including inflorescences of pink wildflowers, sprouts and tufts of dry grasses, and even some tiny lichens in the center of the arena area. Most of these succulents and some of the flower types are also used in the Thirsty Desert and its remix in Mission Mode.
- Formidableoak.jpg
A view showing most of the flora in the Formidable Oak.
- Haworthia.JPG
Real-life haworthia attenutata.
- DesertAeonium.JPG
A real-life example of spiky aeonium succulents in the desert.
Trees
This article or section is in need of more images. |
Nearly every area of every game (excluding The Forest Navel) contains trees, though most of the time they go unnoticed. Their main effect on gameplay is providing dynamic shadows that make the look of the environment more realistic and interesting. Trees can be seen in most of the backgrounds of the first two games' areas, but the textures depicting them are simple and looped, and often obscured by distance fog. In Pikmin 3, the entire skybox is rendered, and one can see full trees surrounding the area using the KopPad's camera.
The seamless texture for trees in the Valley of Repose.
- GardenOfHopeGallery-Pikmin3.jpg
Tall oaks in the background of the Garden of Hope.
More tropical trees in the background of the Tropical Wilds.
- ZlCfzREpJQEMLE9rpD.jpg
A palm tree in the Tropical Wilds.
Trees in the background of the Twilight River.
- Formidableoakbackground.jpg
Acacia-like trees in the background of the Formidable Oak.
Vines
An ivy-like vine appears in the Tropical Forest in Pikmin 3, creeping along the edge of a raised platform and wall until twirling into a curled slide. Leaders and Pikmin can slide down this vine to get from the raised platform to the lower ground quickly, but not vice versa. Several vines are also used for scenery.
Weeds
A prototype of Pikmin 3 contained an unused patch of weed-like plants.
Yellow wood sorrel
Yellow wood sorrels only appear in Pikmin 3. They only act as decoration, though one patch near the landing site in the Garden of Hope hides an Iridescent Flint Beetle.
- Flinty.jpg
An Iridescent Flint Beetle running out of some yellow wood sorrel.
See also
References
- ^ ""What exactly are these Pikmin? One could classify them as both plant and animal." – Captain Olimar in his voyage log.