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When naming a region, avoid using the term "NTSC" or "PAL", as explained [[Region#Naming|here]]. Instead, use "US", "Europe(an)" or "Japan(ese)". | When naming a region, avoid using the term "NTSC" or "PAL", as explained [[Region#Naming|here]]. Instead, use "US", "Europe(an)" or "Japan(ese)". | ||
=== | ===Prerelease=== | ||
:''Use "prototype" or "early", instead of "alpha" and "beta".'' | :''Use "prototype", "prerelease", or "early", instead of "alpha" and "beta".'' | ||
When referring to a prototypical version of a game, avoid using the terms "alpha" and "beta". It's easy to call anything that's "not final" as being "beta", but this term is wrong. The reason being because "alpha" and "beta" can mean different points in development for different developers. Unless the developers specifically brand a point in time or version as being "alpha", "beta", or " | When referring to a prototypical version of a game, avoid using the terms "alpha" and "beta". It's easy to call anything that's "not final" as being "beta", but this term is wrong. The reason being because "alpha" and "beta" can mean different points in development for different developers. Unless the developers specifically brand a point in time or version as being "alpha", "beta", or "release candidate", do not use those terms, as we do not know the real version term. Instead, use "prototype", "prerelease", or "early". For instance, "3 Pikmin could carry a 1 pellet in a beta version" should be replaced with "3 Pikmin could carry a 1 pellet in an early version". | ||
===Order for common sections=== | ===Order for common sections=== | ||
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*Its technical name. | *Its technical name. | ||
*Its internal name. | *Its internal name. | ||
*Its | *Its [[Prerelease information|prerelease]] name(s). | ||
*Differences of the names between [[region]]s. | *Differences of the names between [[region]]s. | ||