The Impact Site: Difference between revisions
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File:The Impact Site HD.jpg|Overview map. | File:The Impact Site HD.jpg|Overview map. | ||
File:Impact_Site.jpg|Map of the area. | File:Impact_Site.jpg|Map of the area. | ||
File:The Impact Site.jpg|Captain Olimar discovers Red Pikmin (demo image). | File:The Impact Site.jpg|Captain [[Olimar]] discovers [[Red Pikmin]] (demo image). | ||
File:Impact_Site.png|Fan-made map. | File:Impact_Site.png|Fan-made map. | ||
File:The Impact Site Challenge.gif|Fan-made map of the area in [[Challenge Mode (Pikmin)|Challenge Mode]]. | File:The Impact Site Challenge.gif|Fan-made map of the area in [[Challenge Mode (Pikmin)|Challenge Mode]]. |
Revision as of 09:36, April 7, 2015
The Impact Site | |
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Ship parts | 2 |
Pikmin available | Red |
Requirements | None |
Music | {{{music}}} |
The Impact Site (遭難地点?, lit.: "Impact Point") is where Captain Olimar first lands after his ship crashes on the Planet of the Pikmin in Pikmin, and so the first day is spent there. The area is near the edge of the vast forest on the area select map, not far from the Forest of Hope. The Impact Site is the location of the discovery of the Red Onion with its associated Red Pikmin. This area and the Final Trial make up the Wistful Wild in Pikmin 2. This area is one of the least visited in a regular playthrough, but is also the best one to increase Pikmin population in.
General layout
The level consists of a small pool of water that is not accessible on day 1, a number of tree stumps, and a few relatively small grassy clearings. It contains only two ship parts, one of which is collected on the first day in the tutorial-like beginning of the game. After day 1, the amount of Pellet Posies increases, and some enemies appear: the large amounts of pellets from then on make this area arguably the best place for boosting Pikmin population.
There are two main sections to this area: the grassy plane where Olimar lands, at the south, and the beach section with a large tree trunk at the north. To reach the trunk, the player must first drag the cardboard box out of the way, in day 1. Reaching the beach requires breaking a stone wall, with the help of Yellow Pikmin.
It is also the only location of the Goolix, one of the game's hidden bosses, which can only be found on odd-numbered days after day 8, on the large tree stump near the water. Located on the same tree stump on Day 8 and all other subsequent even-numbered days, a Mamuta will reside there.
Key points
The bomb-rocks in this area are found inside the box that the Pikmin have to push in the first day.
The area contains three 20-pellets, one for each Pikmin species. The red pellet is located behind the stone gate, next to the lake. The yellow one is located in a tree stump that only Yellow Pikmin can reach. This stump is found in the arena where the Goolix or the Mamuta is fought. The blue pellet is on a small island next to the Pearly Clamclamp that is holding the Positron Generator.
Besides those, there are several Pellet Posies and three 10-pellets, again, one for each color. All of these are near the landing site. In order for Olimar to get them, he must order his Pikmin to build the stick that leads them there, and break a geyser hidden in the tall grass so he himself can get up. Each of the Pearly Clamclamps in the beach have a pearl that, when carried to an Onion, produces fifty Pikmin.
On days two and beyond, Iridescent Flint Beetles can be found on the path to the second part of the area, on the tall plants to the east of the Onions, and to the north of the bomb-rocks.
Note: the Pellet Posies, Pearly Clamclamps, and Iridescent Flint Beetles will be there every day. The highest amount of Pikmin one could raise in The Impact Site in one day is 301 (unless one were to hit the Flint Beetles more than eight times – hitting each nine times would produce 307, hitting each one twelve times would produce 322 – but this is highly unlikely).
Enemies
- 3 Iridescent Flint Beetles (after day 1)
- 3 Pearly Clamclamps
- 1 Mamuta (day 8-30, on even-numbered days)
- 1 Goolix (day 9-29, on odd-numbered days)
Challenge Mode breakdown
Pikmin source | Seeds | Amount | Total |
---|---|---|---|
Starting Reds | 3 | 3 | |
Starting Yellows | 3 | 3 | |
Starting Blues | 3 | 3 | |
Red 1 pellets | 2 | 16 | 32 |
Red 5 pellets | 5 | 2 | 10 |
Red 10 pellets | 10 | 1 | 10 |
Red 20 pellets | 20 | 1 | 20 |
Yellow 1 pellets | 2 | 11 | 22 |
Yellow 5 pellets | 5 | 4 | 20 |
Yellow 10 pellets | 10 | 1 | 10 |
Yellow 20 pellets | 20 | 1 | 20 |
Blue 1 pellets | 2 | 10 | 20 |
Blue 5 pellets | 5 | 4 | 20 |
Blue 10 pellets | 10 | 1 | 10 |
Blue 20 pellets | 20 | 1 | 20 |
Pellet Posy | 2 | 2 | 4 |
Pellet Posy | 2 | 2 | 4 |
Pellet Posy | 2 | 2 | 4 |
Pellet Posy | 2 | 8 | 16 |
Breadbug | 13 | 1 | 13 |
Iridescent Flint Beetle | 14 | 1 | 14 |
Total | 278 |
Ship parts
- Main Engine (day 1 only)
- Positron Generator (Blue and Yellow Pikmin needed)
Gallery
- PIK ImpactSite.jpg
The landing zone of the Impact Site.
The Impact Site in Challenge Mode (Japanese version).
The first Iridescent Flint Beetle in the area.
The main tree stump, with a Goolix.
The Pearly Clamclamp pond.
Preview image on the area selection menu.
Other images
- Impact Site.jpg
Map of the area.
Captain Olimar discovers Red Pikmin (demo image).
Fan-made map of the area in Challenge Mode.
An early overview of part of The Impact Site. The textures for this image are loaded on the game itself, but go unused.
The radar pattern for The Impact Site.
Trivia
- Strangely, a Bulborb can be seen during the end of day cutscene, even though no Bulborbs are present in the actual area.
- In the New Play Control! version, the white gate leading to the beach with the Clamclamps can be broken down on day 1 by throwing Pikmin onto the ledge as far as possible and getting onto the stump.
- The Impact Site is one of two areas with an optional boss, the other being the Distant Spring.
- In Pikmin 3, the song Alph's Crash-Site has bits and pieces of The Impact Site's theme.
Pikmin areas |
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Click an area on the image
The Impact Site • The Forest of Hope • The Forest Navel • The Distant Spring • The Final Trial animtest • codetest • E3play_3 • map_06 • play_4 • route • shapetst • testmap • tuto1 • tuto2 |