Soul: Difference between revisions
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{{merging|conflict|Spirit}} | |||
{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y}} | ||
[[File: | {{Title}} | ||
''' | [[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of spirits.]] | ||
'''Spirits''' appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is killed. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen. | |||
In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the | The Pikmin ones roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. | ||
In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the color of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' and both ''[[New Play Control!]]'' remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. | |||
==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]] | |||
{{stub|List which enemies do not leave a spirit behind.}} | |||
Enemy spirits have a pink-purple color and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[Ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not. | |||
In ''Pikmin 2'' | In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. In ''[[Pikmin 3]]'', enemy spirits are blue, instead of purple. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits in the first two games: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. | ||
{{clear}} | |||
==Gallery== | |||
<gallery> | |||
P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''. | |||
Pikminghosts.jpg|In ''Pikmin'', all spirits of Pikmin are blueish white. | |||
Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''Super Smash Bros. Brawl''. | |||
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin spirits. | |||
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits. | |||
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy spirits. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* | *The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees. | ||
== | ==See also== | ||
*[[Health]] | |||
*[[Pikmin extinction]] | |||
[[Category:Gameplay]] | |||
Revision as of 07:41, February 10, 2015
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. At Pikmin Wiki, this page was called "Spirit", which is likely different from the current title. It might make sense to rename this page. |
Because this subject has no official name, the name "Soul" is conjectural. |
Spirits appear every time a Pikmin or enemy is killed. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.
In Pikmin, every Pikmin has a blue spirit, irrelevant of the color of the Pikmin itself, while spirits in Pikmin 2 and both New Play Control! remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of Purple and White Pikmin.
Enemies
This article is a stub. You can help Pikipedia by expanding it. |
Enemy spirits have a pink-purple color and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's center. Bulbmin produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the Spotty Bulbear and the Gatling Groink, which can revive, and the Ravenous Whiskerpillar, which seems to remain alive even after being defeated. Enemies that die while petrified release a spirit, but these "non-dying" enemies do not.
In Pikmin 2 these spirits make an eerie sound when ascending. In Pikmin 3, enemy spirits are blue, instead of purple. There is also a minor glitch involved with enemy spirits in the first two games: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.
Gallery
- Pikminghosts.jpg
In Pikmin, all spirits of Pikmin are blueish white.
Trivia
- The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.