Three Color Training: Difference between revisions
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'''Three Color Training''' is the seventeenth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are [[ | '''Three Color Training''' is the seventeenth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are [[gas pipe]]s, [[Anode Beetle]]s, and one [[Gatling Groink]] atop a tower. | ||
==Sublevel 1== | ==Sublevel 1== |
Revision as of 07:23, February 10, 2015
Three Color Training | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 30 | ||
Blue Pikmin | 0 | ||
White Pikmin | 15 | ||
Purple Pikmin | 15 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Three Color Training is the seventeenth level in Pikmin 2's Challenge Mode. There are gas pipes, Anode Beetles, and one Gatling Groink atop a tower.
Sublevel 1
- Theme: Toybox
- Time: 230 (460 seconds)
- Treasures:
- Flame Tiller × 1 (buried)
- Fossilized Ursidae × 1
- Regal Diamond × 1 (buried)
- Sulking Antenna × 1
- The Key × 1 (inside the Gatling Groink)
- Unknown Merit × 9 (inside the Anode Beetles)
- Enemies:
- Anode Beetle × 9
- Gatling Groink (stationary) × 1
- Mitite × 1 group (in a dead end)
- Hazards:
- Plants:
- None
- Others:
- Egg × 2 (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_yellow_purple_white | ||||
"Main" object maximum (?) | 16 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_tower2_toy.txt | ||||
Lighting file (?) | hiroba_toy_light_cha.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with tower and 8 exits |
The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your captains as close to the tower as possible; the Gatling Groink will try to fire at that captain, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the captain you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.
If you are just going for the Pink Flower, use this strategy: send one captain without any Pikmin to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 三色試験場? | |
Spanish (NoA) | Circuito Tricolor | Tricolored Circuit |