Breeding Ground: Difference between revisions
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*'''Treasures''': | *'''Treasures''': | ||
**{{icon|Crystallized Telepathy|y}} × 3 (inside 3 Fiery Blowhogs) | **{{icon|Crystallized Telepathy|y}} × 3 (inside 3 Fiery Blowhogs) | ||
**{{icon|Danger Chime|y}} × | **{{icon|Danger Chime|y}} × 5 | ||
**{{icon|The Key|y}} × 1 (inside a Fiery Blowhog) | **{{icon|The Key|y}} × 1 (inside a Fiery Blowhog) | ||
*'''Enemies''': | *'''Enemies''': |
Revision as of 23:23, February 9, 2015
Breeding Ground | |||
---|---|---|---|
Sublevels | 3 | Ultra-bitter sprays | 2 |
Red Pikmin | 4 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Breeding Ground is the twenty-sixth level in Challenge Mode in Pikmin 2.
Sublevel 1
- Theme: Garden
- Time: 100 (200 seconds)
- Treasures:
- Mirrored Element × 2 (inside the Creeping Chrysanthemums)
- The Key × 1
- Enemies:
- Hazards:
- None
- Plants:
- Clover × 8
- Dandelion × 2
- Figwort (small) × 8
- Margaret × 6
- Queen Candypop Bud × 5 (3 in dead ends)
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_big2_kusachi.txt | ||||
Lighting file (?) | kusachi_light_lv0.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 5 exits |
Snatch your 4 Reds and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.
Sublevel 2
- Theme: Concrete
- Time: +150 (+300 seconds)
- Treasures:
- Crystallized Telepathy × 2
- Lustrous Element × 1
- The Key × 1
- Enemies:
- Red Bulborb × 2
- Hazards:
- None
- Plants:
- Queen Candypop Bud × 7 (5 in dead ends)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 10 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4b_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Sublevel 3
- Theme: Tiles
- Time: +180 (+360 seconds)
- Treasures:
- Crystallized Telepathy × 3 (inside 3 Fiery Blowhogs)
- Danger Chime × 5
- The Key × 1 (inside a Fiery Blowhog)
- Enemies:
- Fiery Blowhog × 4
- Hazards:
- Fire geyser × 14
- Electrical wire × 6
- Plants:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 24 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_d_f_ujikou_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor |
Corridor | Long corridor | Room with 4 exits | Room with 4 exits and a raised edge | Room with a pathway with grill |
We meet the Shower Room style and you will need all Pikmin colors. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 倍々ゲームの穴? | |
Spanish (NoA) | Críadero | Breeding Ground |