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Revision as of 09:59, November 6, 2014
In Pikmin and Pikmin 2, the player has the ability to move the group [1] (known amongst players as swarming or C-sticking) of Pikmin around the current leader. This can be achieved by tilting C in the GameCube games or by pointing at a location with the cursor and holding Paddown on the New Play Control! releases. The farther the stick is tilted or the farther the cursor is, the farther the group spreads in that direction.
Only the Pikmin can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity.
In New Play Control! Pikmin, if there are 20 or less Pikmin and the order is issued at full length, the Pikmin will form a straight line. In Pikmin 2 and New Play Control! Pikmin 2, this happens for 34 or less Pikmin. In Pikmin for the GameCube, the groups are always spherical and elliptical.
Uses
There are three main ways to issue orders to Pikmin: by throwing them at the object, by moving the group so that they touch it, or by dismissing them on to it. While the group is being moved manually by use of the aforementioned controls, they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object.
The other main use for the group movement is to prevent the Pikmin from getting close to unwanted areas, such as hazards or sleeping mature Bulborbs.
In Pikmin, when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved cardboard box in The Impact Site, the Pikmin can be told to compress into a tight group by rapidly spinning C in the GameCube version or by holding Paddown and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time.
The group movement can also be used to group the Pikmin closer to the leader, which allows the player to throw Pikmin much more rapidly. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them to the leader reduces this delay.
Appearance
Visually, there are no effects in the GameCube games, but in the New Play Control! versions, some arrows are cast from the leader to the cursor; the cursor also flashes yellow and oscillates in size.
In terms of audio, a small fanfare plays whenever the group is moving, which varies by game and by leader: Olimar's fanfare is played through an oboe, Louie's is played through a clarinet, and the President's is played through a bassoon. The fanfare plays faster the more C is tilted on the GameCube, or the father the cursor is in New Play Control! versions. In addition, for the New Play Control! remakes, if the Wii Remote's speaker is not mute, this fanfare will play through it instead of from the television. Bizarrely, in Pikmin 2, the closer the movement direction is to the area's North, West, South or East, as indicated by the radar, the faster the "maximum speed" is.
To do: Upload the sounds, and confirm the instruments used for each fanfare. |
Names in other languages
Language | Name | Meaning | Notes |
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Portuguese (NoE) | Mover o grupo | Move the group | Translation taken from the Pikmin instruction manual. |
See also
References
Controls |
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Charge • Dismiss • Dodge • Jetpack • Lie down • Lock-on • Pluck • Punch • Spray • Swarm • Throw • Whistle |