Pikmin (game)
Pikmin 2
Pikmin 3

Easter egg: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Cat.)
(Merged and added a Duck Hunt reference.)
Line 1: Line 1:
{{merging|conflict|Easter Eggs}}
{{game icons|p=y|p2=y|p3=y}}
 
{{otheruses|secrets in the games|the object with [[nectar]] inside|Nectar Egg}}
{{game icons|p=y|p2=y}}
 
{{otheruses|secrets in the games|the object with [[nectar]] inside|egg}}
 
{{spoiler}}
{{spoiler}}


Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not qualify as Easter eggs.
Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not exactly qualify as Easter eggs.


==''[[Pikmin (game)|Pikmin]]''==
==''Pikmin''==
===Fireworks===
===Fireworks===
{{redirects|Fireworks|the fireworks cone [[treasure]]|Boom Cone}}
{{redirects|Fireworks|the fireworks cone [[treasure]]|Boom Cone}}
A commonly recognized bonus. When {{button|gcn|Paddown|wii|2}} is held down, Olimar will [[lie down]] on the floor. The Pikmin will then pick him up, and take him to one of the [[Onion]]s. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the ship. It will rise into the air, and explode into a burst of light, similar to fireworks. Nothing else happens. This was removed in ''[[Pikmin 2]]'', but the captains can still lie down and be carried after obtaining the [[Napsack]].
A commonly recognized bonus. When {{button|gcn|Paddown|wii|2}} is held down, Olimar will [[lie down]] on the floor. Nearby Pikmin will then pick him up, and take him to one of the [[Onion]]s. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. It will rise into the air, and explode into a burst of light, similar to fireworks.<ref>[https://www.youtube.com/watch?v=H1f0LuJYJg8 YouTube video showing the fireworks Easter egg]</ref> Nothing else happens. This was removed in ''[[Pikmin 2]]'', but the captains can still lie down and be carried after obtaining the [[Napsack]].


===Nintendo logo===
===Nintendo logo===
{{ToDo|Get a sound clip of the third one.}}
<div style="float:right;">{{listen | filename = Pikmin Nintendo logo Japanese voice.ogg | title = The mysterious Japanese voice | ogg = yes}}</div>
Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, at rare times, a different sound will play instead. The following instances are known to happen, but the chance of them being chosen is not:
Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, at rare times, a different sound will play instead. The following instances are known to happen, but the chances of them being chosen are currently unknown:
*A Pikmin going "Whoo!". Same sound as when a [[Yellow Pikmin]] discovers a [[bomb-rock]].
*A Pikmin going "Whoo!". Same sound as when a [[Yellow Pikmin]] discovers a [[bomb-rock]].
*A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carrying|carry]] it, but gives up.
*A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carrying|carry]] it, but gives up.
Line 23: Line 19:
The cause for these sounds is unknown, but it seems to happen [[Randomness|random]]ly, despite being rumored that it changes according to the buttons pressed.
The cause for these sounds is unknown, but it seems to happen [[Randomness|random]]ly, despite being rumored that it changes according to the buttons pressed.


==''[[Pikmin 2]]''==
==''Pikmin 2''==
===Pikmin theme song===
===''Ai no Uta''===
Once all five types are uncovered, the current captain must have 20 of each type with him. The Pikmin will sing (or hum) the theme song that was used in the Japanese commercials for the [[Pikmin (game)|first game]].
Once all five types are uncovered, the current captain must have 20 of each type with him. As long the Pikmin aren't idle or working, they will eventually begin to sing (or hum) part of the theme song that was used in the Japanese commercials for the first game: ''[[Ai no Uta]]''.


===Title screen secrets===
===Title screen secrets===
[[Image:Pikmin 2 title screen bulborb.png|right|thumb|A Bulborb roaming around in the title screen.]]
[[File:Pikmin 2 title screen bulborb.png|right|thumb|A Bulborb roaming around in the title screen.]]
On the [[Menu#Title screen|title screen]], some buttons perform certain actions:
On the [[Menu#Title screen|title screen]], some buttons perform certain actions:


Line 40: Line 36:


===Totaka's song===
===Totaka's song===
When in the [[Menu#Cave exited|treasure tally screen]] of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting on this screen for exactly 3 minutes and 50 seconds, [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] will start playing. This is a small jingle hidden by Totaka himself in some games he's worked on, like ''[[Cameos|Mario Paint]]''. However, it should be noted that this does not occur in the ''[[New Play Control! Pikmin 2|New Play Control!]]'' version.
<div style="float:left; margin-right: 8px;">{{#ev:youtube|urhJZZs1Qd0|250|left}}</div>
When in the [[Menu#Cave exited|treasure tally screen]] of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting on this screen for exactly 3 minutes and 50 seconds, [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] will start playing. This is a small jingle hidden by composer Nazumi Totaka himself in some games he's worked on, like ''[[Cameos|Mario Paint]]''. However, it should be noted that this does not occur in the [[New Play Control! Pikmin 2|''New Play Control!'' version]].


{{clear}}
==''Pikmin 3''==
==''Pikmin 3''==
===Pikmin drawings===
[[File:Pikiglyph3.jpg|thumb|An example of one of the Pikmin drawings.]]
{{main|Pikmin drawings}}
In certain ''[[Pikmin 3]]'' areas, one can find small, well hidden drawings that portray [[Pikmin family|Pikmin]]. There are ones that show just a Pikmin by itself, and others that show Pikmin near their specialty, such as [[Red Pikmin]] near fire, or [[Rock Pikmin]] breaking a [[Crystal Nodule]].
===Singing===
===Singing===
If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing. If the captains have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the theme song. If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord.
In some circumstances, the leaders or Pikmin can sing or hum a small theme:
Finally, if 20 idle Pikmin of one type is left alone for long enough, they will sing along with the area music.
*If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing.
*If the captains have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the theme song.
*If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord.
*If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the area music.


===Warp Pipe===
===Warp Pipes===
If the player looks at the GamePad while in the [[Twilight River]] and looks at the tipped flower pot that leads to the second area of the map, the flower pot looks like a [[mario:Warp Pipe|Warp Pipe]] from the ''Mario'' franchise.
In the [[Twilight River]], the main pipe that connects the two sections of the map, and the tilted flower pot near the section with the [[Clipboard]]s are quite similar to the [[mario:Warp Pipe|Warp Pipes]] from the ''Mario'' franchise. For the latter, the player might need to use the [[KopPad]]'s camera.
 
===''Duck Hunt''===
During the introduction [[cutscene]], when the diagram shows the [[S.S. Drake]] exploding and the three [[leader]]s scattering, a faint chiptune-like jingle can be heard.<ref>[https://www.youtube.com/watch?v=1-bi6y5qpZk#t=95 The ''Pikmin 3'' introduction cutscene, with the ''Duck Hunt'' failure jingle being heard at 1:35]</ref> This is actually the sound byte that plays when a player lets a duck fly away in ''[[nintendo:Duck Hunt|Duck Hunt]]''.<ref>[https://www.youtube.com/watch?v=xFEw5Xcq4uM#t=443 Gameplay of ''Duck Hunt'', with the player letting a duck fly away at 7:23]</ref>


==See also==
==See also==
*[[Glitches]]
*[[Glitches]]
*[[Unused content]]
*[[Unused content]]
==References==
<references/>


[[Category:Pikmin]]
[[Category:Pikmin]]
[[Category:Real world]]
[[Category:Real world]]
[[Category:Secrets]]
[[Category:Secrets]]

Revision as of 14:14, October 30, 2014

This article is about secrets in the games. For the object with nectar inside, see Nectar Egg.

Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not exactly qualify as Easter eggs.

Pikmin

Fireworks

"Fireworks" redirects here. For the fireworks cone treasure, see Boom Cone.

A commonly recognized bonus. When Paddown / the 2 Button on the Wii Remote is held down, Olimar will lie down on the floor. Nearby Pikmin will then pick him up, and take him to one of the Onions. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. It will rise into the air, and explode into a burst of light, similar to fireworks.[1] Nothing else happens. This was removed in Pikmin 2, but the captains can still lie down and be carried after obtaining the Napsack.

Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, at rare times, a different sound will play instead. The following instances are known to happen, but the chances of them being chosen are currently unknown:

  • A Pikmin going "Whoo!". Same sound as when a Yellow Pikmin discovers a bomb-rock.
  • A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to carry it, but gives up.
  • A Japanese voice saying an unknown word.

The cause for these sounds is unknown, but it seems to happen randomly, despite being rumored that it changes according to the buttons pressed.

Pikmin 2

Ai no Uta

Once all five types are uncovered, the current captain must have 20 of each type with him. As long the Pikmin aren't idle or working, they will eventually begin to sing (or hum) part of the theme song that was used in the Japanese commercials for the first game: Ai no Uta.

Title screen secrets

A Bulborb roaming around in the title screen.

On the title screen, some buttons perform certain actions:

  • L / the Plus Button on the Wii Remote: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen.
  • R / the Minus Button on the Wii Remote: same as L, but they spell out "Nintendo". Note that there are no White Pikmin or Purple Pikmin in this formation (identifiable by their pink flowers).
  • Y / the 2 Button on the Wii Remote: spawns an Iridescent Flint Beetle. The Pikmin will chase after it, but nothing happens to it.
  • X / the 1 Button on the Wii Remote: spawns a Red Bulborb. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
  • Cup / Padup: moves the beetle/bulborb forwards. It can't go over the borders of the screen.
  • Cleftright / Padleftright: turns the beetle/bulborb left/right.
  • Z / the Z Button on the Nunchuk: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.

Totaka's song

{{#ev:youtube|urhJZZs1Qd0|250|left}}

When in the treasure tally screen of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting on this screen for exactly 3 minutes and 50 seconds, Totaka's song will start playing. This is a small jingle hidden by composer Nazumi Totaka himself in some games he's worked on, like Mario Paint. However, it should be noted that this does not occur in the New Play Control! version.

Pikmin 3

Pikmin drawings

File:Pikiglyph3.jpg
An example of one of the Pikmin drawings.
Main article: Pikmin drawings.

In certain Pikmin 3 areas, one can find small, well hidden drawings that portray Pikmin. There are ones that show just a Pikmin by itself, and others that show Pikmin near their specialty, such as Red Pikmin near fire, or Rock Pikmin breaking a Crystal Nodule.

Singing

In some circumstances, the leaders or Pikmin can sing or hum a small theme:

  • If Alph, Brittany, and Charlie are walking together with no Pikmin, they will begin to sing.
  • If the captains have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the theme song.
  • If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord.
  • If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the area music.

Warp Pipes

In the Twilight River, the main pipe that connects the two sections of the map, and the tilted flower pot near the section with the Clipboards are quite similar to the Warp Pipes from the Mario franchise. For the latter, the player might need to use the KopPad's camera.

Duck Hunt

During the introduction cutscene, when the diagram shows the S.S. Drake exploding and the three leaders scattering, a faint chiptune-like jingle can be heard.[2] This is actually the sound byte that plays when a player lets a duck fly away in Duck Hunt.[3]

See also

References