Template:Sublevel technical: Difference between revisions
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(New documentation style.) |
(New behavior for the VRBOXes.) |
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! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> Background | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> Background | ||
| colspan = 3 | {{{bg}}} | | colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x32px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}} | ||
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! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }} | ! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }} | ||
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! bg | ! bg | ||
| | | No || || Background model file. If none, omit it. This is property <code>{f00A}</code> (VRBOX). | ||
|- | |- | ||
! clog | ! clog |
Revision as of 12:21, October 30, 2014
Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
(?) Enemy maximum | {{{enemymax}}} | ||||
(?) Item maximum | {{{itemmax}}} | ||||
(?) Gate maximum | {{{gatemax}}} | ||||
(?) Dead end unit maximum | {{{capmax}}} | ||||
(?) Escape geyser | {{{geyser}}} | ||||
(?) Clogged hole | {{{clog}}} | ||||
(?) Unit file | {{{unitfile}}} | ||||
(?) Number of rooms | {{{rooms}}} | ||||
(?) Light file | {{{lightfile}}} | ||||
(?) Background | None | ||||
Cave units (?) |
Info
Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo
.
Parameters
Parameter | Mandatory | Default | Detailed description |
---|---|---|---|
2p | No | If it's a 2-Player Battle cave, give this a value, like "y". | |
cave | Yes | Internal name of the cave it's on. | |
enemymax | Yes | Maximum number of enemies. This is property {f002} (敵最大数).
| |
itemmax | Yes | Maximum number of items. This is property {f003} (アイテム最大数).
| |
gatemax | Yes | Maximum number of gates. This is property {f004} (ゲート最大数).
| |
capmax | Yes | Maximum number of dead ends (caps). This is property {f014} (キャップ最大数).
| |
rooms | Yes | Number of rooms. This is property {f005} (ルーム数).
| |
geyser | Yes | Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
| |
unitfile | Yes | Unit definition file, with the ".txt". This is property {f008} (使用ユニット).
| |
lightfile | Yes | Lighting definition file, with the ".ini". This is property {f009} (使用ライト).
| |
bg | No | Background model file. If none, omit it. This is property {f00A} (VRBOX).
| |
clog | Yes | Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
| |
hiddenfloor | Yes | Hidden floor? This is not shown on the table. This is property {f013} (隠し床).
| |
units | Yes | List of cave units. Use {{sublevel units}} for this. |
Template
This template includes two templates for {{sublevel units}} in the correct place.
{{sublevel technical |2p = |cave = |enemymax = |itemmax = |gatemax = |capmax = |rooms = |geyser = |unitfile = |lightfile = |bg = |clog = |hiddenfloor = |units = {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}