Template:Sublevel technical: Difference between revisions
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===Use=== | ===Info=== | ||
Used to describe the technical aspects of a [[cave]]'s [[sublevel]]. This data can be found in <code>/user/Mukki/mapunits/caveinfo</code>. | |||
==Parameters== | |||
{| class = "wikitable" | |||
! Parameter || Mandatory || Default || Detailed description | |||
|- | |||
! 2p | |||
| No || || If it's a 2-Player Battle cave, give this a value, like "y". | |||
|- | |||
! cave | |||
| '''Yes''' || || Internal name of the cave it's on. | |||
|- | |||
! enemymax | |||
| '''Yes''' || || Maximum number of enemies. This is property <code>{f002}</code> (敵最大数). | |||
|- | |||
! itemmax | |||
| '''Yes''' || || Maximum number of items. This is property <code>{f003}</code> (アイテム最大数). | |||
|- | |||
! gatemax | |||
| '''Yes''' || || Maximum number of gates. This is property <code>{f004}</code> (ゲート最大数). | |||
|- | |||
! capmax | |||
| '''Yes''' || || Maximum number of dead ends (caps). This is property <code>{f014}</code> (キャップ最大数). | |||
|- | |||
! rooms | |||
| '''Yes''' || || Number of rooms. This is property <code>{f005}</code> (ルーム数). | |||
|- | |||
! geyser | |||
| '''Yes''' || || Does it have an escape geyser? Write "Yes" or "No". This is property <code>{f007}</code> (帰還噴水(1=あり)). | |||
|- | |||
! unitfile | |||
| '''Yes''' || || Unit definition file, with the ".txt". This is property <code>{f008}</code> (使用ユニット). | |||
|- | |||
! lightfile | |||
| '''Yes''' || || Lighting definition file, with the ".ini". This is property <code>{f009}</code> (使用ライト). | |||
|- | |||
! bg | |||
| '''Yes''' || || Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g.: <code>"ice" (icy cavern)</code>. This is property <code>{f00A}</code> (VRBOX). | |||
|- | |||
! clog | |||
| '''Yes''' || || Is the next sublevel's hole clogged? Write "Yes" or "No". This is property <code>{f010}</code> (階段を壊す岩で隠す(0=オフ 1=オン)). | |||
|- | |||
! hiddenfloor | |||
| '''Yes''' || || Hidden floor? This is not shown on the table. This is property <code>{f013}</code> (隠し床). | |||
|- | |||
! units | |||
| '''Yes''' || || List of cave units. Use {{tem|sublevel units}} for this. | |||
|} | |||
==Template== | |||
This template includes two templates for {{tem|sublevel units}} in the correct place. | |||
<pre> | <pre> | ||
{{sublevel technical | {{sublevel technical | ||
|2p = | |2p = | ||
|cave = | |cave = | ||
|enemymax = | |enemymax = | ||
|itemmax = | |itemmax = | ||
|gatemax = | |gatemax = | ||
|capmax = | |capmax = | ||
|rooms = | |rooms = | ||
|geyser = | |geyser = | ||
|unitfile = | |unitfile = | ||
|lightfile = | |lightfile = | ||
|bg = | |bg = | ||
|clog = | |clog = | ||
|hiddenfloor = | |hiddenfloor = | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|| | || |
Revision as of 12:49, October 28, 2014
Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
(?) Enemy maximum | {{{enemymax}}} | ||||
(?) Item maximum | {{{itemmax}}} | ||||
(?) Gate maximum | {{{gatemax}}} | ||||
(?) Dead end unit maximum | {{{capmax}}} | ||||
(?) Escape geyser | {{{geyser}}} | ||||
(?) Clogged hole | {{{clog}}} | ||||
(?) Unit file | {{{unitfile}}} | ||||
(?) Number of rooms | {{{rooms}}} | ||||
(?) Light file | {{{lightfile}}} | ||||
(?) Background | {{{bg}}} | ||||
Cave units (?) |
Info
Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo
.
Parameters
Parameter | Mandatory | Default | Detailed description |
---|---|---|---|
2p | No | If it's a 2-Player Battle cave, give this a value, like "y". | |
cave | Yes | Internal name of the cave it's on. | |
enemymax | Yes | Maximum number of enemies. This is property {f002} (敵最大数).
| |
itemmax | Yes | Maximum number of items. This is property {f003} (アイテム最大数).
| |
gatemax | Yes | Maximum number of gates. This is property {f004} (ゲート最大数).
| |
capmax | Yes | Maximum number of dead ends (caps). This is property {f014} (キャップ最大数).
| |
rooms | Yes | Number of rooms. This is property {f005} (ルーム数).
| |
geyser | Yes | Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
| |
unitfile | Yes | Unit definition file, with the ".txt". This is property {f008} (使用ユニット).
| |
lightfile | Yes | Lighting definition file, with the ".ini". This is property {f009} (使用ライト).
| |
bg | Yes | Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g.: "ice" (icy cavern) . This is property {f00A} (VRBOX).
| |
clog | Yes | Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
| |
hiddenfloor | Yes | Hidden floor? This is not shown on the table. This is property {f013} (隠し床).
| |
units | Yes | List of cave units. Use {{sublevel units}} for this. |
Template
This template includes two templates for {{sublevel units}} in the correct place.
{{sublevel technical |2p = |cave = |enemymax = |itemmax = |gatemax = |capmax = |rooms = |geyser = |unitfile = |lightfile = |bg = |clog = |hiddenfloor = |units = {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}