Munge Dweevil: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = | |image = Munge-dweevil.jpg | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Munge Dweevil.png | |icon = Piklopedia Munge Dweevil.png | ||
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}} | }} | ||
The '''Munge Dweevil''' is an enemy in ''[[Pikmin 2]]''. Like other types of [[Dweevil]], this creature is commonly seen retrieving enemy corpses and treasures. When agitated by attacks, it will release a cloud of gas that will poison the [[Pikmin family|Pikmin]]. This suitably makes [[White Pikmin]] the best choice in battle, as they are immune to poisoning. However, the Munge Dweevil has more [[HP|health]] than its relatives. Alternatively, as [[Purple Pikmin]] can stun any small Dweevil, they will easily defeat one. | The '''Munge Dweevil''' (ムラサキショイグモ, ''Murasakishoigumo'') is an enemy in ''[[Pikmin 2]]''. Like other types of [[Dweevil]], this creature is commonly seen retrieving enemy corpses and treasures. When agitated by attacks, it will release a cloud of gas that will poison the [[Pikmin family|Pikmin]]. This suitably makes [[White Pikmin]] the best choice in battle, as they are immune to poisoning. However, the Munge Dweevil has more [[HP|health]] than its relatives. Alternatively, as [[Purple Pikmin]] can stun any small Dweevil with a 100% chance, they will easily defeat one. | ||
{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
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==Strategy== | ==Strategy== | ||
====Pikmin==== | ====Pikmin==== | ||
Attack it with whites. If whites are not available, it's probably better to kill it with captains. Purples also work, as they have a hundred percent chance of stunning any small Dweevil. | Attack it with whites. Aim precisely to kill it quickest, as it moves constantly and has a very small head, which is the weak point. Another way is to grab a large load of reds and swarm it. It will die in seconds. If it, for some reason, is able to attack (even if it dies, if it has started its attack, the animation will continue), whistle back the Pikmin, as they will easily be harmed by the poison that is emitted directly beneath the creature's head. | ||
If whites are not available, it's probably better to kill it with captains. Purples also work, as they have a hundred percent chance of stunning any small Dweevil. | |||
====Captains==== | ====Captains==== | ||
Run up to it and attack it. Using the captains for attacking is ideal, since they are immune to the poison it emits; even if the Dweevil attacks, the captains will not be harmed. | Run up to it and attack it. Using the captains for attacking is ideal, since they are immune to the poison it emits; even if the Dweevil attacks, the captains will not be harmed. | ||
If you [[lie down]], the Dweevil will pick you up and you can ride around on its back for a while. When you are ready to kill it, just press {{button|gcn|A|wii|A}} to kick its head and stun it. Then, just [[punch]] it to death. This works for any small [[Dweevil]]. | |||
==Technical information== | ==Technical information== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Munge | File:40mungedweevil.png|A Munge Dweevil in the [[Piklopedia]]. | ||
File:Munge Dweevil.png|Another image of a Munge Dweevil in the Piklopedia. | |||
File:Munge Dweevil attack.png|A Munge Dweevil releasing poison gas to defend itself. | |||
</gallery> | </gallery> | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Poison enemies]] | [[Category:Poison enemies]] | ||
[[Category:Dream Den]] | |||
[[Category:Subterranean Complex]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Shower Room]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Pikmin 2 exclusive enemies]] |
Revision as of 10:05, September 8, 2014
| |||
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Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia pungetis | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Subterranean Complex, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Dweevil Nest, Cavernous Abyss | ||
2-Player Battle stages | None | ||
Attacks | Emits poison |
The Munge Dweevil (ムラサキショイグモ, Murasakishoigumo) is an enemy in Pikmin 2. Like other types of Dweevil, this creature is commonly seen retrieving enemy corpses and treasures. When agitated by attacks, it will release a cloud of gas that will poison the Pikmin. This suitably makes White Pikmin the best choice in battle, as they are immune to poisoning. However, the Munge Dweevil has more health than its relatives. Alternatively, as Purple Pikmin can stun any small Dweevil with a 100% chance, they will easily defeat one.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
Attack it with whites. Aim precisely to kill it quickest, as it moves constantly and has a very small head, which is the weak point. Another way is to grab a large load of reds and swarm it. It will die in seconds. If it, for some reason, is able to attack (even if it dies, if it has started its attack, the animation will continue), whistle back the Pikmin, as they will easily be harmed by the poison that is emitted directly beneath the creature's head.
If whites are not available, it's probably better to kill it with captains. Purples also work, as they have a hundred percent chance of stunning any small Dweevil.
Captains
Run up to it and attack it. Using the captains for attacking is ideal, since they are immune to the poison it emits; even if the Dweevil attacks, the captains will not be harmed.
If you lie down, the Dweevil will pick you up and you can ride around on its back for a while. When you are ready to kill it, just press A / to kick its head and stun it. Then, just punch it to death. This works for any small Dweevil.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | gasotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 350 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (damage needed until treasure detach?) | 100 |
fp10 | ノーマルアタック | Unknown (normal attack?) | 1 |
fp11 | オタカラアタック | Unknown (treasure attack?) | 1.25 |
fp21 | オタカラキャッチ | Unknown (treasure catch?) | 2.5 |
Gallery
- 40mungedweevil.png
A Munge Dweevil in the Piklopedia.