Brawl Yard: Difference between revisions
Jump to navigation
Jump to search
(editing page for Pikmin Wiki migration (internals note: from file: 'importjson-mergemain--')) |
(Merged.) |
||
Line 1: | Line 1: | ||
{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[Image: | [[Image:Brawl_Yard.png|thumb|300px|Stage preview.]] | ||
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the | '''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s. | ||
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of | A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky. | ||
== Level information == | == Level information == | ||
Line 70: | Line 68: | ||
}} | }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
File:Brawl Yard.jpg|The Brawl Yard in-game. | |||
</gallery> | |||
{{2P}} | {{2P}} |
Revision as of 06:23, August 28, 2014
Brawl Yard is a 2-Player Battle arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the stage, which can be used as shelter from the Decorated Cannon Beetles.
A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.
Level information
- Theme: Garden
- Enemies:
- Hazards:
- None
- Treasures:
- Crystallized Telekinesis inside the Decorated Cannon Beetles
- Plants:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_7_nobinobi | ||||
"Main" object maximum (?) | 40 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_7_kusachi.txt | ||||
Lighting file (?) | vs_7_light.ini | ||||
Background (?) | "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
| ||||
Cave units (?) | |||||
Pattern 1 | |||||
Large three-way crossing (x2) | Room with upside-down bucket (x1) | Dead end with item (x7) | |||
Pattern 2 | |||||
Large three-way crossing (x1) | Room with 5 exits (x1) | Room with 2 circling paths (x1) | Dead end with item (x4) | Long corridor (x3) | Turning corridor (x1) |
Corridor (x1) | |||||
Pattern 3 | |||||
Room with 2 circling paths (x2) | Large three-way crossing (x2) | Corridor (x4) | Dead end with item (x2) |