S.S. Drake: Difference between revisions
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[[File:Drake-Pikmin3.jpg|thumb]] | [[File:Drake-Pikmin3.jpg|thumb]] | ||
The ship in ''[[Pikmin 3]]'', named '''S.S.''' '''Drake''' (ドレイク), which was built by [[Alph|Alph's]] grandfather. Much like the other ships from the ''Pikmin'' series, it serves as the main storage unit for all the gathered objects found by the captains. Its other purpose is to transport the captains from place to place. [[Charlie]] is its captain and Alph is its engineer. | The ship in ''[[Pikmin 3]]'', named '''S.S.''' '''Drake''' (ドレイク), which was built by [[Alph|Alph's]] grandfather<ref>http://pikmin3.nintendo.com/story/</ref>. Much like the other ships from the ''Pikmin'' series, it serves as the main storage unit for all the gathered objects found by the captains. Its other purpose is to transport the captains from place to place. [[Charlie]] is its captain and Alph is its engineer. | ||
==Appearance== | ==Appearance== | ||
<p class="MsoNormal"><span style="font-size:10pt;font-family:Helvetica;border:0innonewindowtext;padding:0in;background-position:initialinitial;background-repeat:initialinitial;">The Drake is very different from the ships in ''Pikmin'' and ''Pikmin 2''</span><span style="font-size:10pt;font-family:Helvetica;background-position:initialinitial;background-repeat:initialinitial;"> in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. The Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms.</span></p> | <p class="MsoNormal"><span style="font-size:10pt;font-family:Helvetica;border:0innonewindowtext;padding:0in;background-position:initialinitial;background-repeat:initialinitial;">The Drake is very different from the ships in ''Pikmin'' and ''Pikmin 2''</span><span style="font-size:10pt;font-family:Helvetica;background-position:initialinitial;background-repeat:initialinitial;"> in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. The Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms.</span></p> | ||
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Pikmin3_DrakeLanding.png|A damaged Drake flies past Alph as he awakens. | Pikmin3_DrakeLanding.png|A damaged Drake flies past Alph as he awakens. | ||
Spanish 12.png|Alph and Drake. | Spanish 12.png|Alph and Drake. | ||
</gallery> | </gallery> | ||
{{Template:Stub}} | {{Template:Stub}} | ||
==References== | |||
<references/> | |||
[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] | ||
[[Category:Koppai]] | [[Category:Koppai]] |
Revision as of 23:31, July 18, 2013
The ship in Pikmin 3, named S.S. Drake (ドレイク), which was built by Alph's grandfather[1]. Much like the other ships from the Pikmin series, it serves as the main storage unit for all the gathered objects found by the captains. Its other purpose is to transport the captains from place to place. Charlie is its captain and Alph is its engineer.
Appearance
The Drake is very different from the ships in Pikmin and Pikmin 2 in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. The Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms.
Directly on top of the base is a round body, featuring red lights and several other unique characteristics. It holds the three captains, has a long antenna attached to the top, and harbors a small satellite from which a blue beam emanates to help collect and analyze objects. It appears to have a world map on the back side.
Background
Upon the discovery of PNF-404, the Drake picks up Alph, Brittany, and Captain Charlie before initiating warp-drive. As they arrive at PNF-404, something goes wrong as the Drake attempts to enter the atmosphere, and it ejects the three occupants onto the planet below, all of which who land on different locations on the planet's surface. During the crash, the Drake loses an important mechanism, the Cosmic-drive Key.
Charlie awakes in a snowy world, where he discovers Yellow Pikmin. However, his side of the story is cut short as he is soon abducted by the Vehemoth Phosbat.
After landing in a pool of water, Alph regains conciousness to see a damaged the Drake overhead, struggling to land safely. The sight startles him enough to wake him up fully, and he begins exploration of the surrounding area alone. Eventually, he comes across the Red Pikmin and their Onion, and using their help, is able to recover his KopPad device and relocate the Drake, which was able to land safely.
Quotes
Obtaining a fruit
- "Analyzing..."
Obtaining a new fruit
- "New Fruit Recovered!"
In Super Smash Bros. for 3DS/Wii U
The Drake appears in the background of the Wii U Pikmin-themed stage.
Gallery
- QJPtLgf.jpg
Drake in a landing site, along with the Onion.
- Spanish 12.png
Alph and Drake.
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