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{{Template:Boss Order
|previous = Ranging Bloyster
|series = Pikmin 2
|current = #09
|next = Segmented Crawbster}}{{featured|2nd of May 2011|14th of June 2011}}
{{Infobox enemy
{{Infobox enemy
|pikmin2     = y
|pikmin2=y
|image       = Waterwraith.jpg‎
|image=Waterwraith.jpg‎
|icon        = Piklopedia Waterwraith.png
|name=Amphibio sapiens
|name       = Amphibio sapiens
|underground=[[Submerged Castle]]
|underground = [[Submerged Castle]]
|challenge=[[Bully Den]]
|challenge   = [[Bully Den]]
|attacks=Squashes Pikmin
|attacks     = Crushes Pikmin
|vitality=1800 (with rollers) 1500 (without rollers)|height = 112mm (height)|pikmin3 = |family = Unknown}}
|hp2        = 1800 (with rollers)<br>1500 (without rollers)
The '''Waterwraith''' <span style="line-height:20px;">(アメボウズ "''Amebouzu''</span>"<span style="line-height:20px;">) </span>is a boss from ''[[Pikmin 2|Pikmin 2,]]'' found in all of the [[sublevel|sub levels]] of the [[Submerged Castle]] and in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It can only be defeated by [[Purple Pikmin]]; however, the entrance to the cave is flooded, making them impossible to bring along.
|piklopedia  = 78
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, as it has a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapien'', which is similar to the human's scientific name: ''Homo sapien''. [[The Ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Piklopedia|enemies]], as it can instantly kill [[Pikmin family|Pikmin]] by just rolling over them, and cannot be deterred or defeated until the final floor. The only good thing is that it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both Water wraiths will fall when the seconds counter falls to 270, leaving you with only 30 seconds to get settled and prepare. When encountered in the Submerged Castle, but not in the Bully Den, its music will play - music that is played only then. {{listen|filename=Waterwraith.ogg|title=A sample of the music.}}
}}


The '''Waterwraith''', writes [[Captain Olimar|Olimar]], "may be the ectoplasmic incarnation of a kind of psychic phenomenon". It is found only in the [[Submerged Castle]] (all [[sublevel]]s), and in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. [[The ship]] notes that although it can be seen, its sensors detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Enemy|enemies]], as it can kill [[Pikmin family|Pikmin]] by just rolling over them once.
The Water wraith's name is a combination of ''"water"'', given its watery appearance, and ''"wraith"'', which means ghost or phantom.
==Notes==


The Waterwraith is one of the few enemies in ''Pikmin 2'' which has its own background [[music]], along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In the Submerged Castle, when it appears, its own music track plays. When it is in the last Sublevel, normal boss music plays and when it has no rollers, a different kind of the normal boss music plays, which has a more positive/silly mood.
===Ship's dialogue===
''"What is this?!? I can see it with my optical receptors, but my sensors cannot detect it!"''


{{listen|filename=Waterwraith.ogg|title=}}
''"Could its physical form be anchored in another dimension? ...Attacking it is futile!"''


The Waterwraith's name is a combination of ''water'', given its watery appearance, and ''wraith'', which means ghost or phantom.
''"If only we could force it to take on physical form... But in its current state... Krzzzt-zrrrk!"''


==Strategy==
''"Danger! Danger! Danger!"''
[[Image:Waterwraith - Valley of Repose.jpg|thumb|left|In the [[Piklopedia]].]]
===Olimar's Notes===
When encountered, the beast falls from the sky. This will give two falling noises followed by two explosion-like sounds and then a noise like a scream underwater. Be careful when you hear this. After that, the Waterwraith will move around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if [[Ultra-Bitter Spray|petrified]], except that of [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. Like this, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's [[HP|health]] has been fully depleted, the rollers crumble and the Waterwraith will scoot all around the cave, no longer a threat to your Pikmin. Attack with more purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].
''"All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasm incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature."''
===Louie's Notes===
''"Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings."''
===Nintendo Player's Guide===
''"The anxious Water wraith appears before the final floor of the Submerged Castle, but you won't be able to defeat it until you use Violet Candypop Buds to create purple Pikmin on the cave's lowest level. One touch from a purple will make the beast temporalily vulnerable."''
==Before the Fight==
The Waterwraith will come on any sub level of the Submerged Castle, usually after about 5 minutes. However, before Sublevel 5, there is '''no way '''at all to harm it; not even Bomb Rocks will have any effect. With that in mind, there are a few things to remember:
*The player should collect treasures as quickly as possible and avoid collecting corpses. Doing so could allow the player to escape without having the Waterwraith spawn. 
*The Waterwraith can kill other enemies and disable traps. This should be used to an advantage.*
*It follows the active captain. This can be used to the player's advantage, similar to the fight with the Ranging Bloyster.*
*It is advise to at least have the Rush Boots power up, which can allow you to qucikly escape the Water wraith.The [[Stellar Orb]] also helps to illuminate the area, giving the player a good view of where the Waterwraith is. 
*The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in.*
*The Captains must quickly collect as many treasures as they can. If they forget to get a treasure, they can always go back and get it later.
*If the player has a very difficult time with the Waterwraith, they can always reset in attempt to get an easier layout for the floor.
*The Waterwraith crushes Pikmin instantly, so it is best to keep all Pikmin with the Captains while it is active.
These tips mostly apply only to the Submerged Castle. Items marked with an * can be used in the[[ Bully Den]] as well. 


Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be [[throw]]n in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a [[plant]]; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after they're thrown (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.
==Battle Strategy==


'''Note''': In the [[Submerged Castle]], you will only be able to get purples on the last sublevel (5) via the [[Violet Candypop Bud]]s.
[[File:Waterwraithcutscene.png|thumb|left|The Waterwraith appears.]]When encountered, the beast falls from the sky, lifts up its front roller, and smashes it on the ground, crushing any Pikmin underneath. It then commences moving around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if [[Ultra-bitter Spray|petrified]], except that of the [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of Purple Pikmin. In this state, it is vulnerable to '''all''' Pikmin attacks. Proceed to swarm the Waterwraith. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith (now resembling a bill-less, translucent penguin) will run aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].


In the [[Bully Den]], you will already have 25 purples, but no other type of Pikmin. Here, there are two Waterwraiths and a variety of other bugs.
[[File:Waterwraith_stunned.png|thumb|A stunned Waterwraith, vulnerable to attacks.]]Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after their throw (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.


{{Notes|olimar=y|louie=y|ship=y}}
'''Note''': In the [[Submerged Castle]], you will only be able to get Purple Pikmin on the final sub level via the [[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]].
 
In the [[Bully Den]], you will already have 25 Purples, but no other color of Pikmin. Here, there are two Waterwraiths and a variety of other creatures.
 
The Waterwraith is one of the few enemies in ''[[Pikmin 2]]'' which has its own background music, along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In Sub levels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all of your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.
 
Throw a Purple on it to make it vulnerable. Now swarm all your Pikmin around the rollers. This should destroy the rollers in about three seconds. Then just finish it off.


==Glitches==
==Glitches==
[[File:Waterwraith_-_Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]]
[[File:Waterwraith_-_Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]]
The Waterwraith is the cause of a few [[glitches]] in ''Pikmin 2''. It's possible to [[Glitches in Pikmin 2#Struggling Waterwraith|petrify its rollers]], by petrifying the creature on the [[Piklopedia]] just as its archive is opened, and by petrifying different portions of its body at different times. It's also possible to have it [[Glitches in Pikmin 2#Sliding Waterwraith|slide instead of walking]], should the leaders be switched back and forth while far apart. If the player is hidden on one of the pipes on level 4 of the [[Submerged Castle]], it can [[Glitches in Pikmin 2#Stuck Waterwraith|get stuck]]; it can also get stuck at random while turning against sharp corners.
[[File:Waterwraith glitch|thumb|right|300px]]While in the [[Piklopedia]], press the "Z" button immediately upon selecting the Water wraith to petrify its roller. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first. You can also make the Waterwraith float if you have AR by doing the one hit code.


==Technical information==
When the Waterwraith pulls the rollers up, petrify it. Then when it wears off, do it again. If your timing is correct you should only petrify its rollers. The Water wraith's arms will be stretched backwards, grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.
===Creature===
{{p2 enemy technical
|name = blackman
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1500
|fp01 = 50
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.01
|fp06 = 80
|fp08 = 0.04
|fp09 = 300
|fp10 = 10
|fp11 = 50
|fp12 = 700
|fp13 = 180
|fp14 = 250
|fp15 = 0
|fp16 = 1
|fp17 = 250
|fp18 = 0
|fp19 = 50
|fp20 = 30
|fp21 = 15
|fp22 = 30
|fp23 = 15
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 100
|fp28 = 3
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 70
|fp33 = 50
|fp34 = 30
|fp35 = 1
|fp36 = 10
|fp37 = 0 (0%)
|fp38 = 60
|ip01 = 10
|ip02 = 5
|ip03 = 13
|ip04 = 6
|ip05 = 16
|ip06 = 9
|ip07 = 20
|spec = {{p2 enemy property | fp01 | ポッド移動速度 | Unknown (roller speed?) | 20 }}
{{!}}-
{{p2 enemy property | fp02 | 逃げ速度 | Unknown (running speed?) | 250 }}
{{!}}-
{{p2 enemy property | fp03 | 逃げ回転速度率 | Unknown (rotation speed rate while walking?) | 0.2 }}
{{!}}-
{{p2 enemy property | fp04 | 逃げ回転最大速度 | Unknown (max rotation speed while walking?) | 30 }}
{{!}}-
{{p2 enemy property | fp05 | 2段階速度 | Unknown (second stage speed?) | 120 }}
{{!}}-
{{p2 enemy property | fp06 | 2段階回転速度率 | Unknown (second stage rotation speed?) | 0.04 }}
{{!}}-
{{p2 enemy property | fp07 | 2段階回転最大速度 | Unknown (second stage max rotation speed?) | 3 }}
{{!}}-
{{p2 enemy property | fp11 | 歩き速度 | Unknown (walking speed?) | 50 }}
{{!}}-
{{p2 enemy property | ip01 | 2段階へのタイマー | Unknown (time until second stage?) | 0 }}
{{!}}-
{{p2 enemy property | ip03 | ドシン停止タイマー | Unknown | 200 }}
{{!}}-
{{p2 enemy property | ip04 | 逃げ停止タイマー | Unknown (walk time?) | 200 }}
{{!}}-
{{p2 enemy property | ip05 | 連続逃げタイマー | Unknown (running time?) | 200 }}
{{!}}-
{{p2 enemy property | ip06 | つかれ停止タイマー | Unknown (rest time?) | 200 }}
}}


===Rollers===
It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.
{{p2 enemy technical
|name = tyre
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1800
|fp01 = 50
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.01
|fp06 = 30
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 50
|fp12 = 700
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 150
|fp18 = 0
|fp19 = 50
|fp20 = 30
|fp21 = 15
|fp22 = 30
|fp23 = 15
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 100
|fp28 = 10
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 120
|fp33 = 50
|fp34 = 10
|fp35 = 1
|fp36 = 10
|fp37 = 0.05 (5%)
|fp38 = 60
|ip01 = 1
|ip02 = 1
|ip03 = 2
|ip04 = 2
|ip05 = 5
|ip06 = 3
|ip07 = 10
|spec = {{p2 enemy property | fp01 | 回転スピード | Rotation speed | 25 }}
}}


==Gallery==
Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.
<gallery>
File:Waterwraith2.jpg|A Waterwraith as seen from behind.
</gallery>


==Trivia==
It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state.
* The Waterwraith is similar to the [[Goolix]], in that both enemies are watery in appearance and can only be defeated by a certain type of Pikmin.
 
* The Latin name in this boss's Piklopedia entry translates into "Water Man".
Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
* The French name in this boss's entry translates into "Water Specter".
 
* This is the only boss to have two life meters.
Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue.
* From sublevel 1 to 4, it might be best to do the [[Frontier Cavern]] first, because there you can get the [[Repugnant Appendage]]. That will make you walk faster, and you can go hide easily. Having [[Bulbmin]] in your team might be a bit better, because those will not be able to leave the cave, and can be crushed without any decrease of Pikmin. Also, going to the [[Subterranean Complex]] to get the [[Stellar Orb]] is helpful, because the Stellar Orb lights up the area. It is ''very'' helpful to be able to see farther, since the Waterwraith can easily sneak up on you.
* In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: [[File:Waterwraith dummy texture.png]]


{{featured|24th March 2010|23rd September 2010}}
Another possible glitch is known to happen in the [[Bully Den]]. The cause of this glitch is unknown, but the effects are strange. When both Water wraith have had their rollers taken away, they will sometimes only frantically run away from [[Olimar]], and will casually walk past [[Louie]] and even stop right in front of him, as if they do not even notice him. They can still be attacked, though. 


{{Enemies}}
==Trivia==
* The Waterwraith's species name,'' Amphibio'' ''sapiens'' (which translates to Wise Amphibian), is similar to the human species name of ''Homo'' ''sapiens'' (Wise Man).


* In the Piklopedia, it is possible that the Water wraith will roll out-of-bounds.
* When an Ultra Bitter Spray is used on the Water wraith, only its rollers will petrify, leaving it vulnerable to being stunned by Purple Pikmin.
* The Waterwraith is one of two enemies outside of the Wistful Wild to not appear in the Hole of Heroes, the other being the Giant Breadbug. They both reside in caves within the same area, the [[Perplexing Pool]].
* Aside from the [[Titan Dweevil]], the Waterwraith is the only boss in ''Pikmin 2 ''to have a theme that changes during the battle. This change occurs after the rollers are destroyed.
* The Waterwraith seems to be related to a boss of ''[[Pikmin 3]]'', the [[Plasm Wraith]]. Interestingly, the first form of the Plasm Wraith shares its japanese name with the Waterwraith, as they are both called ''"Amebouzu"''. If they are, in fact, related, this would make them the first related "unknown family" creatures.
* Also, just like the Plasm Wraith, which has a unique, golden life meter, the Waterwraith also has a unique life metter; it has '''2''' separate life meters. one being its own health and the other being for the health of its rollers. Intrestingly, both these creatures have the "Wraith" suffix in their names.
* The Waterwraith's Japanese name is "''Amebouzu''", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, and "umibōzu", which is, in Japanese folklore, a watery creature, with a bald head similar to a Monk.
** This may explain why, when hit by Purple Pikmin, it bends into a praying position.
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 Enemies]]
[[Category: Crushing enemies]]
[[Category:Enemies]]
[[Category:Pikmin 2]]
[[Category:Submerged Castle]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2 only Enemies]]
[[Category:Louie's notes]]
[[Category:Wandering Enemies]]
[[Category:Crushing Enemies]]

Revision as of 17:02, July 26, 2014

Template:Boss Order

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 2nd of May 2011 to 14th of June 2011.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.
Waterwraith
File:Waterwraith.jpg
Appears in Pikmin 2
Scientific name Amphibio sapiens
Family Unknown
Areas None
Caves Submerged Castle
Challenge Mode stages Bully Den
2-Player Battle stages None
Attacks Squashes Pikmin

The Waterwraith (アメボウズ "Amebouzu"is a boss from Pikmin 2, found in all of the sub levels of the Submerged Castle and in the Bully Den in Challenge Mode. It can only be defeated by Purple Pikmin; however, the entrance to the cave is flooded, making them impossible to bring along.

Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, as it has a watery, transparent body. As a matter of fact, its scientific name is Amphibio sapien, which is similar to the human's scientific name: Homo sapienThe Ship notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous enemies, as it can instantly kill Pikmin by just rolling over them, and cannot be deterred or defeated until the final floor. The only good thing is that it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both Water wraiths will fall when the seconds counter falls to 270, leaving you with only 30 seconds to get settled and prepare. When encountered in the Submerged Castle, but not in the Bully Den, its music will play - music that is played only then.

The Water wraith's name is a combination of "water", given its watery appearance, and "wraith", which means ghost or phantom.

Notes

Ship's dialogue

"What is this?!? I can see it with my optical receptors, but my sensors cannot detect it!"

"Could its physical form be anchored in another dimension? ...Attacking it is futile!"

"If only we could force it to take on physical form... But in its current state... Krzzzt-zrrrk!"

"Danger! Danger! Danger!"

Olimar's Notes

"All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasm incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature."

Louie's Notes

"Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings."

Nintendo Player's Guide

"The anxious Water wraith appears before the final floor of the Submerged Castle, but you won't be able to defeat it until you use Violet Candypop Buds to create purple Pikmin on the cave's lowest level. One touch from a purple will make the beast temporalily vulnerable."

Before the Fight

The Waterwraith will come on any sub level of the Submerged Castle, usually after about 5 minutes. However, before Sublevel 5, there is no way at all to harm it; not even Bomb Rocks will have any effect. With that in mind, there are a few things to remember:

  • The player should collect treasures as quickly as possible and avoid collecting corpses. Doing so could allow the player to escape without having the Waterwraith spawn. 
  • The Waterwraith can kill other enemies and disable traps. This should be used to an advantage.*
  • It follows the active captain. This can be used to the player's advantage, similar to the fight with the Ranging Bloyster.*
  • It is advise to at least have the Rush Boots power up, which can allow you to qucikly escape the Water wraith.The Stellar Orb also helps to illuminate the area, giving the player a good view of where the Waterwraith is. 
  • The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in.*
  • The Captains must quickly collect as many treasures as they can. If they forget to get a treasure, they can always go back and get it later.
  • If the player has a very difficult time with the Waterwraith, they can always reset in attempt to get an easier layout for the floor.
  • The Waterwraith crushes Pikmin instantly, so it is best to keep all Pikmin with the Captains while it is active.

These tips mostly apply only to the Submerged Castle. Items marked with an * can be used in theBully Den as well. 

Battle Strategy

The Waterwraith with its rollers.
The Waterwraith appears.

When encountered, the beast falls from the sky, lifts up its front roller, and smashes it on the ground, crushing any Pikmin underneath. It then commences moving around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if petrified, except that of the Purple Pikmin. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of Purple Pikmin. In this state, it is vulnerable to all Pikmin attacks. Proceed to swarm the Waterwraith. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith (now resembling a bill-less, translucent penguin) will run aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the Professional Noisemaker, a useful addition to the Exploration Kit the first time you beat it in the Submerged Castle.

A stunned Waterwraith.
A stunned Waterwraith, vulnerable to attacks.

Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after their throw (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.

Note: In the Submerged Castle, you will only be able to get Purple Pikmin on the final sub level via the Violet Candypop Bud.

In the Bully Den, you will already have 25 Purples, but no other color of Pikmin. Here, there are two Waterwraiths and a variety of other creatures.

The Waterwraith is one of the few enemies in Pikmin 2 which has its own background music, along with the Titan Dweevil and the Giant Breadbug. In Sub levels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all of your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.

Throw a Purple on it to make it vulnerable. Now swarm all your Pikmin around the rollers. This should destroy the rollers in about three seconds. Then just finish it off.

Glitches

The Waterwraith while sitting on petrified rollers.

While in the Piklopedia, press the "Z" button immediately upon selecting the Water wraith to petrify its roller. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first. You can also make the Waterwraith float if you have AR by doing the one hit code.

When the Waterwraith pulls the rollers up, petrify it. Then when it wears off, do it again. If your timing is correct you should only petrify its rollers. The Water wraith's arms will be stretched backwards, grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.

It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.

Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.

It is likely that if the Waterwraith's head comes into contact with the Research Pod after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state.

Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.

Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue.

Another possible glitch is known to happen in the Bully Den. The cause of this glitch is unknown, but the effects are strange. When both Water wraith have had their rollers taken away, they will sometimes only frantically run away from Olimar, and will casually walk past Louie and even stop right in front of him, as if they do not even notice him. They can still be attacked, though. 

Trivia

  • The Waterwraith's species name, Amphibio sapiens (which translates to Wise Amphibian), is similar to the human species name of Homo sapiens (Wise Man).
  • In the Piklopedia, it is possible that the Water wraith will roll out-of-bounds.
  • When an Ultra Bitter Spray is used on the Water wraith, only its rollers will petrify, leaving it vulnerable to being stunned by Purple Pikmin.
  • The Waterwraith is one of two enemies outside of the Wistful Wild to not appear in the Hole of Heroes, the other being the Giant Breadbug. They both reside in caves within the same area, the Perplexing Pool.
  • Aside from the Titan Dweevil, the Waterwraith is the only boss in Pikmin 2 to have a theme that changes during the battle. This change occurs after the rollers are destroyed.
  • The Waterwraith seems to be related to a boss of Pikmin 3, the Plasm Wraith. Interestingly, the first form of the Plasm Wraith shares its japanese name with the Waterwraith, as they are both called "Amebouzu". If they are, in fact, related, this would make them the first related "unknown family" creatures.
  • Also, just like the Plasm Wraith, which has a unique, golden life meter, the Waterwraith also has a unique life metter; it has 2 separate life meters. one being its own health and the other being for the health of its rollers. Intrestingly, both these creatures have the "Wraith" suffix in their names.
  • The Waterwraith's Japanese name is "Amebouzu", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, and "umibōzu", which is, in Japanese folklore, a watery creature, with a bald head similar to a Monk.
    • This may explain why, when hit by Purple Pikmin, it bends into a praying position.