Whistle: Difference between revisions
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[[File:Whistle_Pikmin_3.png|thumb|left|Alph calling Pikmin back with his whistle in Pikmin 3.]] | [[File:Whistle_Pikmin_3.png|thumb|left|Alph calling Pikmin back with his whistle in Pikmin 3.]] | ||
In ''[[Pikmin 3]]'', the cursor and whistle have taken on new looks. The cursor is now a simple circle with a dot in the center. The dot has a straight white line that leads to the captain. The whistle radius is a single color dashed line that gradually grows, and then sends a second dashed circle upwards, creating a cylindrical collumn of light. This will most likely be used to call [[Winged Pikmin|Pikmin that aren't on the ground]] | In ''[[Pikmin 3]]'', the cursor and whistle have taken on new looks. The cursor is now a simple circle with a dot in the center. The dot has a straight white line that leads to the captain. The whistle radius is a single color dashed line that gradually grows, and then sends a second dashed circle upwards, creating a cylindrical collumn of light. This will most likely be used to call [[Winged Pikmin|Pikmin that aren't on the ground]]. The new captains in the game have visible whistles built into their helmets. [[File:3_Leaders.jpg|thumb|The whistles can clearly be seen on each captain's helmet.]] | ||
In the Gamecube games, the whistle cursor points in the same direction the captain is facing, but on the [[New Play Control!|Wii versions]] you can move the cursor anywhere on the screen using the Wii Remote. | In the Gamecube games, the whistle cursor points in the same direction the captain is facing, but on the [[New Play Control!|Wii versions]] you can move the cursor anywhere on the screen using the Wii Remote. |
Revision as of 18:35, May 23, 2013
Here is the page about the whistle used to call Pikmin. If you were looking for the treasure in Snagret Hole, see Emperor Whistle.
The whistle illed the Pluckaphone, which allows captains to pluck Pikmin sprouts from the ground instantly by calling at them. This upgrade can be received by collecting the Professional Noisemaker from the Submerged Castle.
In Pikmin 3, the cursor and whistle have taken on new looks. The cursor is now a simple circle with a dot in the center. The dot has a straight white line that leads to the captain. The whistle radius is a single color dashed line that gradually grows, and then sends a second dashed circle upwards, creating a cylindrical collumn of light. This will most likely be used to call Pikmin that aren't on the ground. The new captains in the game have visible whistles built into their helmets.
In the Gamecube games, the whistle cursor points in the same direction the captain is facing, but on the Wii versions you can move the cursor anywhere on the screen using the Wii Remote.
In Pikmin 2, there is an enemy called the Antenna Beetle which makes a whistle with its wings that can attract Pikmin and lead them into hazards.
In Super Smash Bros. Brawl, the whistle is used to gather and sort Pikmin. The move is called "Pikmin Order", and is done by pressing down and B at the same time. Unlike the main series games, it calls Pikmin from anywhere on the stage as opposed to only within the radius. It appears much the same as it does in the Pikmin series, but it is smaller, without a reticule, and lasts a shorter amount of time.
In the Nintendo Land attraction Pikmin Adventure, pressing ZL, ZR, or tapping the call icon on the Wii U gamepad will cause the Mii controlling Captain Olimar to whistle all Pikmin, including the other player Pikmin to him/her. This will cause all player Pikmin to stack on top of Olimar's head, which Olimar can now throw at enemies or other obstacles. Pikmin can refuse being called by shaking the Wii Remote. Much like Super Smash Bros. Brawl, Pikmin can be called from anywhere.