Pikmin 3 prerelease information: Difference between revisions

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==Scanning==
==Scanning==
In an early build of the game, the scan feature would cause the camera to enter a tilt-shift mode to focus only on the creature, and the creature would highlight in blue. The name of said highlighted creature was then displayed in simple blue text above it. This was greatly changed in the final game, which displays the name in a box in the lower right corner. This name is surrounded by strange characters, presumably of the language of Koppai.
In an early build of the game, the scan feature would cause the camera to enter a tilt-shift mode to focus only on the creature, and the creature would highlight in blue. The name of said highlighted creature was then displayed in simple blue text above it. This was greatly changed in the final game, which displays the name in a box in the lower right corner. This name is surrounded by strange characters, presumably of the language of Koppai. With the update released on May 29th, 2014, the scanning featured two new images on the left side of the screen. One shows how to make the Pikmin charge, and the other shows how to cancel the lock-on. The images shown correspond to the controller that is currently in use.


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Sandbelching Meerslug Scan.png|The Scanning GUI in the final game.
Sandbelching Meerslug Scan.png|The Scanning GUI in the final game.
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==<span style="font-size:20px;">Whistle</span>==
==<span style="font-size:20px;">Whistle</span>==